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Item Modifiers is a mod that is very much inspired by Terraria's modifiers system.
The modifiers the mod implements are below. By default, there is a 25% chance that an item will not have a modifier at all. This can be changed in the mod's config.
Universal
(all weapons can have these modifiers)
- Keen - +3% critical strike chance
- Superior - +1 damage, +3% critical strike chance, +10% knockback
- Forceful - +15% knockback
- Broken - -30% damage, -20% knockback
- Damaged - -15% damage
- Shoddy - 1 damage, -15% knockback
- Hurtful - +1 damage
- Strong - +15% knockback
- Unpleasant - +0.5 damage, +15% knockback
- Weak - -20% knockback
- Ruthless - +1.8 damage, -10% knockback
- Godly - +1.5 damage, +5% critical strike chance, +15% knockback
- Demonic - +1.5 damage, +5% critical strike chance
- Zealous - +5% critical strike chance
Common
(swords & ranged weapons)
- Quick - +10% speed
- Deadly - +1 damage, +10% speed
- Agile - +10% speed, +3% critical strike chance
- Nimble - +5% speed
- Murderous - +0.7 damage, +6% speed, +3% critical strike chance
- Slow - -15% speed
- Sluggish - -20% speed
- Lazy - -8% speed
- Annoying - -20% damage, -15% speed
- Nasty - +0.5 damage, +10% speed, +2% critical strike chance, -10% knockback
Melee
(swords, pickaxes, axes, & shovels)
- Large - +12% size
- Massive - +18% size
- Dangerous - +0.5 damage, +2% critical strike chance, +5% size
- Savage - +1 damage, +10% size, +10% knockback
- Sharp - +1.5 damage
- Pointy - +1 damage
- Tiny - -18% size
- Terrible - -15% damage, -13% size, -15% knockback
- Small - -10% size
- Dull - -15% damage
- Unhappy - -10% speed, -10% size, -10% knockback
- Bulky - +0.5 damage, -15% speed, +10% size, +10% knockback
- Shameful - -10% damage, +10% size, -20% knockback
- Heavy - -10% speed, +15% knockback
- Light - +15% speed, -10% knockback
- Legendary - +1.5 damage, +10% speed, +5% critical strike chance, +10% size, +15% knockback
Ranged
(ranged weapons)
- Sighted - +1 damage, +3% critical strike chance
- Rapid - +15% speed, +10% velocity
- Hasty - +10% speed, +15% velocity
- Intimidating - +5% velocity, +15% knockback
- Deadly - +1 damage, +5% speed, +2% critical strike chance, +5% velocity, +5% knockback
- Staunch - +1 damage, +15% knockback
- Awful - -15% damage, -10% velocity, -10% knockback
- Lethargic - -15% speed, -10% velocity
- Awkward - -10% speed, -20% knockback
- Powerful - +1.5 damage, -10% speed, +1% critical strike chance
- Frenzying - -1.5 damage, +15% speed
- Unreal - +1.5 damage, +10% speed, +5% critical strike chance, +10% velocity, +15% knockback
Disabled
(modifiers disabled by default)
- Gigantic - +9 damage, -0.25 attack speed, -25% speed, +200% size, +200% knockback
- Ungodly - +3 damage, +100% damage, +4 attack speed, +10% speed, +20% critical strike chance, +200% velocity, +300% knockback
- Zoomy - +500,000% speed, -25% size, -10% knockback
As the mod is currently, the only way to obtain a modifier is to get a new item, however that is subject to change if/when I work on this project more.