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Adds a few possibly usefull things to Hex Casting, that are connected to vectors and dynamics.
Currently it adds:
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Six purifications, like:
- Vehicle Purification - Pops the entity off the stack and pushes a reference to the vehicle it is currently occupying.
- Jockey Purification - Pops the vehicle off the stack and pushes a reference to the entity that is currently occupying it.
- Shooter Purification - Pops the entity off the stack and pushes coordinates of entity that shot given projectile.
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Six distillations:
- Sniper's Distillation - Precise and sensitive raycast.
- Optician's Distillation - Calculates vector reflection.
- Sphere Distillation - Create spheres with ease.
- Hadamard's Distillation - Multiplies components of given vectors to create new vector.
- Six spells - Rotate, Rotate II, Rotate: Block, Lesser Teleport, Place Projectile, Momentum Swap.
- Twokai's Ideal Condition - Defy gravity and friction. Embrace the challenge of inertia.
- Propulsion - Propel yourself in any direction with unstoppable speed.
- Greater Translocation - Experience the sheer power of translocation as you effortlessly move blocks to any location worldwide. (Warning! It can move some normally immovable objects such as bedrock. If you want to prevent certain blocks from being moved, you can add them to the blacklist in the config)
Additional information can be discovered within the in-game book.
Or in its web version: https://sonunte.github.io/HexKinetics/
Details
Licensed MIT
Published 2 years ago
Updated 2 months ago