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Changelog
1.0.3.0 Updated for Spell Engine 1.4.0+
Magic missile reworked to no longer be channeled
Fire spells have added crit chance against freeze immune entities
Frost spells have lower damage against freeze immune entities and higher damage against enemies weak to freezing
1.0.2.0 Made spell animations more varied
1.0.1.0 Basic Invocation Spells had their cast times doubled and their damaged roughly halved
Magic Missile can now queue for twice as long and does more 33% more damage
Power Word: Kill damage reduced by 20%
Update to make rune gui elements more simple and less visually jarring
Dependencies
Files
invoke-1.0.3.0+1.21.1.jar(440.91 KiB) Primary Download
Links
Details
Licensed MIT
Published a year ago
Updated 4 days ago