90% of ad revenue goes to creators. Go ad-free while supporting creators with Modrinth Plus. Subscribe today!
Filter loader...
Filter versions...

Updated

  • update Greek Fire Grenade to drastically improve ease of use upon portal activation

Update to the latest NeoForge version. Version 21.0.139-beta or newer is needed.

Fixes

  • fix Quartz Pillar Head german localization
  • fix Red Loot Vase using wrong colored break particles
  • fix Anti Gravity Spell to no longer be able to move Bedrock and Kettle
  • fix Magic Missile Spell to no longer be able to break multi blocks and block entities
  • fix trees to prevent their crown being chopped off by the ceiling above them in lush and lost biomes

Updates

  • update the underlying structure placement for villages, they are placed in the base of each biome e.g. Forest instead of Forest Peak now, therefore peak biomes no longer serve any purpose and are removed, areas previously declared as peak biomes are now declared as their respective base biome
  • update Icaria Barrel, Loaded Barrel, Tapped Barrel and Loot Vase blocks to react to gravity
  • update Icaria Portal frame blocks to no longer accept Relicstone slabs but only Quartz or Dolomite slabs
  • update lush biomes to no longer spawn Myrmeke Queen and Soldier for now until they will return with a future update
  • update mob spawn weights

Additions

  • add Nether Quartz Wall, a pretty self-explanatory block
  • add Lost Loot Vase, a new type of Loot Vase with special loot found in ruins in lost biomes
  • add Ruined Icaria Portals, similar to Ruined Nether Portals, Ruined Icaria Portals generate in Icaria and the Nether
  • add Temples, new structures found on the surface layer
  • add Ruins, new structures found in lost biomes

Update to the latest NeoForge version. Version 21.0.96-beta or newer is needed.

Fixes

  • fix villages to generate closer to each other as intended
  • fix Greek Fire Grenade failing to activate Icaria Portal depending on the angle it is thrown
  • fix monster spawn placements, previously most monster types weren't allowed to despawn, which would result in ever more decreasing monster spawns occuring on the surface layer, since most of them already spawned on lower layers due to the difference in light levels, which in return already saturated the maximum allowed number of spawns per monster type and prohibited the spawns of new ones on the surface layer during night, this is now fixed

Updates

  • update Forge to emit lava particles from its faucet
  • update Greek Fire Grenade to emit a trail of smoke particles emitted from its fuse
  • update Grinder to emit item particles based on the currently grinded item from its chute
  • update Icaria Portal to emit particles similar to the Nether Portal but in yellow
  • update Kettle to emit bubble particles whenever an active recipe is being processed
  • update Kettle to emit custom steam particles rather than smoke particles
  • update Rotten Bones Marl ore to drop either Bones or Rotten Bones
  • update emissive mobs to make their emissive elements light level dependent instead of only being day time dependent, this will allow emissive mobs on lower layers to be emissive in the dark during day time
  • update feature placements to populate the new layer based biomes, trees also generate on the second and third layer now, dead trees generate on all layers now, Cardon Cactus generate on all Desert biome layers now, Relicstone Pillars and Relicstone Rubble also generate on the third layer now to prepare for content upcoming in future updates
  • update mob spawn placements, the surface layer features Aeternae, Argan Hound, Catoblepas, Cerver, Hag and Sow now, the second layer features Hag, Myrmeke Drone, Myrmeke Queen, Myrmeke Soldier, Crystal Slug and Snull now, the third layer features Arachne Drone, Hag, Crawler Revenant and Overgrown Revenant now and the fourth layer features Scorpion, Crystal Slug, Snull, Solifguae and Vinegaroon now, the void biome features all types of Jellyfish now

Additions

  • add layer dependent biomes, each layer now consists of its own specific biome, which therefore introduces a couple of new biomes, each previous biome now splits into its layer based biomes e.g. Forest now consists of Forest Peak, Forest, Lush Forest, Lost Forest and Deep Forest from the top layer down, whereas Forest Peak represents the upper most part of the surface layer and allows for Eroded and Ruined Villages to generate, this allows us to introduce per-layer biome-detailing

Update to the latest NeoForge version. Version 21.0.76-beta or newer is needed.

Fixes

  • fix Grinder gear not rendering near the edge of the viewport
  • fix Spell item not playing its supposed sound when casting spells

Updates

  • update several block hitbox shapes to better match their model
  • update armors to play equip sounds matching their materials instead of a generic armor equip sound

Additions

  • add custom paintings that are placed from a custom painting item

1.21 port

  • requires NeoForge 21.0.40-beta or newer

Added

  • add Forge recipes to smelt alloys from ores

Updated

  • update Mediterranean Water Lakes and Dry Lakes so they no longer tear apart structures or features next to them
  • update Icaria Portal to randomly spawn Civilian Revenants similar to how Nether Portals spawn Zombified Piglins
  • update Greek Fire Grenade to replace replaceable blocks when thrown into an Icaria Portal frame upon portal generation
  • update Icaria Farmland and Fertilized Farmland to properly sustain Attached Melon and Pumpkin Stems as well as Torchflowers
  • update Coarse Marl to properly turn into Marl instead into Icaria Farmland when tilled with a Hoe or Scythe
  • update Vine Sprout to play a burp sound instead of a break sound when the item is consumed
  • update Grinder to play a break sound when the used gear breaks

1.20.6 port

  • with the following changes:

Fixed

  • fix Bidents not being damaged when thrown
  • fix naming for Block of Raw Sliver to Sliver Block
  • fix Forge, Grinder and Kiln to drop experience for finished recipes when result items are shift-clicked
  • fix Storage Vase comparator input not updating when items are shifted-clicked out of the Storage Vase into the players inventory
  • fix double Kettle block drop

Updated

  • update Laurel Sapling texture
  • update Concoction Flask to remain filled when consumed while in creative mode
  • update Loam Bowl food items to remain filled when consumed while in creative mode
  • update Kettle to drop its ingredients when the block gets destroyed
  • update Lignite Rubble to be viable fuel
  • update Vine Reed Block to be viable fuel
  • update Icaria Chest and Trapped Chest to be viable fuels
  • update Troughs to be viable fuels
  • update Laurel Wreath to be viable fuel

Added

  • added Fire Jellyfish to spawn in the Nether

Fixed

  • fixed Cardon Cactus world generation placement

Updated

  • updated Fire Jellyfish to be fire immune
  • updated Revenants to be fire immune
  • updated Fruit Salad recipe to use ingredients obtainable in Icaria only
  • updated Pillar Head placement behaviour to be inverted for easier placement

initial release


Project members

luxtracon

Author

RCXcrafter

Author

Shado47

Team Lead

Details

Licensed Custom license
Published 5 months ago
Updated 5 days ago