Updated at 2024-09-04 17:19. Changelog Release 1.20.6-1.7.3
Added Resource Assorts system, which is basically groups of resource packs that have a customizable title, description, icon and background, which can be easily removed or removed using their selector (which replaces the Resource Packs selector)
Added sounds with random pitch, like in LE
Added some common colors: intro, title_text and stage_text
Added cyclic navigation to confirmation screens
Added LE-style textures to the High Contrast builtin resource pack
Added an activation animation when obtaining Hero of the Village or Voluntary Exile advancements, like in LE
Added Movable Block Entities, along with the legacy:pushable block tag, which determines what can be pushed
Added System Language option in Languages screen
Added Squid motion bubbles, like in LE
Added triggers menu navigation (done with Page Up and Page Down keys with kb/m)
Added force boolean argument (false by default) after the target argument in legacyTip command, to forcibly set the displayed tip, instead of "accumulating"
Added Search Creative Tab option in User Interface section
Added Show Armor Stand Arms Game Rule
Added TNT Explodes Game Rule
Added TNT Limit Game Rule, with 20 being its default value
Added Player vs Player Game Rule, replacing the property value in servers
Added a world cache system, replacing any changes to the world saving
Added an alphabetical sorting in Mods screen
Added the possibility to open the Pack Selection screen directory with the O key or the up button
Added the possibility to some game rules be changed even with host privileges disabled
Added Mojangles 11 font, being used in boss bars and icon holder tooltips in resolutions <=720p
Added top messages, with small and medium sizes, currently only used for the Autosave countdown
Re-Added Autosave When Paused option in Game Options section
Tweaked inventory_gray_text and chat_backgroundcommon colors to better match LE
Tweaked the tick box text position to better match LE
Tweaked the gamma to be more similar to LE
Enhanced Arrow Navigation, now all interfaces have cyclical navigation, which is according to the
Now the selected item tooltip height will depend on the amount of lines of hearts, like in the LE
Now the explosion will have smoke particles and is therefore more similar to LE
Now, huge explosion particles are darker and therefore more similar to LE
Now, smoke, gust and huge explosion particles have a smoother frame change
Now, it's possible to swim without being underwater
Now, the highlighted widgets will have textures more similar to the LE by default
Now, the slot highlight will be a texture, like in LE
Now, the menu background will be a texture, like in LE
Now, the crafting interface info and item tooltip will have a scroll function
Now, the mod settings will be saved in .minecraft/config/legacy_options.txt (don't worry you won't lose your settings when updating to this version)
Now, the Edit Box cursors will better match LE
Optimized Animal InLove client sync
Now, the Animated Character is more accurate with LE, whether in position, size and rotation
Now, the Animated Character will appear when exiting containers while using armors, like in LE
Now, the Vertical View Bobbing won't be applied when flying, like in LElast selected button
Now, hints won't move the interface if they are disabled
Now, the Not Enough Ingredients hint won't be displayed if hints are disabled
Now, looked block and entity hints won't "accumulate" anymore
Now, the Creative Interface panel will use a separated sprite
Now, maps won't show blocks outside the world border
Now, the saved hotbars tab will be shown when the Display Vanilla Tabs option is enabled
Now, armor stands will show arms when placed if Show Armor Stand Arms is enabled
Now, it's possible to change the pose of armor stands by interacting with them or using a redstone signal, just like in LE
Now, the hand sway is 50% slower to be similar to LE
Now, bone meal can be used in flowers, like in LE
Now, maps will snap in a LE-like grid
Now, the chat will have a safe zone like in LE, which will change its size according to the Interface Distance
Now, the chat edit box will have a safe zone
Now, the selected item name will appear every time an item is different from the last selected
Now, the selected item name will remains based on the amount of tooltip lines
Now, the healthbar is more similar to LE
Removed Force Yellow Text option
Fixed Invalid player data when joining a save with other gamemode selected
Fixed Autosave value being loaded incorrectly
Fixed Elytra crouch pose changing the first person hand
Fixed Elytra crouch pose having the default crouch pose
Fixed unloaded entities not saving when the autosave is disabled
Fixed manual save happening when exiting and save the game, which could cause chunk corruption in rare and specific situations
Fixed animal leash not being visible
Fixed Equip control tooltip appearing for body armors even when there is no equippable mob
Fixed keyboard opening on Edit Book screen when pressing Space key
