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TravelersBackpack fix + calculate a fluid inside Travelers Backpack

Full Changelog: https://github.com/MEGATREX4/inventory-weight/compare/1.3.2_1.20-1.20.4...1.3.3_1.20-1.20.4

  • added compability for new storage blocks\Items

    • Scout
    • Create
    • Extended Drawers
    • travelersbackpack
  • Fixed launching the server with client-side code, the server was trying to run code that added tooltips and client-side packet receiving

  • Update tooltips logic (completely rewritten tooltips file)

Full Changelog: https://github.com/MEGATREX4/inventory-weight/compare/1.2.7_1.20-1.20.4...1.3.0_1.20-1.20.4

  • tooltips rewrited
  • added tooltips to backpacks compat
  • bug fixes

Full Changelog: https://github.com/MEGATREX4/inventory-weight/compare/1.2.5_1.20-1.20.4...1.2.6_1.20-1.20.4

  • maxweight and pockets values increased
  • formatted values for easy reading
  • fixed so that the spectator player is not skipped when overloaded

Full Changelog: https://github.com/MEGATREX4/inventory-weight/compare/1.2.3_1.20-1.20.4...1.2.4_1.20-1.20.4

  • new localizations and updates of old ones

  • fixing bugs related to the menu

  • updated calculations with blocks and items

    • now we have the values for SlabBlock (divide by 2) and StairsBlock (multiply by 0.75)
    • calculations of transparent blocks have been updated, now instead of subtracting the value from capped 50, we divide each value by 5
    • calculations of objects now include isFood and isFireproof parameters
    • fixed a bug that armor was subtracted when filling in maxweight, it should be a reduction of damage that players can do
  • reduced cap for the effect from 70 to 10

  • added realism mode, weight gradually reduces speed, attack and attack speed

  • small bug fixes

Full Changelog: https://github.com/MEGATREX4/inventory-weight/compare/1.2.2_1.20-1.20.4...1.2.3_1.20-1.20.4

  • fixing a bug in the PlayerEntityMixin.overloadJumpEffect calculations, the effect of the code worked even when there was no OVERLOAD on the player, and because there was no OVERLOAD, the Velocity calculation was incorrect and at 50% MAX_WEIGHT the player jumped 1.1 blocks and could, for example, jump over a wall or fence
  • added new localizashun: LOL CAT :3
  • added modmenu compat, added update_checker and links
  • Improved overload and normal weight support

Full Changelog: https://github.com/MEGATREX4/inventory-weight/compare/1.1.0_1.20-1.20.4...1.2.2_1.20-1.20.4

  • Fixed some bugs

  • Added jump strength handling

  • Improved overload and normal weight support

  • default values have been changed:

    • POCKET_WEIGHT (from 17k to 7k)
    • MAXWEIGHT (from 26k to 20k)
    • BUCKETS (from 240 to 120)
    • BLOCKS (from 480 to 240)

I tried to use connector and forgified-fabric-api to make a version for forge, it works, but further development for basic forge has stopped so there will be no further development, the most I will do is add some new features in the future

version 1.1.0

  • shulker box update
  • now the values in shulker boxes are also calculated, but the weight inside is reduced several times, tooltips are added for convenience
  • added [press shift for more] for tooltips, now values are displayed formatted, and if you press the shift key, they are displayed as full numbers without formatting.
  • fixed some bugs with tooltips

tooltips1 tooltips2

Full Changelog: https://github.com/MEGATREX4/inventory-weight/compare/1.0.2_1.20-1.20.4...1.1.0_1.20-1.20.4

  • overload effect impact increase
  • overload cap from 70 to 128
  • now oveload calculation is every 10% adds 5 levels instead of every 25% to 2 level
  • base debaff 35 to 30
  • blastResistance calculation changed to (blastResistance * 50), 10000
  • QoL tooltip update

Stack of gold blocks

Gold block stack

One item of gold block

gold block 1 item

Full Changelog: https://github.com/MEGATREX4/inventory-weight/compare/1.0.1_1.20-1.20.4...1.0.2_1.20-1.20.4

the calculation system for blocks and items has been redesigned, now the weight of even the same type of blocks or items differs too much.

  • blocks: get their value from Blast resistance, Hardness, Transparency
  • items: get their value from Max Stack Size and Rarity, if possible from the damage and amount of armor and toughness
  • fix tooltips
  • new approach for tooltips (entirely reworked)

Full Changelog: https://github.com/MEGATREX4/inventory-weight/compare/1.0.0_1.20-1.20.4...1.0.1_1.20-1.20.4


Project members

MEGATREX4

Owner

DevMC

Author

Details

Licensed CC0-1.0
Published 2 months ago
Updated 17 days ago