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Changelog
- added gauntlet staff
- added advancement for conjuring Hexxy
- added fun fortune telling feature to media jar
- added a section of pigment patterns and a pigment iota
- added Sleight: a wristpocket spell to either exchange an item entity with another, or conjure an item from your wristpocket
- added two more patterns for affecting the top three iota of the stack, now you can arrange three iota in any way with a single pattern
- added effect to magic missiles to set the velocity of a target hit to 0.6th of their own normalized velocity + a bit of upwards push
- added prestidigitation support for shearing beehives and bee nests for honeycomb
- added ability to dye specklikes with the Dye spell
- added two more akashic utility patterns for clearing and getting the pattern of an akashic bookshelf
- added one tick item pickup delay to conjured hextitos so hextito quines can properly function
- added Autograph: signs the item in your offhand with your name and pigment, permanently
- added Atalanta Gambit: skip to the next Thoth iteration; "continue"
- added Castor's and Pollux's Gambits: should only be cast within a Thoth list, prepends or appends the top iota to Thoth's data list
- added Conjure Fireball: conjures a ghast fireball with no velocity at a position within ambit for three dust
- added pattern for changing the pigment of specks
- added more quotes to documentation
- changed Congruence Purification to consider orientation since Equality Distillation already considers the other case
- changed akashic bookshelves to push to parenthesized list if there are unclosed Introspections
- changed Chromatic Purification to allow item identifiers
- changed mage block modifiers to update neighboring blocks
- changed Offerings page to no longer require using up a lamp
- changed evocation warmup period to one second
- changed how Evoker's Purification works to be like all the other keybind patterns
- changed Janus' Gambit to persist the Ravenmind, used in wisps
- changed hand used for evocation to offhand if mainhand contains item
- changed some documentation quotes to fit better
- changed wristpocket to allow for Totem of Undying to function
- fixed overpriced wristpocket
- fixed magic missile phasing with things on its first tick
- fixed Congruence Purification always returning true
- fixed bug with mage blocks crashing with landing on them
- fixed bug that made magic missile deal velocity damage, making it the cheapest railgun in existence
- fixed a hacky workaround used by evocation where it replaces the player's hand. Now it directly takes from the inventory
- fixed funky behavior with evocation and reading items, now it tries to read from the offhand then the mainhand
- fixed Offer Mind spell allowing for overflow
- fixed error in documentation: Racer's Purification can work on nonplayers
- fixed error in documentation: Telepathy Reflection does not return null ever
- fixed error in documentation: genie lamps can not cast Offer Mind
- fixed oversight: plain glass and plain glass panes can now be dyed
- made code much better
- gambits now have an interface so they are easy to add
- used lambdas rather than larger switch statements
- specklikes are now modularized
- merged Arch Lamp Storage spells into the Arch Lamps page
- removed cost from Reweave Mesh
- removed limit on grimoires
- removed ridiculous knockback from lightning rod staff
- renamed one of the luminance purifications to Glow Purification
Dependencies
Files
hexical-1.4.0.jar(1.2 MiB) Primary Download
Details
Licensed MIT
Published 9 months ago
Updated 14 days ago