Fixed keyboard layouts not working properly
Fixed incorrect ingredients being consumed when doing auto-crafting
Fixed some player options not requiring permissions on the server side to be changed
Fixed tutorial world conversion problems
Fixed autosave interval not working correctly Release 1.20.6-1.7.2
Horse screen background not being rendered Release 1.20.6-1.7.1
Fixed custom recipes advancements not being given to the player Release 1.20.6-1.7
Added Integration with the World Host mod, having access to the friends list
Added Flying View Roll option in Game Settings section, and its function when fall flying
Added a multiplayer warning when selecting the Join tab
Added a Respawning screen, as in LE
Added Cursor Mode slider in Game Options section
Added Legacy Creative Block Placing function and its toggle in Game Options section
Added a fully functional Keyboard Interface, it'll generally appear when pressing edit boxes
Added PlayStation® Vita Edition Control Tooltip type
Added Display Gamma option in Graphics section
Re-Added Autosave Interval slider in Game Options section
Added LE Player Attack Weak sound when punching the air
Added possibility to open the LAN in the Host Options Interface
Added LE Info function to the Crafting Interface
Added LE "Not Enough Ingredients" hint to the Crafting Interface
Added Vertical Bobbing, to better match LE
Added ability to add/change control icons with resource packs. They are selectable even without a controller connected
The Autosave screen is now more accurate with LE
Completely reworked cursor system.
New Cursor modes: Auto (Default) | Always | Never
Now when a controller is connected, but the mouse is moved (and the cursor mode is set to Auto), the cursor is enabled again.
Changed Edit Box and Slider Button widgets to be more similar to LE
Reworked Animated Character, now the fall flying pose will work more similar to LE
Now packets won't be sent if the mod isn't present in the server
Elytra flying creative jump will now remove any vertical delta movement when stopping to jump
It's possible to "Pick Entity" when in survival mode (if you have the respective item)
Flying will allow to step up like in LE
Map coordinates are now be based on the player's eye height
Replaced libsdl4j by IsXander's libsdl4j, meaning natives will now be optionally downloaded if selected (needed to work), and with other improvements coming with SDL3
Now, Use and Attack actions will be more similar to LE
Interfaces will now move to the left when a hint appears, as in LE
Completely reworked the Control Icon system. Now using data-driven resources in namespace:control_tooltips/icons.json, meaning it's possible to change the icons used for keyboard/mouse and controller
The Interface Distance slider was re-added in User Interface Section and affects the Control Tooltips
The PlayStation® 4 Edition Control Tooltip type uses the 1080p version
Name Tag Border is more similar to LE.
Its color will fill the background if you move away from it
It is now visible behind blocks
Scoreboard is more similar to the LE style
Tweaked Experience bar number to be more similar to 1080p version of LE
Re-Worked the Merchant Interface to support scrolling between off-screen elements, with the mouse or arrow navigation
The size of the Main Menu Splash is more similar to the LE
Crafting, Stonecutter and Loom interfaces now support mouse scrolling between off-screen elements
Holding the Use key mapping when sprinting while flying will no longer have any effect
It's now possible to open the inventory when an advancement toast is on the screen
Enhanced Chat Screen
Now the chat is at the same position as when unfocused
It's bordered and have control tooltips
Enhanced Legacy Creative Flight, now its sprint speed is based on effective render distance, and some other minor changes
If Auto Resolution is active, the mod will try to match the closest standard resolution
Enhanced Death screen, now matches better with LE
Now the player's hand will be invisible when dying
Removed Architectury API dependency
Fixed selected advancement in Advancements screen being maintained even when changing tabs
Fixed inaccurate layout spacing and inability to scroll in the Leaderboards screen
Fixed /legacyTip custom <custom_tip> display <targets> command not working when there is no item defined
Fixed controllers not being disconnected when changing the selected controller
Fixed music stopping when changing dimensions
Fixed inventory item repair not working correctly
Fixed autosave being performed even with it disabled
Fixed mouse scrolling and page change not working in the Advancements screen
Fixed a vanilla bug in the animal love mode, where the love particles only appeared at the beginning, due to the inLove time not being synchronized with the client, causing the control tooltip to not work correctly
Fixed entities in icon holders with parts being rendered outside of it
Fixed being able to toggle the crouching when the player is in water
Fixed player crouching when exiting a vehicle
