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1.20.1 1.19.2 No elements found. Consider changing the search query. List is empty. Clear filters
implemented a temporary solution to brushes crashing the game when World of Wonder is not installed
the fact that it took this long for this to be discovered says a Lot about archaeology's relevance, oof. either way, thanks to tr1knight for pointing it out!
Accommodating for recent World of Wonder refactors, fixes crash
Shearing fuzzy dande-lions from World of Wonder also generates fluff particles
Breezy compat updated to account for new wind system
Added Breezy compat
When Breezy is installed, fluff particles obey wind instead of their typical patterns (adjusting dynamically for y-level)
Brushing potted dandelion blocks produces particles
Added es_mx translation (thanks CerealConJugo)
Updated Blueprint/Forge dependencies
Fixed all the worldgen gunk behind the scenes
Optional World of Wonder compat:
Bloom Meal works on fluffy dandelions (both by hand and by dispenser)
Dandelion Fluff blocks passively emit fluff particles
Fluff blocks emit more particles when brushed or broken
Fluff blocks also emit particles when exposed to Supplementaries bellows or Create encased fans
Dandelion Fields biomes have more fluffy dandelions than any other biome
Fixed fluffy dandelion loot tables. Don't know how I missed that :[
Fixed Create compat
Added uk_ua.json (thanks UnRoman!)
1.20.1 port
(Special thanks to Bagel for providing a framework for worldgen changes from 1.19.2 to 1.20.1!)
Fixed Create compat