LDLib

LDLib

Mod

LDLib is a libarary mod for custom rendering, modular gui.

Client and server LibraryUtility

50.9k downloads
10 followers
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ChangeLog

  • IRenderer use neoforge api.

ChangeLog

  • Fixed RenderType#create accessibility.
  • Fixed node graph crash while the break node is used.
  • Fixed ui rendering incorrect depth state.
  • Fixed fluid display of fluid tank traits in Machine UI can be 1 pixel off.
  • Rework JEI compat.

ChangeLog

  • fixed primitive typed payload compatibility with all primitive types (thanks to @kross)
  • fixed depth testing does in fact cause rendering issues (thanks to @TheDogOfChaos)
  • fixed Allow ModularWrapper objects to be constructed lazily (thanks to @embeddedt)
  • Extract item slot and fluid tank clearing into separate methods (thanks to @andriihorpenko)

ChangeLog

  • convert kjs object to native object
  • fix shadermanager blit
  • add player inventory full access for info node

ChangeLog

  • add a removable feature for stringtabcontainer
  • fix vector3 node crash
  • fix emi render tooltips (thanks to @Natanaelel)

ChangeLog

  • kubjs node - eval function
  • register all models under the ldlib namespace by default
  • add codeeditor for better text editing
  • SelectNode doesn't require trigger link anymore

ChangeLog

  • fix loop for node reset
  • improve gizomo

ChangeLog

  • fix ListMergeNode wont convert compatible types
  • add transform anchor feature
  • some QoL improvements
  • zh_cn (thanks to the @FalAut)

ChangeLog

  • fix loop node crash

ChangeLog

  • add itemstack info node
  • add fluidstack info node
  • add blockstate info node
  • fix particle textures of the server side.

Project members

KilaBash

Owner

screret

Member

Details

Licensed GPL-3.0-only
Published 2 years ago
Updated 3 days ago