Fixed player making the crouch pose when in water
Fixed played data not being saved when exiting a server with auto saving disabled
Updated at 2024-09-04 17:18. Changelog Release 1.20.6-1.7.3
Added Resource Assorts system, which is basically groups of resource packs that have a customizable title, description, icon and background, which can be easily removed or removed using their selector (which replaces the Resource Packs selector)
Added sounds with random pitch, like in LE
Added some common colors: intro, title_text and stage_text
Added cyclic navigation to confirmation screens
Added LE-style textures to the High Contrast builtin resource pack
Added an activation animation when obtaining Hero of the Village or Voluntary Exile advancements, like in LE
Added Movable Block Entities, along with the legacy:pushable block tag, which determines what can be pushed
Added System Language option in Languages screen
Added Squid motion bubbles, like in LE
Added triggers menu navigation (done with Page Up and Page Down keys with kb/m)
Added force boolean argument (false by default) after the target argument in legacyTip command, to forcibly set the displayed tip, instead of "accumulating"
Added Search Creative Tab option in User Interface section
Added Show Armor Stand Arms Game Rule
Added TNT Explodes Game Rule
Added TNT Limit Game Rule, with 20 being its default value
Added Player vs Player Game Rule, replacing the property value in servers
Added a world cache system, replacing any changes to the world saving
Added an alphabetical sorting in Mods screen
Added the possibility to open the Pack Selection screen directory with the O key or the up button
Added the possibility to some game rules be changed even with host privileges disabled
Added Mojangles 11 font, being used in boss bars and icon holder tooltips in resolutions <=720p
Added top messages, with small and medium sizes, currently only used for the Autosave countdown
Re-Added Autosave When Paused option in Game Options section
Tweaked inventory_gray_text and chat_backgroundcommon colors to better match LE
Tweaked the tick box text position to better match LE
Tweaked the gamma to be more similar to LE
Enhanced Arrow Navigation, now all interfaces have cyclical navigation, which is according to the
Now the selected item tooltip height will depend on the amount of lines of hearts, like in the LE
Now the explosion will have smoke particles and is therefore more similar to LE
Now, huge explosion particles are darker and therefore more similar to LE
Now, smoke, gust and huge explosion particles have a smoother frame change
Now, it's possible to swim without being underwater
Now, the highlighted widgets will have textures more similar to the LE by default
Now, the slot highlight will be a texture, like in LE
Now, the menu background will be a texture, like in LE
Now, the crafting interface info and item tooltip will have a scroll function
Now, the mod settings will be saved in .minecraft/config/legacy_options.txt (don't worry you won't lose your settings when updating to this version)
Now, the Edit Box cursors will better match LE
Optimized Animal InLove client sync
Now, the Animated Character is more accurate with LE, whether in position, size and rotation
Now, the Animated Character will appear when exiting containers while using armors, like in LE
Now, the Vertical View Bobbing won't be applied when flying, like in LElast selected button
Now, hints won't move the interface if they are disabled
Now, the Not Enough Ingredients hint won't be displayed if hints are disabled
Now, looked block and entity hints won't "accumulate" anymore
Now, the Creative Interface panel will use a separated sprite
Now, maps won't show blocks outside the world border
Now, the saved hotbars tab will be shown when the Display Vanilla Tabs option is enabled
Now, armor stands will show arms when placed if Show Armor Stand Arms is enabled
Now, it's possible to change the pose of armor stands by interacting with them or using a redstone signal, just like in LE
Now, the hand sway is 50% slower to be similar to LE
Now, bone meal can be used in flowers, like in LE
Now, maps will snap in a LE-like grid
Now, the chat will have a safe zone like in LE, which will change its size according to the Interface Distance
Now, the chat edit box will have a safe zone
Now, the selected item name will appear every time an item is different from the last selected
Now, the selected item name will remains based on the amount of tooltip lines
Now, the healthbar is more similar to LE
Removed Force Yellow Text option
Fixed Invalid player data when joining a save with other gamemode selected
Fixed Autosave value being loaded incorrectly
Fixed Elytra crouch pose changing the first person hand
Fixed Elytra crouch pose having the default crouch pose
Fixed unloaded entities not saving when the autosave is disabled
Fixed manual save happening when exiting and save the game, which could cause chunk corruption in rare and specific situations
Fixed animal leash not being visible
