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Immersive Weathering 1.20.1-2.0.0

Changelog

!!!IMPORTANT!!! DO NOT UPDATE OLD WORLDS WITH IW TO THIS VERSION

this is because many blocks were added, removed, or had their names changed. There is nothing I can do about this, I'm sorry for any inconvenience.

New Features

  • added Mortar which can be used to repair any cracked brick block
  • cracking a brick block with a pickaxe will no longer drop a brick item
  • added config option to enable brick cracking to drop brick item (disabled by default)
  • Mulch and nulch have a new model & recipe and are no longer used for farming crops
  • vertisol, cryosol and fluvisol have been removed
  • Cracked Mud, Permafrost, Silt, and Humus have been heavily reworked
  • Cracked Mud has been renamed to Earthen Clay
  • Humus has been renamed Loam
  • The "base soil types" are now Earthen Clay, Sandy Dirt, Silt, and Permafrost and they each have a grassy version
  • each of the base soil types except permafrost have their own from of Farmland
  • Loam acts more like a counterpart to podzol than a soil type but it does have a farmland form
  • each type of farmland grows certain crops faster, each is controlled by a block tag
  • reworked the waterlogging of mulch and earthen clay
  • reworked the lavalogging of nulch
  • completed EMI support for all in-world interactions (ie block cracking, bark stripping, etc)
  • added Dune Grass which generates in deserts and savannas
  • added Edge Grass (experimental feature, may not be included in final version)
  • removed ash piles
  • removed badlands and desert caves
  • removed rooted ceilings
  • removed several superfluous iw features that didnt fit the theme and contributed to bloat
  • probly stuff i forgor

Bug Fixes

  • overall cleanup and stability fixes
  • too many to count
  • improved emi integration

Files

immersive_weathering-1.20.1-2.0.0-forge.jar(2.48 MiB) Primary Download

Project members

Ordana

Owner

Kayla_the_Bee

Artist

Details

Licensed LGPL-3.0-only
Published 3 years ago
Updated a day ago