Just Enough Dimensions

Just Enough Dimensions

Mod

Add custom dimensions, configure existing dimensions, use per-dimension game rules, time, weather etc.

Client and server UtilityWorld Generation

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  • Add an option generatorSettingsOverride to the JED main config to override the generator-settings/generatorOptions value
    • This is pretty much entirely to be able to support selecting a Topography mod preset via the JED configs

Original build time: 2021-10-09 21:48:53 UTC+3

  • Add an option to run a command after deleting a temporary dimension: post_deletion_command

Original build time: 2021-08-12 19:58:12 UTC+3

  • Make the JED flat chunk generator fire the Forge map gen events

Original build time: 2020-08-03 20:15:28 UTC+3

  • Add a new option to "steal" a Chunk Generator from a given World Provider type: ChunkGenFactoryWorldProvider

Original build time: 2020-04-23 02:05:46 UTC+3

  • Clean up some of the JED property stuff. Add a property for water vaporizing: WaterVaporizes

Original build time: 2020-04-22 23:28:03 UTC+3

  • Void Teleport: Remove the offset_location type, add a scaled_relative_location type

Original build time: 2020-04-16 18:48:05 UTC+3

  • Implement "player inventory groups", which can be set per-dimension
    • The inventory swapping supports the vanilla player and Ender Chest inventories and Baubles slots

Original build time: 2020-01-04 01:46:18 UTC+2

  • Fix the JED Flat generator not returning the structure spawn lists

Original build time: 2020-01-03 01:32:18 UTC+2

  • Allow Nether Fortresses to generate using the JED flat generator

Original build time: 2019-12-13 23:11:10 UTC+2

  • Remove the dependency on World Utils in the template world stuff
    • It was not used for anything anyway, at lest not yet

Original build time: 2019-10-19 17:27:18 UTC+3

  • Add a chunkgenerator option to force using a specific ChunkGenerator
  • Add a custom version of the flat generator: ChunkGeneratorFlatJED

Original build time: 2019-07-11 22:01:21 UTC+3

  • Rewrite some of the spawn point search stuff
    • Now JED won't forcibly search for a spawn point in the overworld, and it also allows better customizing when to search for a spawn point
    • Also looks like the spawn structure stuff didn't work in the overworld previously? Now it should... maybe?
  • Allow randomizing the seed on every dimension load, not just on config read
  • Fix/update some deprecated Reflection stuff
  • Fix the vanilla spawn point search happening in JED overworld
  • Add a load_around option to the spawn structure config
  • Move the DataTracker and WorldInfo saving to the I/O thread

Original build time: 2019-05-25 12:50:43 UTC+3

  • Add a SkyLightBlend JED option for controlling sky color blending at night
  • Add an option to not reset the weather when sleeping: DontAdvanceWeatherWhenSleeping
  • Add a biomeprovider option to create a BiomeProvider from a class name, with Painted Biomes mod compatibility

Original build time: 2019-02-13 16:48:52 UTC+2

  • Void Teleport: Add an option to specify the minimum health left: min_health_left
  • Void Teleport: Add a relative_location target type

Original build time: 2018-11-21 16:01:00 UTC+2

  • Add an option to control the fall damage (distance) in void teleporting: fall_distance

Original build time: 2018-11-21 00:10:17 UTC+2

  • Fix the World Border centering only happening on the first load of a dimension

Original build time: 2018-11-18 21:25:42 UTC+2

  • Add a new SpawnPointSearch type none to skip the spawn point search
  • Add a JED option to center the World Border to the dimension's spawn point: WorldBorderCenteredOnSpawn

Original build time: 2018-11-18 00:41:06 UTC+2

  • Add a null check to dimension data syncing
  • Add the world spawn point and WorldProvider spawn coordinate to the /jed debug command output
  • Add options to disable the Ender Dragon and/or the End Spikes: DisableEnderDragon, DisableEndSpikes

Original build time: 2018-11-15 04:04:57(-ish) UTC+2

  • Fix storing the wrong "non-forced" game mode on initial spawn
  • Add an option to disable the dawn and dusk haze colors: DisableDawnDuskColors
  • Add a DummyRenderer which can be used as the renderer to disable sky/cloud/weather rendering in a given dimension
  • Don't check directly against EntityPlayerMP class
    • This fixes an incompatibility with GalactiCraft

Original build time: 2018-10-19 00:31:34 UTC+3

  • Add sky color fix, ability to change sun and moon's size and color (by ferreusveritas)
  • Fix the /jed debug command not always getting the correct DimensionType
  • Fix/change/clean up some client sync and JED properties related stuff
  • Fix not checking dim != 0 for the unregister value when loading from JSON
  • Add a /jed load-dimension <id> command
  • Cache all registered DimensionType entries internally
  • Print a warning if the disable-nether option is enabled
  • Add a load_on_start option to register dimension earlier so that they load on server start
  • Add an option to use the regular BiomeProvider in any dimension
  • Add a CanSleepHere JED option
  • Add an option to specify "has fog" per-biome
  • Add an option to place a (spawn) structure/schematic on dimension creation
  • Add a fog blend option, plus minor fixes and code style clean-up
  • Remove FogBlend and enforce celestial angle with fog coloring

Original build time: 2018-09-13 00:21:48 UTC+3


Project members

masa

Owner

Details

Licensed LGPL-3.0-only
Published a year ago
Updated a year ago