Adds an extra origin layer to allow you to choose a path alongside your origin, Probably has many balance issues and bugs, Not meant to function in pvp,
Issues are tracked on my Discord in #hsrpaths-bugs as i dont have a github page.
Paths are as follows:
The Destruction: +10 Max Health (5 Hearts) and +25% Melee damage when under ten hearts.
The Hunt: +25% Arrow Damage (requires Projectile Damage Attribute) and 25% Movement Speed.
The Erudition: +25% Melee Damage. (Active) Fire an innacurate spread of shulker bullets.
The Abundance: Grants Regeneration 1 to all nearby players. (Active) Heals all nearby players 12 Health (6 Hearts).
The Nihility: Inflicts Wither 3 for 2 seconds on hitting enemies. (Active) Inflicts Wither 3 for 2.5 seconds to all nearby non player entities.
The Preservation: +6 Armor (3 Bars). (Active) Grants all nearby players Absorbtion 3 for 10 seconds.
The Harmony: Grants Strength 1 to all nearby players. (Active) Grants all nearby players Speed 3 for 5 seconds.