Hybrid Aquatic

Hybrid Aquatic

Mod

Hybrid Aquatic is a Fabric mod that enhances your underwater Minecraft experience! Explore improved rivers, swamps, oceans, and undersea caves containing a variety of new creatures and blocks to liven up your world!

Client and server AdventureFood MobsWorld Generation

300.7k downloads
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  • Fixed driftwood crates being unobtainable
  • Fixed crab pot xray glitch

Hotfix: Fixed a crash caused by missing files PROPERLY this time

  • Added Parrotfish in warm oceans

  • Added Koi Carp, a very rare fish that spawns in cherry groves (and certain modded biomes)

  • Added Bluefin Tuna, a variant for deep oceans

  • Added Pompano Dolphinfish, a Mahi variant

  • Readded Betta variants

  • Made sharks temptable with any raw fish item

  • Lowered the volume on shark bites

  • Remade lobsters from scratch, with different drops depending on their variant

  • Added a Skull hermit crab variant

  • Hermit crabs now drop nautilus shells or skeleton skulls depending on their variant

  • Crustaceans no longer suffocate on land

  • Improved crustacean AI

  • Karkinos now has significantly higher health

  • Karkinos flip time increased to 3 seconds (hit him with riptide 1+ or bane of arthropods 2+ to flip him)

  • Karkinos now has an animation when aggressive

  • Karkinos is now registered as a hostile entity, and will be attacked by iron golems

  • Karkinos damage increased

  • Added sea urchin spines, drops from sea urchins

  • Added Seashell toolset, a stone-adjacent tier

  • Added Nautilus armor

  • Added lobster tail and cooked lobster tail

  • Added Crab Pot, a new crate block that drops crab/lobster/shrimp loot when broken with an axe

  • Updated some item sprites

  • Tweaked armor values of diving set

  • Creatures killed by predators will no longer drop loot (except vanilla fish)

  • Fixed missing recipes for turning certain fish items into fish meat/steak

  • Changed spawn biomes for all fish to use a new "habitat" system

  • Made it so certain fish can only be fished up in certain biomes (their spawn biomes)

  • Hybrid Crates and Crab Pots can now only be fished up in (any) ocean and beach biome

  • Hybrid Crates now only drop plushies and cosmetics, no junk items

  • Jellyfish will no longer sting you if you are in a boat

  • Bleeding effect has been nerfed, now only takes away one third of your max health rather than half, with a reduced duration as well

  • Added Buoyancy effect, which pushes you up if you are in water, brewed with kelp

  • Added Spininess effect, which gives you a natural thorniness, brewed with Sea Urchin Spines

  • Added Swimming potion, which give you dolphin's grace and hunger, brewed with mahi

  • Clarity potions are now brewed with Barreleyes

  • Pearls and Black Pearls now brew Minor Luck and Major Luck potions

  • Added icon for Thalassophobia effect

  • Added compatibility with Regions Unexplored, Terralith, and Wyther's Expanded Ecosphere

  • Optimized starfish and sea urchin models

  • Optimized model, animation, and texture organization to reduce mod file size

  • Fixed some misplaced or missing entity tags, which should help with entity count

  • Random bug fixes and quality of life features all around

  • Added Parrotfish in warm oceans

  • Added Koi Carp, a very rare fish that spawns in cherry groves (and certain modded biomes)

  • Added Bluefin Tuna, a variant for deep oceans

  • Added Pompano Dolphinfish, a Mahi variant

  • Readded Betta variants

  • Made sharks temptable with any raw fish item

  • Lowered the volume on shark bites

  • Remade lobsters from scratch, with different drops depending on their variant

  • Added a Skull hermit crab variant

  • Hermit crabs now drop nautilus shells or skeleton skulls depending on their variant

  • Crustaceans no longer suffocate on land

  • Improved crustacean AI

  • Karkinos now has significantly higher health

  • Karkinos flip time increased to 3 seconds (hit him with riptide 1+ or bane of arthropods 2+ to flip him)

  • Karkinos now has an animation when aggressive

  • Karkinos is now registered as a hostile entity, and will be attacked by iron golems

  • Karkinos damage increased

  • Added sea urchin spines, drops from sea urchins

  • Added Seashell toolset, a stone-adjacent tier

  • Added Nautilus armor

  • Added lobster tail and cooked lobster tail

  • Added Crab Pot, a new crate block that drops crab/lobster/shrimp loot when broken with an axe

  • Updated some item sprites

  • Tweaked armor values of diving set

  • Creatures killed by predators will no longer drop loot (except vanilla fish)

  • Fixed missing recipes for turning certain fish items into fish meat/steak

  • Changed spawn biomes for all fish to use a new "habitat" system

  • Made it so certain fish can only be fished up in certain biomes (their spawn biomes)

  • Hybrid Crates and Crab Pots can now only be fished up in (any) ocean and beach biome

