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Changelog
!!!IMPORTANT!!! DO NOT UPDATE OLD WORLDS WITH IW TO THIS VERSION
this is because many blocks were added, removed, or had their names changed. There is nothing I can do about this, I'm sorry for any inconvenience.
New Features
- added Mortar which can be used to repair any cracked brick block
- cracking a brick block with a pickaxe will no longer drop a brick item
- added config option to enable brick cracking to drop brick item (disabled by default)
- Mulch and nulch have a new model & recipe and are no longer used for farming crops
- vertisol, cryosol and fluvisol have been removed
- Cracked Mud, Permafrost, Silt, and Humus have been heavily reworked
- Cracked Mud has been renamed to Earthen Clay
- Humus has been renamed Loam
- The "base soil types" are now Earthen Clay, Sandy Dirt, Silt, and Permafrost and they each have a grassy version
- each of the base soil types except permafrost have their own from of Farmland
- Loam acts more like a counterpart to podzol than a soil type but it does have a farmland form
- each type of farmland grows certain crops faster, each is controlled by a block tag
- reworked the waterlogging of mulch and earthen clay
- reworked the lavalogging of nulch
- completed EMI support for all in-world interactions (ie block cracking, bark stripping, etc)
- added Dune Grass which generates in deserts and savannas
- added Edge Grass (experimental feature, may not be included in final version)
- removed ash piles
- removed badlands and desert caves
- removed rooted ceilings
- removed several superfluous iw features that didnt fit the theme and contributed to bloat
- probly stuff i forgor
Bug Fixes
- overall cleanup and stability fixes
- too many to count
- improved emi integration
Dependencies
Files
immersive_weathering-1.20.1-2.0.0-forge.jar(2.48 MiB) Primary Download
Details
Licensed LGPL-3.0-only
Published 3 years ago
Updated 3 months ago