Fixed Equip control tooltip appearing for body armors even when there is no equippable mob
Fixed keyboard opening on Edit Book screen when pressing Space key
Fixed keyboard layouts not working properly
Fixed incorrect ingredients being consumed when doing auto-crafting
Fixed some player options not requiring permissions on the server side to be changed
Fixed tutorial world conversion problems
Fixed autosave interval not working correctly Release 1.20.6-1.7.2
Horse screen background not being rendered Release 1.20.6-1.7.1
Fixed custom recipes advancements not being given to the player Release 1.20.6-1.7
Added Integration with the World Host mod, having access to the friends list
Added Flying View Roll option in Game Settings section, and its function when fall flying
Added a multiplayer warning when selecting the Join tab
Added a Respawning screen, as in LE
Added Cursor Mode slider in Game Options section
Added Legacy Creative Block Placing function and its toggle in Game Options section
Added a fully functional Keyboard Interface, it'll generally appear when pressing edit boxes
Added PlayStation® Vita Edition Control Tooltip type
Added Display Gamma option in Graphics section
Re-Added Autosave Interval slider in Game Options section
Added LE Player Attack Weak sound when punching the air
Added possibility to open the LAN in the Host Options Interface
Added LE Info function to the Crafting Interface
Added LE "Not Enough Ingredients" hint to the Crafting Interface
Added Vertical Bobbing, to better match LE
Added ability to add/change control icons with resource packs. They are selectable even without a controller connected
The Autosave screen is now more accurate with LE
Completely reworked cursor system.
New Cursor modes: Auto (Default) | Always | Never
Now when a controller is connected, but the mouse is moved (and the cursor mode is set to Auto), the cursor is enabled again.
Changed Edit Box and Slider Button widgets to be more similar to LE
Reworked Animated Character, now the fall flying pose will work more similar to LE
Now packets won't be sent if the mod isn't present in the server
Elytra flying creative jump will now remove any vertical delta movement when stopping to jump
It's possible to "Pick Entity" when in survival mode (if you have the respective item)
Flying will allow to step up like in LE
Map coordinates are now be based on the player's eye height
Replaced libsdl4j by IsXander's libsdl4j, meaning natives will now be optionally downloaded if selected (needed to work), and with other improvements coming with SDL3
Now, Use and Attack actions will be more similar to LE
Interfaces will now move to the left when a hint appears, as in LE
Completely reworked the Control Icon system. Now using data-driven resources in namespace:control_tooltips/icons.json, meaning it's possible to change the icons used for keyboard/mouse and controller
The Interface Distance slider was re-added in User Interface Section and affects the Control Tooltips
The PlayStation® 4 Edition Control Tooltip type uses the 1080p version
Name Tag Border is more similar to LE.
Its color will fill the background if you move away from it
It is now visible behind blocks
Scoreboard is more similar to the LE style
Tweaked Experience bar number to be more similar to 1080p version of LE
Re-Worked the Merchant Interface to support scrolling between off-screen elements, with the mouse or arrow navigation
The size of the Main Menu Splash is more similar to the LE
Crafting, Stonecutter and Loom interfaces now support mouse scrolling between off-screen elements
Holding the Use key mapping when sprinting while flying will no longer have any effect
It's now possible to open the inventory when an advancement toast is on the screen
Enhanced Chat Screen
Now the chat is at the same position as when unfocused
It's bordered and have control tooltips
Enhanced Legacy Creative Flight, now its sprint speed is based on effective render distance, and some other minor changes
If Auto Resolution is active, the mod will try to match the closest standard resolution
Enhanced Death screen, now matches better with LE
Now the player's hand will be invisible when dying
Removed Architectury API dependency
Fixed selected advancement in Advancements screen being maintained even when changing tabs
Fixed inaccurate layout spacing and inability to scroll in the Leaderboards screen
Fixed /legacyTip custom <custom_tip> display <targets> command not working when there is no item defined
Fixed controllers not being disconnected when changing the selected controller
Fixed music stopping when changing dimensions
Fixed inventory item repair not working correctly
Fixed autosave being performed even with it disabled
Fixed mouse scrolling and page change not working in the Advancements screen
Fixed a vanilla bug in the animal love mode, where the love particles only appeared at the beginning, due to the inLove time not being synchronized with the client, causing the control tooltip to not work correctly