  • Hybrid Crates now only drop plushies and cosmetics, no junk items

  • Jellyfish will no longer sting you if you are in a boat

  • Bleeding effect has been nerfed, now only takes away one third of your max health rather than half, with a reduced duration as well

  • Added Buoyancy effect, which pushes you up if you are in water, brewed with kelp

  • Added Spininess effect, which gives you a natural thorniness, brewed with Sea Urchin Spines

  • Added Swimming potion, which give you dolphin's grace and hunger, brewed with mahi

  • Clarity potions are now brewed with Barreleyes

  • Pearls and Black Pearls now brew Minor Luck and Major Luck potions

  • Added icon for Thalassophobia effect

  • Added compatibility with Regions Unexplored, Terralith, and Wyther's Expanded Ecosphere

  • Optimized starfish and sea urchin models

  • Optimized model, animation, and texture organization to reduce mod file size

  • Fixed some misplaced or missing entity tags, which should help with entity count

  • Random bug fixes and quality of life features all around

  • Diving helmets no longer give infinite water breathing

  • Diving boots now make you sink faster but stop you from pressing space to swim (can only swim in swimming pose)

  • Reduced underwater fog (for now)

  • Introduced a new fish variant system that will be expanded as time goes on

  • Added idle animations to all fish

  • Added more fish items

  • Deep sea fish will now prefer to stay in deeper water

  • Added manta rays

  • Sharks are now 3x faster when hunting

  • Fixed barrel jellyfish spawning in caves and air- Karkinos movement speed reduced

  • Reworked thermal vents

  • Added basic compatibility with William Wyther's Expanded Ecosphere

  • Added basic compatibility with Farmer's Delight

  • A lot of other random tweaks and fixes all around

  • Added a special message in a bottle in memory of my beloved dog, Mylo, who recently passed away

  • Fixed crustaceans suffocating on land (for real this time)
  • Fixed driftwood door texture issue
  • Fixed thorn and lophelia corals being unobtainable
  • Glowsticks and coral fans can now be placed on walls
  • Glowsticks now only emit light underwater
  • Crustaceans no longer suffocate on land
  • Fixed a crash when using Hybrid Aquatic with Go Fish
  • All creatures (except crabs/critters) now have a hunger meter
  • All creatures (except crabs/critters) now have predators and prey (if applicable)

Sharks:

  • Sharks are now more aggressive and seek revenge when attacked
  • Sharks inflict Bleeding on a successful attack
  • Shark prey lists updated
  • Added bite sound to sharks
  • Updated shark models, textures, and animations

Fish:

  • Creatures placed by a fishing net will NOT engage in hunting behaviour
  • Fish will hunt down their prey and swim away from their predators
  • Fish will swim away from jellyfish
  • Fish will swim away from players
  • Clownfish now enter and exit anemones properly
  • Piranhas will hunt other fish, chickens, and small animals when hungry
  • Piranhas inflict Bleeding on attack, and will attack any bleeding entity even if it's not on their prey list
  • Piranha attack speed increased
  • Piranhas seek revenge on players, and will draw all nearby piranhas to help them
  • Added bite sound to fish -Updated almost all fish animations

Jellyfish:

  • Jellyfish now swim around
  • Jellyfish will rotate in the direction of movement
  • Fixed jumping jellyfish bug
  • Updated almost all jellyfish animations

Cephalopods:

  • Cephalopods now their own entity type
  • Cephalopods now swim in bursts, similar to Minecraft squids
  • Some cephalopods now squirt ink when attacked

Crabs:

  • Crabs now their own entity type
  • Crabs will attack baby sea turtles on land
  • Fixed crab and critter animations not playing properly

Effects:

  • Added Clarity effect which removes underwater fog, brewed with a Pearl and an Awkward Potion
  • Conduit Power now removes underwater fog
  • Buoys will apply Clarity in a radius around them
  • Added glowsticks
  • Origins with the Water Vision ability have permanent Clarity

Armor & Tools:

  • Added diving armor
  • Diving helmet provides Water Breathing and Clarity when submerged in water
  • Added turtle chestplate, which provides resistance but also slowness
  • Added four new cosmetic armors
  • Fishing net now has a 3D model

Blocks:

  • Added Thorn coral set
  • Added Lophelia coral set
  • Added Driftwood wood set
  • Added new crates for every wood type

Miscellaneous:

  • Fishermen villagers will now buy/sell Hybrid Aquatic items
  • Fishermen at level 3 will buy Pearls for emeralds
  • Added new messages to messages in bottles

Bugs & Such:

  • Reorganized a lot of files
  • Fixed a lot of bugs
  • Removed Karkinosbrine
  • Added Umbrella Octopus
  • Tweaked spawning settings of everything
  • Contains all additions from Hybrid Aquatic 1.2.0
  • Added Umbrella Octopus
  • Tweaked spawning settings of everything

Hotfix for a conflict between the Create mod and Hybrid Aquatic 1.2.0

This update edits a lot of entities and items. As such, any previously existing food items from our mod will disappear, along with previously existing crabs and giant clams.

