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Fix an issue where entities other than AbstractHorses would have their render layer changed.

Thanks to joakibj for updating the mod!

Changes compared to 2.2.0 1.21.3

  • Removed the rubberBand feature as it was fixed in 1.21.4 (snapshot 24w45a)
  • Removed rubberBand from lang-files

Changes for 2.2.0

  • Bumped version to 2.2.0
  • Extended the EntityRenderState for rideable entities with id and flag for playerPassenger
  • Extended the EntityModel for rideable and equippable models with flag for playerPassenger
  • Prefixed Unique methods and fields with horsebuff modid
  • Replaced accesswidener with Shadow fields and used Identifier.of instead of constructor
  • Removed portalPatch config
  • Updated mixin extras to 0.4.1
  • Updated from java 17 to java 21 in gradle build
  • Updated gradle wrapper to 8.11

Thanks to joakibj for updating the mod!

Changes for 2.2.0

  • Bumped version to 2.2.0
  • Extended the EntityRenderState for rideable entities with id and flag for playerPassenger
  • Extended the EntityModel for rideable and equippable models with flag for playerPassenger
  • Prefixed Unique methods and fields with horsebuff modid
  • Replaced accesswidener with Shadow fields and used Identifier.of instead of constructor
  • Removed portalPatch config
  • Updated mixin extras to 0.4.1
  • Updated from java 17 to java 21 in gradle build
  • Updated gradle wrapper to 8.11

1.21

Changes:

  • fix issues with partally translucent horses often hiding stuff that is rendered behind them, even with graphics set to Fabulous!
  • update dependency targets to 1.21

Alpha Update for 1.21-pre1

Changes:

  • Remove PortalHorse as they added it to vanilla
  • Minor changes to Identifiers of mounted modifiers
  • Major rewrite of all rendering code

How to use:

ModMenu/ClothConfig don't exist for 1.21 yet. Download their latest versions and the mod will work.

Edit config/HorseBuff.toml if you need to edit config.

Known issues:

Opening ModMenu crashes the game. Unsure if this is at fault of ModMenu/ClothConfig

Partally translucent horses (from looking down with Horse Fade enabled) often hide stuff that is rendered behind them, even with graphics set to Fabulous! Player looking down while on horseback with a llama in front of them. The horse is partally transparent and you can see stuff through it. The llama isn't visible through the horse. Parts of the horse's shadow aren't visible through the horse

  • Update to 1.20.6
  • Horses now can sit in bamboo rafts.
  • Fixes issues syncing StepHeight and BreakSpeed across client and server.

player sitting in a bamboo raft in a river with a horse

F53:

  • Refactor PortalHorse code. Non-horses vehicles don't get teleported while ridden now.

@GirlInPurple:

  • Update to 1.20.2
  • Make hotkey to open player inventory while riding a horse configurable
  • Make Camel and Undead Horse swimming configurable

Move Swim and NoBuck to client config, as they are clientside features

1.20 2.1.1

by CassieNya on Jun 27, 2023
Download

1.20 / 1.20.1 support

Fix Mixin Conflict on HorseBreakSpeed

Add option to let horses swim while you are mounted on them

Add option to prevent horses from bucking (randomly stopping for no good reason)

  • Removes breeding changes, as 1.19.4 makes breeding even nicer than my mod did.
  • Misc mixin fixes for the changes they did to abstract horse entities

Fixes issues related to horses being invisible

Fixes horses not appearing red when punched

Fixes incompatibility with Origins

Improves most Mixins to use best practice to reduce possibility of conflicts.

Fixes an issue where non-horse entities could not be rendered translucently.

Support for 1.16.5


Project members

CassieNya

Owner

GirlInPurple

[past] Maintainer

Ran

Contributor

Details

Licensed CC-BY-NC-SA-4.0
Published 3 years ago
Updated 14 days ago