In Control!

In Control!

Mod

Be In Control of mob spawns

Server Management MobsUtility

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InControl 1.19-7.1.18


   - Fixed a problem with the block test sometimes crashing

InControl 1.20-9.2.8


   - Fixed a problem with the block test sometimes crashing

InControl 1.21-10.0.2


   - Fixed a problem with the block test sometimes crashing

InControl 1.19-7.1.17


   - Fixed a problem with "onjoin" rules where the "incontrol" tag would not work properly

InControl 1.21-10.0.1


   - Fixed a problem with "onjoin" rules where the "incontrol" tag would not work properly
   - Added two new keywords: "inmultibuilding" and "multibuilding" that work similar to the "inbuilding" and "building" keywords but for multi buildings (Lost Cities)
   - Some fixes

InControl 1.20-9.2.7


   - Fixed a problem with "onjoin" rules where the "incontrol" tag would not work properly
   - Added two new keywords: "inmultibuilding" and "multibuilding" that work similar to the "inbuilding" and "building" keywords but for multi buildings (Lost Cities)

InControl 1.18-6.1.14


   - Fixed a problem with "onjoin" rules where the "incontrol" tag would not work properly

InControl 1.19-7.1.16


   - 'hasstructure' and 'structuretags' now actually work

InControl 1.21-10.0.0


   - First version for 1.21

InControl 1.19-7.1.15


   - The 'structure' test now supports lists
   - New 'hasstructure' boolean test
   - New' structuretags' test to test for structure tags

InControl 1.20-9.2.6


   - Fixed a problem with the 'hasstructure' test

InControl 1.20-9.2.5


   - New 'hasstructure' boolean test to test if the current position has any structure
   - New 'cave' test that tries to see if the position is in a cave
   - The 'mod' test in item filters was not working at all
   - Item filters have improved. It's now possible to not have to specify the item but instead match on tag or mod only
   - New 'armorset', 'armormultiply', 'armoradd', 'followrangeset', 'followrangemultiply', and 'followrangeadd' actions to change the armor and follow range of mobs
   - New 'attackspeedset', 'attackspeedmultiply', 'attackspeedadd', 'armortoughnessset', 'armortoughnessmultiply', and 'armortoughnessadd' actions to change the attack speed and armor toughness of mobs
   - All actions that modify attributes will now work properly if spread out in multiple rules

InControl 1.19-7.1.14


   - New 'armorset', 'armormultiply', 'armoradd', 'followrangeset', 'followrangemultiply', and 'followrangeadd' actions to change the armor and follow range of mobs
   - New 'attackspeedset', 'attackspeedmultiply', 'attackspeedadd', 'armortoughnessset', 'armortoughnessmultiply', and 'armortoughnessadd' actions to change the attack speed and armor toughness of mobs
   - All actions that modify attributes will now work properly if spread out in multiple rules

1.18-6.1.13:

  • New 'armorset', 'armormultiply', 'armoradd', 'followrangeset', 'followrangemultiply', and 'followrangeadd' actions to change the armor and follow range of mobs
  • New 'attackspeedset', 'attackspeedmultiply', 'attackspeedadd', 'armortoughnessset', 'armortoughnessmultiply', and 'armortoughnessadd' actions to change the attack speed and armor toughness of mobs
  • All actions that modify attributes will now work properly if spread out in multiple rules

InControl 1.19-7.1.13


   - The remove gamestage action did actually8 add the stage instead of removing it

InControl 1.20-9.2.4


   - The remove gamestage action did actually add the stage instead of removing it

InControl 1.20-9.2.3


   - Fixed race condition in the event system

InControl 1.20-9.2.2


   - The 'structures' test now supports lists
   - New 'structuretags' test to support a (list of) structure tags

InControl 1.20-9.2.1


   - Fix with position checks. They would crash if you used deny

1.20-9.2.0:

  • New named number system where you have variables with a name and an integer value:
    • Two new commands: 'numbers' to show the current numbers and 'setnumber' to set a number
    • New 'number' test that can be used in almost all rules to test if a number satisfies a given expression. Example expression: "number": { "name": "mycounter", "expression": "gt(10)" }
    • This test also works for events and spawner rules. Basically everwhere that you can test for a phase you can now also test for a number
    • New event action called 'number'. This will allow you to modify a number when an event happens. For example: { "name": "mycounter", "value": "+1" }
    • New 'changenumber' action that can be used in many rules. Same syntax as the number event action: "changenumber": "mycounter=+1"
  • Various fixes and improvements to the phase system:
    • Manually set phases will now also be persisted when the world is reloaded
    • New event action called 'phase'. This will allow you to set or clear a phase when an event happens. For example, you can now set a phase when a player kills a mob and then use that phase in a spawner rule to spawn mobs only when that phase is set
    • The 'phase' test is now also supported for experience, loot, effect, harvest, left click, right click, place, and summon aid rules
  • New custom event:
    • New 'customevent' action that you can use from within many rules to fire a custom event
    • New event trigger called 'custom'
    • New 'result' called 'deny_with_actions' which will deny the event but still execute the actions. This can be used to deny the spawn of a mob but still send out an event

Project members

McJty

Owner

Details

Licensed MIT
Published 2 years ago
Updated 23 days ago