Mobs:

  • Added Lightfoot crab
  • Added Spider crab
  • Added Yeti crab
  • Added Vampire crab
  • Added Coconut crab
  • Added Horseshoe crab
  • Added Ghost crab
  • Added Flower crab
  • Added Giant isopod
  • Added Lobster
  • Added Shrimp
  • Added Crayfish
  • Added Karkinos, a new miniboss
  • Changed crabs into Dungeness crabs
  • Sea urchins can now break kelp plants
  • Giant clams changed from entities to tile entities
  • Remodeled Hermit crabs
  • Remodeled Fiddler crabs
  • Sharks now only drop teeth when their attacks are blocked with a shield (shark teeth functionality still not added)
  • Updated mob caps

Blocks:

  • Added buoy
  • Added thermal vent, which drops a random amount of raw copper/iron/gold
  • Added sea sponge, which drops sponge chunks
  • Added giant clam block

Items:

  • Added 9 new claws
  • Added raw and cooked lobster
  • Added raw and cooked shrimp
  • Added raw and cooked crayfish
  • Added glowing potions and arrows
  • Added sponge chunk, used to craft sponge blocks
  • Added ominous hook, used to summon Karkinos
  • Added Karkinos Claw, which increases player reach when in offhand
  • Changed raw/cooked small fish meat into raw/cooked fish meat
  • Changed raw/cooked large fish meat into raw/cooked fish steak

Visuals:

  • Added marine snow, a weather phenomenon that appears in deep water during rain and storms
  • Added underwater fog that gets stronger as you go deeper
  • Removed whale shark glow
  • Updated some item and entity textures

Effects:

  • Added bleeding effect, inflicted by shark attacks, reduces your health to half its maximum
  • Added glowing, which can be obtained by brewing Glow Slime with an awkward potion

This update edits a lot of entities and items. As such, any previously existing food items from our mod will disappear, along with previously existing crabs and giant clams.

Mobs:

  • Added Lightfoot crab
  • Added Spider crab
  • Added Yeti crab
  • Added Vampire crab
  • Added Coconut crab
  • Added Horseshoe crab
  • Added Ghost crab
  • Added Flower crab
  • Added Giant isopod
  • Added Lobster
  • Added Shrimp
  • Added Crayfish
  • Added Karkinos, a new miniboss
  • Changed crabs into Dungeness crabs
  • Sea urchins can now break kelp plants
  • Giant clams changed from entities to tile entities
  • Remodeled Hermit crabs
  • Remodeled Fiddler crabs
  • Sharks now only drop teeth when their attacks are blocked with a shield (shark teeth functionality still not added)
  • Updated mob caps

Blocks:

  • Added buoy
  • Added thermal vent, which drops a random amount of raw copper/iron/gold
  • Added sea sponge, which drops sponge chunks
  • Added giant clam block

Items:

  • Added 9 new claws
  • Added raw and cooked lobster
  • Added raw and cooked shrimp
  • Added raw and cooked crayfish
  • Added glowing potions and arrows
  • Added sponge chunk, used to craft sponge blocks
  • Added ominous hook, used to summon Karkinos
  • Added Karkinos Claw, which increases player reach when in offhand
  • Changed raw/cooked small fish meat into raw/cooked fish meat
  • Changed raw/cooked large fish meat into raw/cooked fish steak

Visuals:

  • Added marine snow, a weather phenomenon that appears in deep water during rain and storms
  • Added underwater fog that gets stronger as you go deeper
  • Removed whale shark glow
  • Updated some item and entity textures

Effects:

  • Added bleeding effect, inflicted by shark attacks, reduces your health to half its maximum
  • Added glowing, which can be obtained by brewing Glow Slime with an awkward potion
  • Removed Rockfish from Stony Shores to fix a spawning bug

Downdated 1.1.0 to MC 1.19.4

Updated 1.1.0 to MC 1.20.2

  • Added 9 new jellyfish
  • Reworked the two existing jellyfish
  • Added fishing net, which lets you pick up small/medium fish and place them down wherever you want
  • Added fishing lures, which provide benefits when fishing
  • Added the Live Catch enchantment, which lets you catch live fish entities rather than items when fishing
  • Added crates that can be caught when fishing, break them with an axe to get the loot inside
  • Added small fish meat, which provides less sustenance than regular fish meat
  • Added individual items for most fish
  • Retextured, remodeled, and reanimated most creatures
  • Messages in bottles now generate naturally, break them to get a random message
  • Fixed fish mob cap being too high
  • Fixed deep sea fish not spawning in all deep seas
  • Removed MidnightLib dependency
  • Lots of bug fixes

Details

Licensed ARR
Published a year ago
Updated a month ago