Why
Adding a good number of spell effects is time consuming. This mod just add a way for hex casting to interact with many interface like blocks, items or entities. Like the motes from Hexal but for Entity, Potion and blocks too.
Content
Upgraded Book
A better version of the spellbook:
- He cast spell using the caster stack so you can add iotas on your stack as an input and he can can leave iotas on the stack as an output.
- You can cast a spell by right clicking with it
- He is colorable with color spirits.
Special Staff
A programmable and colorable staff. Write a spell in it, then when you draw a pattern using it, the spell treat it and return your new stack. You can make a staff that cast the pattern and add it to a list at the bottom of the stack , a staff that don't call the pattern but instead draw it in the world using block, or a staff for writing a pattern to a scroll on wall you are looking just by drawing it per example.
Spirits
You can extract a spirit from an entity into a spirit container using an extraction crystal. Then you can move them from a container to another, mix them, and manifest them. For example, you can manifest a Shears Spirit on a sheep to shear it, you can manifest a Iron Golem Spirit on a position to summon an Iron Golem, then manifest a Wolf Spirit on the Iron Golem to summon a Wolf ridden by the Iron Golem and finally manifest Bone Spirits on the Wolf to tame it. You can find more examples here
Bags and Tablets
They contains spirits. So you can have Spirits available at any time to manifest them.
Media Vortex
A media vortex can be summoned using Vortex Formation, it can contains Spirit for a short time, and if you filled it with the rights Spirits in the good order, it can create new Spirits by mixing them.
Use EMI to see the recipes
Mixed Pigment
New 2-colors custom pigments, you can find predefined ones in various chests and craft them.
Examples
https://github.com/Jempasam/Hexlink/wiki/Exemples-Spells)