Fixed entities in icon holders with parts being rendered outside of it
Fixed being able to toggle the crouching when the player is in water
Fixed player crouching when exiting a vehicle
Fixed player making the crouch pose when in water
Fixed played data not being saved when exiting a server with auto saving disabled
Updated at 2024-09-04 17:16. Changelog Release 1.20.6-1.7.3
Added Resource Assorts system, which is basically groups of resource packs that have a customizable title, description, icon and background, which can be easily removed or removed using their selector (which replaces the Resource Packs selector)
Added sounds with random pitch, like in LE
Added some common colors: intro, title_text and stage_text
Added cyclic navigation to confirmation screens
Added LE-style textures to the High Contrast builtin resource pack
Added an activation animation when obtaining Hero of the Village or Voluntary Exile advancements, like in LE
Added Movable Block Entities, along with the legacy:pushable block tag, which determines what can be pushed
Added System Language option in Languages screen
Added Squid motion bubbles, like in LE
Added triggers menu navigation (done with Page Up and Page Down keys with kb/m)
Added force boolean argument (false by default) after the target argument in legacyTip command, to forcibly set the displayed tip, instead of "accumulating"
Added Search Creative Tab option in User Interface section
Added Show Armor Stand Arms Game Rule
Added TNT Explodes Game Rule
Added TNT Limit Game Rule, with 20 being its default value
Added Player vs Player Game Rule, replacing the property value in servers
Added a world cache system, replacing any changes to the world saving
Added an alphabetical sorting in Mods screen
Added the possibility to open the Pack Selection screen directory with the O key or the up button
Added the possibility to some game rules be changed even with host privileges disabled
Added Mojangles 11 font, being used in boss bars and icon holder tooltips in resolutions <=720p
Added top messages, with small and medium sizes, currently only used for the Autosave countdown
Re-Added Autosave When Paused option in Game Options section
Tweaked inventory_gray_text and chat_backgroundcommon colors to better match LE
Tweaked the tick box text position to better match LE
Tweaked the gamma to be more similar to LE
Enhanced Arrow Navigation, now all interfaces have cyclical navigation, which is according to the
Now the selected item tooltip height will depend on the amount of lines of hearts, like in the LE
Now the explosion will have smoke particles and is therefore more similar to LE
Now, huge explosion particles are darker and therefore more similar to LE
Now, smoke, gust and huge explosion particles have a smoother frame change
Now, it's possible to swim without being underwater
Now, the highlighted widgets will have textures more similar to the LE by default
Now, the slot highlight will be a texture, like in LE
Now, the menu background will be a texture, like in LE
Now, the crafting interface info and item tooltip will have a scroll function
Now, the mod settings will be saved in .minecraft/config/legacy_options.txt (don't worry you won't lose your settings when updating to this version)
Now, the Edit Box cursors will better match LE
Optimized Animal InLove client sync
Now, the Animated Character is more accurate with LE, whether in position, size and rotation
Now, the Animated Character will appear when exiting containers while using armors, like in LE
Now, the Vertical View Bobbing won't be applied when flying, like in LElast selected button
Now, hints won't move the interface if they are disabled
Now, the Not Enough Ingredients hint won't be displayed if hints are disabled
Now, looked block and entity hints won't "accumulate" anymore
Now, the Creative Interface panel will use a separated sprite
Now, maps won't show blocks outside the world border
Now, the saved hotbars tab will be shown when the Display Vanilla Tabs option is enabled
Now, armor stands will show arms when placed if Show Armor Stand Arms is enabled
Now, it's possible to change the pose of armor stands by interacting with them or using a redstone signal, just like in LE
Now, the hand sway is 50% slower to be similar to LE
Now, bone meal can be used in flowers, like in LE
Now, maps will snap in a LE-like grid
Now, the chat will have a safe zone like in LE, which will change its size according to the Interface Distance
Now, the chat edit box will have a safe zone
Now, the selected item name will appear every time an item is different from the last selected
Now, the selected item name will remains based on the amount of tooltip lines
Now, the healthbar is more similar to LE
Removed Force Yellow Text option
Fixed Invalid player data when joining a save with other gamemode selected
Fixed Autosave value being loaded incorrectly
Fixed Elytra crouch pose changing the first person hand
Fixed Elytra crouch pose having the default crouch pose
Fixed unloaded entities not saving when the autosave is disabled
