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Illage and Spillage: Respillaged 1.2.2 changelog

Freakager & Ragno:

  • Added additional sounds to phase transition
  • Slightly modified how the phase transition theme works
  • Added config option for webbed screen overlay

Bug Fixes:

  • Hopefully fixed the new server crash
  • Hopefully fixed a random elusive crash involving Freakager

Illage and Spillage: Respillaged 1.2.1 Changelog:

Additions:

  • Added Old Freakager. You can add it to the boss randomizer in the config or /summon it

  • Added Chinese localization

Bug Fixes:

  • Fixed Freakager being able to be on fire during the phase transition

  • Fixed jumpscare config option not working

  • Hopefully fixed crash on servers (let me know if this actually worked)

  • Slight adjustments to the jumpscare

Illage and Spillage: Respillaged 1.2.0 Changelog

A few notes:

  • As of this update, this mod has been renamed to "Illage and Spillage: Respillaged" since this is no longer just a port and there's now plans to add new mobs.
  • A 1.19.2 backport of the 1.1.0 update is considered since it had a lot of crucial fixes but a 1.2.0 backport will NOT happen. This update took quite a bit of time to make so please respect our decisions if older versions will no longer get content updates.
  • Please be sure to give us feedback on the Freakager Rework in terms of difficulty of the fight in the Curseforge comments so we can do whatever is best for it

Additions:

  • Added the Engineer, an illager that can't actually attack on its own but it will run around the village building 3 different units to help the Illagers: the Chagrin Sentry, the Hinder, and the Factory

~ Massive Freakager Changes:

  • Freakager has a new model and texture

  • Added the Eyesore, an eyeball the Freakager will throw out that slithers around erratically

  • Added the Funnybone, a miniature skeleton the Freakager will throw out that throw bones and laugh at you

  • Added a new attack: Axe Barrage. Used when Freakager is below half health

  • Freakager has new animations for all of its attacks, the intro, and death (phase transition)

  • Revamped Freakager's scythe texture

  • Touched up Freakager's Trick or Treat textures

  • Freakager now aims the scythe at his target instead of his target's feet.

  • Scythe now returns to Freakager if the mob it's chasing dies

  • Improved Freakager's throwing axes. They now explode in a small area when they make impact.

~ Massive Ragno Changes:

  • Ragno now has a much better looking model and texture

  • Ragno now tries to hit you away if you get too close when Freakager is still alive

  • Ragno will jump randomly when either it or Freakager is under half health

  • Webbed effect can no longer be removed with milk

  • Added a new attack: Web Net. Ragno will spit a web to pull its target in

  • Added a new attack: Mutation Breath. Ragno will try to grab its target and spray mutation substance all over them

  • Ragno has new animations for all of its attacks and death

  • Ragno can be stunned in both phases when it blocks enough damage

  • Ragno now enters an even more crazed state when under half health where several attacks change

  • The Villager Soul now actually jumpscares the player

~ General Changes:

  • Mobs webbed by Ragno visually appear to be covered in webs

  • Webbed effect has a screen overlay for players

  • Trick or Treat now has localization

~ Item Changes:

  • Scythe thrown by the Bag of Horrors will now chase the first mob it hits for a while

  • The Totem of Banishment, Spellbound Book, Bag of Horrors, and the Arachnophobia music disc textures have been majorly updated

  • Slightly updated the Spellbound Execution music disc texture

  • Updated Freakager's Mutation Potion Texture

~ Bug Fixes:

  • Fixed the Spiritcaller music disc playing the old version of its boss theme.

  • Fixed some mobs' headwear items (ominous banners in most cases) not rotating properly when the mob wearing it performs an animation

  • Fixed Scythe shooting out of the bag of horrors at a very fast rate

  • Fixed haybale entities being able to get stuck in boats

  • Fixed Freakager being stuck eternally waiting for his scythe if it despawns

  • Fixed Ragno being immune to /kill while burrowing

  • Fixed Crocofangs causing crashes when celebrating during a lost raid

  • Fixed Twittollager's "canExplodeInfinitely" nbt tag being misspelled as "canExplodeInfinetly"

  • Fixed the Villager Soul not playing the jumpscare sound after flying towards an entity when Ragno dies

  • Many other minor fixes and tweaks that we couldn't think off the top of our heads.

~ Other:

  • Removed Misperller

Illage and Spillage: Respillaged 1.2.0 Update Credits:

Code - TheDarkPeasant, Yellowbross Productions Models - Yellowbross Productions, JoTurtleGuy, lol_3463555, Itz_BlueJacob Textures - Yellowbross Productions, JoTurtleGuy, Itz_BlueJacob, lol_3463555, maedus, Mich705 Animations - Yellowbross Productions, JoTurtleGuy, lol_346555 Sounds - Yellowbross Productions, TheDarkPeasant

Illage and Portage 1.1.0 Changelog

  • Added Old Magispeller back along with raid wave config options (can only be spawned otherwise through commands)

  • Added Boss Music for Magispeller, Spiritcaller, and Freakager. All composed by Yellowbross Productions.

  • Added 3 New Boss Music Discs. How you obtain them is a mystery. Textures made by Mich705

  • Added a few new Illage and Spillage themed Advancements

  • Gave Illage and Spillage its own Creative Tab for better organization

  • Added 2 new NBT tags for the Twittolager (IsAngry and CanExplodeInfinetly)

~ General Changes:

  • Events are now registered in a different way. Hopefully this finally fixes raiders not spawning on servers.

  • Mobs now automatically aggro to a pumpkin bomb's owner instead of the bomb itself (mob battle compat)

  • Misconduction's Illager Souls now only work if your damage output is melee damage

  • Mobs now run away and watch bosses do their intros

~ Ragno Changes:

  • You can now hit Ragno in Creative mode without it blocking your attacks

  • Ragno in phase 1 now chases its target down if they're far away

~ Spiritcaller Changes:

  • Reworked the anti-cheese. If it gets stuck, it has a more effective and much more deadly way of getting free

  • Made the intro and death explosions a bit more impactful

  • Added screenshakes for the various explosions throughout the fight

  • Slight improvement on Imps (their spawning shows a gradual pattern instead of all at once)

~ Magispeller Changes:

  • Magispeller can no longer use Crashager or Kaboomer if already riding an entity

  • Magispeller can no longer take damage when inactive

  • Improved mobs staring at Magispeller's death animation performance-wise

~Bug Fixes:

  • Fixed Absorber not wobbling when he walks

  • Fixed Magispeller being immune to /kill while using heal

  • Fixed Magispeller heal (the entity) being affected by potion effects

  • Fixed magispeller_distractEnemies config option not actually disabling when set to false

  • Fixed Ragno leap oversight (Ragno now resets itself automatically if the leap has gone on for over 5 seconds)

  • Fixed Illager souls being able to mount boats

~Other:

  • Added a couple of easter eggs only a fool could ever stumble across...
  • Removed Herobrine

Initial Release


Project members

TheDarkPeasant

Member

Details

Licensed ARR
Published 2 months ago
Updated 2 months ago