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Hexical 1.4.0

Changelog

  • added gauntlet staff
  • added advancement for conjuring Hexxy
  • added fun fortune telling feature to media jar
  • added a section of pigment patterns and a pigment iota
  • added Sleight: a wristpocket spell to either exchange an item entity with another, or conjure an item from your wristpocket
  • added two more patterns for affecting the top three iota of the stack, now you can arrange three iota in any way with a single pattern
  • added effect to magic missiles to set the velocity of a target hit to 0.6th of their own normalized velocity + a bit of upwards push
  • added prestidigitation support for shearing beehives and bee nests for honeycomb
  • added ability to dye specklikes with the Dye spell
  • added two more akashic utility patterns for clearing and getting the pattern of an akashic bookshelf
  • added one tick item pickup delay to conjured hextitos so hextito quines can properly function
  • added Autograph: signs the item in your offhand with your name and pigment, permanently
  • added Atalanta Gambit: skip to the next Thoth iteration; "continue"
  • added Castor's and Pollux's Gambits: should only be cast within a Thoth list, prepends or appends the top iota to Thoth's data list
  • added Conjure Fireball: conjures a ghast fireball with no velocity at a position within ambit for three dust
  • added pattern for changing the pigment of specks
  • added more quotes to documentation
  • changed Congruence Purification to consider orientation since Equality Distillation already considers the other case
  • changed akashic bookshelves to push to parenthesized list if there are unclosed Introspections
  • changed Chromatic Purification to allow item identifiers
  • changed mage block modifiers to update neighboring blocks
  • changed Offerings page to no longer require using up a lamp
  • changed evocation warmup period to one second
  • changed how Evoker's Purification works to be like all the other keybind patterns
  • changed Janus' Gambit to persist the Ravenmind, used in wisps
  • changed hand used for evocation to offhand if mainhand contains item
  • changed some documentation quotes to fit better
  • changed wristpocket to allow for Totem of Undying to function
  • fixed overpriced wristpocket
  • fixed magic missile phasing with things on its first tick
  • fixed Congruence Purification always returning true
  • fixed bug with mage blocks crashing with landing on them
  • fixed bug that made magic missile deal velocity damage, making it the cheapest railgun in existence
  • fixed a hacky workaround used by evocation where it replaces the player's hand. Now it directly takes from the inventory
  • fixed funky behavior with evocation and reading items, now it tries to read from the offhand then the mainhand
  • fixed Offer Mind spell allowing for overflow
  • fixed error in documentation: Racer's Purification can work on nonplayers
  • fixed error in documentation: Telepathy Reflection does not return null ever
  • fixed error in documentation: genie lamps can not cast Offer Mind
  • fixed oversight: plain glass and plain glass panes can now be dyed
  • made code much better
    • gambits now have an interface so they are easy to add
    • used lambdas rather than larger switch statements
    • specklikes are now modularized
  • merged Arch Lamp Storage spells into the Arch Lamps page
  • removed cost from Reweave Mesh
  • removed limit on grimoires
  • removed ridiculous knockback from lightning rod staff
  • renamed one of the luminance purifications to Glow Purification

Files

hexical-1.4.0.jar(1.2 MiB) Primary Download

Project members

miyucomics

Member

Details

Licensed MIT
Published 9 months ago
Updated 14 days ago