Fixed manual save happening when exiting and save the game, which could cause chunk corruption in rare and specific situations
Fixed animal leash not being visible
Fixed Equip control tooltip appearing for body armors even when there is no equippable mob
Fixed keyboard opening on Edit Book screen when pressing Space key
Fixed keyboard layouts not working properly
Fixed incorrect ingredients being consumed when doing auto-crafting
Fixed some player options not requiring permissions on the server side to be changed
Fixed tutorial world conversion problems
Fixed autosave interval not working correctly Release 1.20.2-1.7.2
Horse screen background not being rendered Release 1.20.2-1.7.1
Fixed custom recipes advancements not being given to the player Release 1.20.2-1.7
Ported from 1.20.4-1.7
Added Integration with the World Host mod, having access to the friends list
Added Flying View Roll option in Game Settings section, and its function when fall flying
Added a multiplayer warning when selecting the Join tab
Added a Respawning screen, as in LE
Added Cursor Mode slider in Game Options section
Added Legacy Creative Block Placing function and its toggle in Game Options section
Added a fully functional Keyboard Interface, it'll generally appear when pressing edit boxes
Added PlayStation® Vita Edition Control Tooltip type
Added Display Gamma option in Graphics section
Re-Added Autosave Interval slider in Game Options section
Added LE Player Attack Weak sound when punching the air
Added possibility to open the LAN in the Host Options Interface
Added LE Info function to the Crafting Interface
Added LE "Not Enough Ingredients" hint to the Crafting Interface
Added Vertical Bobbing, to better match LE
Added ability to add/change control icons with resource packs. They are selectable even without a controller connected
The Autosave screen is now more accurate with LE
Completely reworked cursor system.
New Cursor modes: Auto (Default) | Always | Never
Now when a controller is connected, but the mouse is moved (and the cursor mode is set to Auto), the cursor is enabled again.
Changed Edit Box and Slider Button widgets to be more similar to LE
Reworked Animated Character, now the fall flying pose will work more similar to LE
Now packets won't be sent if the mod isn't present in the server
Elytra flying creative jump will now remove any vertical delta movement when stopping to jump
It's possible to "Pick Entity" when in survival mode (if you have the respective item)
Flying will allow to step up like in LE
Map coordinates are now be based on the player's eye height
Replaced libsdl4j by IsXander's libsdl4j, meaning natives will now be optionally downloaded if selected (needed to work), and with other improvements coming with SDL3
Now, Use and Attack actions will be more similar to LE
Interfaces will now move to the left when a hint appears, as in LE
Completely reworked the Control Icon system. Now using data-driven resources in namespace:control_tooltips/icons.json, meaning it's possible to change the icons used for keyboard/mouse and controller
The Interface Distance slider was re-added in User Interface Section and affects the Control Tooltips
The PlayStation® 4 Edition Control Tooltip type uses the 1080p version
Name Tag Border is more similar to LE.
Its color will fill the background if you move away from it
It is now visible behind blocks
Scoreboard is more similar to the LE style
Tweaked Experience bar number to be more similar to 1080p version of LE
Re-Worked the Merchant Interface to support scrolling between off-screen elements, with the mouse or arrow navigation
The size of the Main Menu Splash is more similar to the LE
Crafting, Stonecutter and Loom interfaces now support mouse scrolling between off-screen elements
Holding the Use key mapping when sprinting while flying will no longer have any effect
It's now possible to open the inventory when an advancement toast is on the screen
Enhanced Chat Screen
Now the chat is at the same position as when unfocused
It's bordered and have control tooltips
Enhanced Legacy Creative Flight, now its sprint speed is based on effective render distance, and some other minor changes
If Auto Resolution is active, the mod will try to match the closest standard resolution
Enhanced Death screen, now matches better with LE
Now the player's hand will be invisible when dying
Removed Architectury API dependency
Fixed selected advancement in Advancements screen being maintained even when changing tabs
Fixed inaccurate layout spacing and inability to scroll in the Leaderboards screen
Fixed /legacyTip custom <custom_tip> display <targets> command not working when there is no item defined
Fixed controllers not being disconnected when changing the selected controller
Fixed music stopping when changing dimensions
Fixed inventory item repair not working correctly
Fixed autosave being performed even with it disabled
Fixed mouse scrolling and page change not working in the Advancements screen
