Changelog
New Stuff
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Reach HUD
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IRL Time HUD
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Combo HUD
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TPS HUD
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Compass HUD
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View direction with full on 360. Fades in/out. Looks really nice. Very customizable.
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Scoreboard HUD
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Should be faster
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Adding top padding and outline options
Player HUD
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Now have dynamic rotation (on by default) that shows rotation of character
Dynamic Positioning and Size
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Set an anchor point on most modules so when it's resized it maintains that anchor point. This can keep stuff centered, justified right, justified top left...
Text Entries
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Text HUD's now have a dynamic width and a customizable minimum width
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Text HUD's now have a justify option
Potion HUD
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Background and outline option now
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It can now be horizontal
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It can now just be icons
Bug Fixes
Scoreboard
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Scoreboard now isn't massive (it's also dynamically sized!)
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Placeholder now shows (and it has a little easter egg of cool people) ` Misc
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A lot of refactoring is taking place behind the scenes. This improves performance and makes the code a lot prettier. I learned a lot in the past year.
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Looking for new ideas to implement! I feel like more 3d one's would be cool (maybe like current block you're standing on or similar?