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[NEOFORGE] HyphaPiracea 0.1.2

Changelog

Azimuldey Mass and Hyphal Node

  • Tweaked model, etching a face now also adds indicators to the other faces, so you can tell whether a face is etched or not, even when it is covered

Hyphal Conductor

  • Holding slimeballs in the offhand whilst placing wires will now automatically slime the conductor

Hyphaline

  • Optimised Hyphaline rendering
  • Hyphalines with 0 range of influence (ie Ferric Wardline) no longer spawn fairy fog particles

Stormsap/Creative Cell

  • Fixed the positive side of cells incorrectly having the lower voltage
    • This means that existing circuits will now have their currents/voltages/magnetic fields reversed
  • Tweaked how Stormsap Cell recharging is calculated
  • Removed the ability to toggle Stormsap Cells with redstone because it made no logical sense and was being kind of weird with charging
    • Wanted to toggle cells anyway? We had a tool for that: It was called "Circuit Switch"
    • Toggling Creative Cells is still supported because they're like magic or whatever and can't recharge

Hyphal Ammeter/Voltmeter

  • Ammeters and Voltmeters with negative readings no longer emit comparator signals

Sporeberry/Chargeball

  • The Charged status effects can now reduce your fall damage, if the Leyfield pushes on you upwards, to the amount you would be expected to take at that downwards velocity
  • Charged status effects now sample from the average of the eight corners of the entity's hitbox, rather than just the base of its hitbox

Leyfield

  • Leyfield sky effect now fades in/out smoothly, and slightly slower
  • Leyfield Magnetometer item now sample the Leyfield strength at the user's eye position, rather than their base position
  • Tweaked Leyfield background noise calculations

Leukbox

  • Leukbox can no longer destroy 'Azimuldey' or 'Piraceatic' blocks (ie basically anything from the mod), or blocks with certain c: steel block tags
  • Tweaked Leukbox particle positioning and criteria
  • Slowed down Piraceatic TAR decay speed
  • Leukbox should now load nearby chunks when placing blocks, to ensure wardlines are loaded
  • Adjusted structure placement positioning, structures will try to be placed at ground level, based on the height in front of the Leukbox, up to a limit

Creative Mode Tabs

  • Added Azimulic/Hyphal Stem and Piraceatic Glob/Globglass to the appropriate vanilla tabs
  • Added the Creative Cell to the Operator Tab

Rebalancing

  • Tweaked recipe for Azimuldey Mass (output 8 -> 24)
  • Tweaked recipe for Ogral Hyphaline (output 4 -> 2)

General Bugfixes

  • Fixed 'Magetic' typo in the Leyfield Magnetometer UI
  • Fixed Leyfield Magnetometer changing reading whilst game is paused
  • Fix NeoForge client world tick events happening every client tick tick instead, causing fae fog particles to spawn and build up whilst the game is paused
  • Fixed missing block break particles for Stormsap Cell
  • Fixed Hyphalines not rendering sometimes
  • Fixed and unusual triangle at one end of Hyphalines
  • Fixed Piraceatic TAR sometimes getting left behind when placing 'fragile' blocks
  • Fixed EM dust particles flickering sometimes shortly after spawning
  • Fixed large EM dust particles spawning with incorrect velocity

Files

hyphapiracea-neoforge-mc1.21.1-0.1.2.jar(744.17 KiB) Primary Download

Project members

Phanastrae

Member

Details

Licensed MIT
Published 2 months ago
Updated a month ago