Ver. 1.6.4:
- Fixed Homing Wither Skull renderer
- Homing Wither Skulls now scale with the player's attack damage attribute
- Homing Wither Skulls will no longer target the owner's pets and teammates
- Decreased Wither duration for Wither Wraith melee attacks from 7.5 seconds to 5 seconds
Ver. 1.6.3:
- Fixed death message for soul burning
Ver. 1.6.2:
- Fixed status effect de-sync on server vs client with Soul Mage and possibly Sand Person (now conditions are only checked on the server)
- Additional case checks for preferred vegetarian power
- Slightly altered Soul Mage's casting particles
Ver. 1.6.1
- Fixed bug where Soul Mage's preferred vegetarian power would grant experience to certain meat items
Ver. 1.6.0:
- Added new ability to Ghaster: Inflation (when jumping while sneaking you will slightly inflate and start rising up for a short period of time)
- Added custom icons to new status effects
- Changed how the soul fireball looks (now looks a lot more like regular fireballs)
- Piglins (except for brutes) are now scared of Soul Mages
- Made more adjustments to the soul fire effect
- Slightly buffed Soul Mage's magic resistance power (now all damage sources that witches are immune to are now included)
- Fixed a crash with soul fireballs without an owner
- Homing wither skulls now only give 10 seconds of Wither II instead of 39
- Fixed some wording for some of the powers
Ver. 1.5.4
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Improved Wither Wraith's Homing Wither Skull logic (skulls will not lock on to entities that are closer to as well as below the Wither Wraith but aren't within proximity of where the Wither Wraith was looking at)
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Homing Wither Skulls now move slightly slower when locked on to an entity
Ver. 1.5.3
- AOE clouds produced by Soul Fire Balls no longer affect the caster's pets and teammates
Ver. 1.5.2.1 (Hotfix)
- Fixed Soul Mage using wrong weakness effect and changed / fixed soul flame particle implementation
Ver. 1.5.2:
- Optimized Soul Strength and Weakness power (now hardcoded due to default origins-based implementation being too resource intensive and reducing framerates)
- Visual Improvements for Soul Fire and Soul Mage Fire (entity that is either on soul fire or soul mage fire will now be fully lit)
Ver. 1.5.1:
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Soul Fire's damage is now split into half between soul burning and indirect magic damage (less potent against players wearing enchanted armor)
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Homing Wither Skull rotation matches shooter's rotation upon instantiation
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Refactored logic behind Soul Mage and Sand Person attribute granting
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Soul Mage's amount of experience gained upon vegetable consumption power is now determined based on the food's saturation and hunger replenishment
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Soul Mages now go blind after taking fire damage