90% of ad revenue goes to creators. Go ad-free while supporting creators with Modrinth Plus. Subscribe today!
Filter loader...
Filter versions...

0.3.0+1.20.1 - 2025-04-22

Added

  • New block: Splicing Table!
    • Essentially a graphical text editor for hexes. Allows inserting, moving, and deleting iotas from lists; copying/pasting iotas to/from a secondary focus; drawing patterns with a staff at a specific position in a list; and copying hexes to your clipboard in .hexpattern format.
    • Amazing textures created by SamsTheNerd.
  • New patterns:
    • Debug Locator's Reflection: Pushes the index of the next iota to be evaluated.
    • Cognitohazard Reflection: Pushes a cognitohazard iota to the stack, which halts debugging immediately if detected in a hex to be evaluated by a debugger.
  • Added ru_ru translations, by JustS-js in #25.
  • New dependency: IoticBlocks.

Changed

  • Updated to Hex Casting 0.11.2.
  • Updated zh_cn translations, by ChuijkYahus in #13, #17, and #31.
  • Added a link to Setting up VSCode with HexDebug to the debugger book entry.
  • Documented the ability to change debugger step modes ingame.
  • Many internal refactors.

Fixed

  • Fixed a bug where stepping the debug session would overwrite the displayed stack/ravenmind of an open non-Evaluator staff grid (#6).
    • This was only a visual bug - no actual data was modified, and it would reset if you reopened the staff.
  • Server config is now synced to clients on join.
  • Fixed some potential networking-related race conditions.
  • Fixed an internal exception when FrameEvaluate contains an empty list.
  • Fixed a bug where Introspection, Retrospection, Consideration, and Evanition would be displayed incorrectly if drawn in non-default orientations.

Notes

  • This update also contains a new undocumented block (Focus Holder). Please don't use this for anything important, as it'll probably be moved to a separate mod at some point.
  • I likely will not be backporting this update to 1.19.2, due to the many GUI-related changes between that version and this one.

0.2.2+1.19.2

Changed

  • Update zh_cn translations, by ChuijkYahus in #5.

0.2.2+1.20.1

Changed

  • Update zh_cn translations, by ChuijkYahus in #5.

0.2.1+1.19.2

Changed

  • The Debugger can now be used without VSCode being connected! The next evaluated iota is displayed above the hotbar each time the debugger stops (configurable).
  • A message is now displayed if attempting to use an Evaluator when not debugging, instead of silently failing.
  • Evaluators are now prevented from evaluating patterns after an Uncaught Mishap breakpoint is hit.

Fixed

  • Evaluators were unable to cast any spells requiring media.
  • Evaluator mishaps were unintentionally caught by the Uncaught Mishaps option, and did not apply side effects to the stack.

0.2.1+1.20.1

Changed

  • The Debugger can now be used without VSCode being connected! The next evaluated iota is displayed above the hotbar each time the debugger stops (configurable).
  • A message is now displayed if attempting to use an Evaluator when not debugging, instead of silently failing.
  • Evaluators are now prevented from evaluating patterns after an Uncaught Mishap breakpoint is hit.

Fixed

  • Evaluators were unable to cast any spells requiring media.
  • When debugging, spells requiring media would fail if a Debugger was not in the hand that the debug session was started with.
  • Evaluator mishaps were unintentionally caught by the Uncaught Mishaps option, and did not apply side effects to the stack.

0.2.0+1.19.2

Added

  • New item: Evaluator!
    • A staff that allows evaluating expressions in an ongoing debug session. The stack and ravenmind update to reflect the state of the Debugger whenever it changes.
    • When the Evaluator's grid is cleared, the Debugger is reset to the state it was in just before the first pattern was drawn in the Evaluator.
  • New config options:
    • Open Debug Port: Whether or not a port should be opened. If false, the Debugger effectively becomes useless.
    • Smart Debugger Sneak-Scroll: If a hex is not currently being debugged and a Debugger is in your main hand, prefer shift-scrolling whatever item is in your offhand (eg. a spellbook).
      • This was already a feature; it's just configurable now.

Changed

  • Moved some relatively unimportant log messages from INFO to DEBUG.

0.2.0+1.20.1

Added

  • New item: Evaluator!
    • A staff that allows evaluating expressions in an ongoing debug session. The stack and ravenmind update to reflect the state of the Debugger whenever it changes.
    • When the Evaluator's grid is cleared, the Debugger is reset to the state it was in just before the first pattern was drawn in the Evaluator.
  • New config options:
    • Open Debug Port: Whether or not a port should be opened. If false, the Debugger effectively becomes useless.
    • Smart Debugger Sneak-Scroll: If a hex is not currently being debugged and a Debugger is in your main hand, prefer shift-scrolling whatever item is in your offhand (eg. a spellbook).
      • This was already a feature; it's just configurable now.

Changed

  • Moved some relatively unimportant log messages from INFO to DEBUG.

0.1.1+1.19.2

  • Initial version for 1.19.2.

0.1.1+1.20.1

Fixed

  • Fix server-only crash on launch caused by incorrect Mod Menu dependency.

0.1.0

  • Initial version.

Project members

object-Object

Owner

SamsTheNerd

Artist

Details

Licensed MIT
Published a year ago
Updated 2 months ago