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  • fixed earthen clay farmland being kind of filled with lava
  • fixed vestigial vertical slab code
  • fixed some missing tag issues
  • fixed weird incompat with spectrum
  • fixed issue with ice melting at unexpected times
  • snow will now melt off of bricks and cobblestone when used with a seasons mod (finally)
  • fixed issue with client-side particles
  • fixed issue with certain modded leaf piles
  • fixed Taiwanese Mandarin translation (pr from Lobster0228)
  • added french translation (pr from valentin56610)
  • updated dependencies

New Features

  • Added emi integration for the stone generators
  • Added crafting recipes for earthen clay and sandy dirt
  • Added Tinted Glass Panes

Bug Fixes

  • you can plant crops on the new farmlands on forge
  • mobs can now spawn on grassy blocks
  • fixed crash related to leaf pile blockstates
  • the tuff generator works properly now
  • snowballs no longer melt when the snow melts off of snowy blocks
  • fixed crash related to client-side particles

!!!IMPORTANT!!! DO NOT UPDATE OLD WORLDS WITH IW TO THIS VERSION

this is because many blocks were added, removed, or had their names changed. There is nothing I can do about this, I'm sorry for any inconvenience.

New Features

  • added Mortar which can be used to repair any cracked brick block
  • cracking a brick block with a pickaxe will no longer drop a brick item
  • added config option to enable brick cracking to drop brick item (disabled by default)
  • Mulch and nulch have a new model & recipe and are no longer used for farming crops
  • vertisol, cryosol and fluvisol have been removed
  • Cracked Mud, Permafrost, Silt, and Humus have been heavily reworked
  • Cracked Mud has been renamed to Earthen Clay
  • Humus has been renamed Loam
  • The "base soil types" are now Earthen Clay, Sandy Dirt, Silt, and Permafrost and they each have a grassy version
  • each of the base soil types except permafrost have their own from of Farmland
  • Loam acts more like a counterpart to podzol than a soil type but it does have a farmland form
  • each type of farmland grows certain crops faster, each is controlled by a block tag
  • reworked the waterlogging of mulch and earthen clay
  • reworked the lavalogging of nulch
  • completed EMI support for all in-world interactions (ie block cracking, bark stripping, etc)
  • added Dune Grass which generates in deserts and savannas
  • added Edge Grass (experimental feature, may not be included in final version)
  • removed ash piles
  • removed badlands and desert caves
  • removed rooted ceilings
  • removed several superfluous iw features that didnt fit the theme and contributed to bloat
  • probly stuff i forgor

Bug Fixes

  • overall cleanup and stability fixes
  • too many to count
  • improved emi integration

Bug Fixes

  • Mud drying in incorrect biomes
  • saplings drying in incorrect biomes
  • snowy and sandy wall models broken
  • hanging roots bonemealing breaking any block
  • wall hanging roots not being waterloggable
  • missing the deepslate block generator
  • weeds dropping wheat
  • snow real magic compat bug fix
  • items not being compostable
  • inconsistencies with block charring and ash
  • compat with supplementaries ash

The Hot (and cold)-fix Update

New Features:

  • added config options for falling leaf particle rates in various weather conditions
  • added config option to disable natural icicle growth
  • merged PR for config option for alternative mulch functionality
  • pumpkins and melons should now be able to grow on mulch
  • mining mossy stone now drops mossy cobblestone

Fixes:

  • removed fern and berry bush growth on cryosol
  • removed growth from fluvisol
  • increased the time it takes for leaf piles to convert grass to humus or podzol
  • increased the time it takes leaf piles to appear below growing leaves
  • lava converting netherrack to magma blocks can now occur outside the nether
  • mud now only dries into cracked mud in deserts and the nether
  • saplings drying out into dead bushes now only occurs in deserts and the nether
  • icicles now melt on their own during the day in non-icy biomes
  • mulch now only dries out in deserts
  • added azalea flower piles and flowering azalea leaf piles to the flowers block tag

Final 1.18 version, barring any severe crashes, we will no longer support 1.18 as its approaching 2 versions behind. Fixes:

  • Fixed modded plants being growable on mulch
  • Removed weeds spontaneously appearing on farmland (can be re-added via datapack)

New Features: Lava now melts the snow off of snowy blocks on contact Weeds now only grow near tall grass and pre-existing weeds

Fixes: Water freezing is now disabled by default Permafrost freezing is now disabled by default Minor text updates for advancements Fixed bark stripping Fixed leaf piles generation being extremely fast Possibly fixed a concurrency issue

1.2.3-1.19.2

by Ordana on Nov 14, 2022
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Added Nether Gold Veins from the (Now Defunct) Nether Gold Veins mod Added Mossy Chiseled Stone Bricks Running water over snowy blocks now removes the snow Added donor thank-you crown for Akashii WIP integration with EMI mod

Fixed critical crash bug Fixed stone generators missing on forge

1.2.2

by Ordana on Nov 8, 2022
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Fluvisol now becomes soaked in random patterns Fixed broken advancements Added recipes for Snow Bricks

1.2.0-1.19.2

by Ordana on Nov 7, 2022
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New Features: Added Sandy Blocks Added Snowy Blocks New config options LambdaBetterGrass support for modded blocks Updated some translations Added advancements for new mechanics

Fixes: Fixes for modded leaf particles Fixed modded leaf pile tint colors Fixed missing stone generators Simplified and optimized certain events Fixed issue with glass pane connectivity Re-balanced weed growth speed Removed magma spreading growth (lag issue)

1.1.3-1.19.2

by Ordana on Oct 24, 2022
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Updated to 1.19.2


Project members

Ordana

Owner

Kayla_the_Bee

Artist

Details

Licensed LGPL-3.0-only
Published 3 years ago
Updated 3 months ago