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[Forge 1.20.1] Immersive Melodies - 0.3.0

Changelog

0.3.0

  • Fixed the recipe of tiny drum
  • Left-handed players now hold the instruments correctly
  • Technical improvements related to animations
    • E.g., Pillagers can now hold instruments

0.2.0

  • Added midi track selection
  • Added a tiny drum
  • Sounds are now played at twice the distance (32 blocks)
  • Fixed issues with updating/reuploading tracks

0.1.2

  • Fixed dedicated server crash

0.1.1

  • Zombiefied Piglins now also move their arms
  • Added compatibility with Entity Culling
  • Fixed wrong animations when in side hand
  • Allay now also like music
  • Husks can now also play (on fresh configs)
  • Fixed incompatibility with Sound Physics Remastered

0.1.0

  • Added plugin API (thanks NerjalNosk!)
  • Fixed midis upload not working on Windows
  • Added error message when file cannot be parsed

0.0.5

  • Fixed some crashes
  • Fixed null textures

0.0.4

  • Fixed broken backport
  • Fixed fabric incompatibility with model loading

0.0.3

  • Only relevant entities pick up instruments
  • Right-click on an entity will cause them to drop their instrument
  • Fixed some midis
  • Added support for tempo changes mid-play
  • Streamed melody transfer for extra large midis
  • Changed data format
    • Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
    • One .dat per melody to scale better
  • Lazy loading of datapacks to speed up starting time

0.0.2

  • Slightly enhanced, which track is used until a proper selection is added
  • MIDIs without note-offs are now supported
  • Hat layer is now animated as well
  • No more crashes with Immersive Paintings
  • Added example datapack

0.0.1

  • Released

Files

immersive_melodies-0.3.0+1.20.1-forge.jar(2.44 MiB) Primary Download
immersive_melodies-0.3.0+1.20.1-forge-sources.jar(2.38 MiB) Download