Fixed a vanilla bug in the animal love mode, where the love particles only appeared at the beginning, due to the inLove time not being synchronized with the client, causing the control tooltip to not work correctly
Fixed entities in icon holders with parts being rendered outside of it
Fixed being able to toggle the crouching when the player is in water
Fixed player crouching when exiting a vehicle
Fixed player making the crouch pose when in water
Fixed played data not being saved when exiting a server with auto saving disabled
Updated at 2024-09-04 17:14. Changelog Release 1.20.6-1.7.3
Added Resource Assorts system, which is basically groups of resource packs that have a customizable title, description, icon and background, which can be easily removed or removed using their selector (which replaces the Resource Packs selector)
Added sounds with random pitch, like in LE
Added some common colors: intro, title_text and stage_text
Added cyclic navigation to confirmation screens
Added LE-style textures to the High Contrast builtin resource pack
Added an activation animation when obtaining Hero of the Village or Voluntary Exile advancements, like in LE
Added Movable Block Entities, along with the legacy:pushable block tag, which determines what can be pushed
Added System Language option in Languages screen
Added Squid motion bubbles, like in LE
Added triggers menu navigation (done with Page Up and Page Down keys with kb/m)
Added force boolean argument (false by default) after the target argument in legacyTip command, to forcibly set the displayed tip, instead of "accumulating"
Added Search Creative Tab option in User Interface section
Added Show Armor Stand Arms Game Rule
Added TNT Explodes Game Rule
Added TNT Limit Game Rule, with 20 being its default value
Added Player vs Player Game Rule, replacing the property value in servers
Added a world cache system, replacing any changes to the world saving
Added an alphabetical sorting in Mods screen
Added the possibility to open the Pack Selection screen directory with the O key or the up button
Added the possibility to some game rules be changed even with host privileges disabled
Added Mojangles 11 font, being used in boss bars and icon holder tooltips in resolutions <=720p
Added top messages, with small and medium sizes, currently only used for the Autosave countdown
Re-Added Autosave When Paused option in Game Options section
Tweaked inventory_gray_text and chat_backgroundcommon colors to better match LE
Tweaked the tick box text position to better match LE
Tweaked the gamma to be more similar to LE
Enhanced Arrow Navigation, now all interfaces have cyclical navigation, which is according to the
Now the selected item tooltip height will depend on the amount of lines of hearts, like in the LE
Now the explosion will have smoke particles and is therefore more similar to LE
Now, huge explosion particles are darker and therefore more similar to LE
Now, smoke, gust and huge explosion particles have a smoother frame change
Now, it's possible to swim without being underwater
Now, the highlighted widgets will have textures more similar to the LE by default
Now, the slot highlight will be a texture, like in LE
Now, the menu background will be a texture, like in LE
Now, the crafting interface info and item tooltip will have a scroll function
Now, the mod settings will be saved in .minecraft/config/legacy_options.txt (don't worry you won't lose your settings when updating to this version)
Now, the Edit Box cursors will better match LE
Optimized Animal InLove client sync
Now, the Animated Character is more accurate with LE, whether in position, size and rotation
Now, the Animated Character will appear when exiting containers while using armors, like in LE
Now, the Vertical View Bobbing won't be applied when flying, like in LElast selected button
Now, hints won't move the interface if they are disabled
Now, the Not Enough Ingredients hint won't be displayed if hints are disabled
Now, looked block and entity hints won't "accumulate" anymore
Now, the Creative Interface panel will use a separated sprite
Now, maps won't show blocks outside the world border
Now, the saved hotbars tab will be shown when the Display Vanilla Tabs option is enabled
Now, armor stands will show arms when placed if Show Armor Stand Arms is enabled
Now, it's possible to change the pose of armor stands by interacting with them or using a redstone signal, just like in LE
Now, the hand sway is 50% slower to be similar to LE
Now, bone meal can be used in flowers, like in LE
Now, maps will snap in a LE-like grid
Now, the chat will have a safe zone like in LE, which will change its size according to the Interface Distance
Now, the chat edit box will have a safe zone
Now, the selected item name will appear every time an item is different from the last selected
Now, the selected item name will remains based on the amount of tooltip lines
Now, the healthbar is more similar to LE
Removed Force Yellow Text option
Fixed Invalid player data when joining a save with other gamemode selected
Fixed Autosave value being loaded incorrectly
Fixed Elytra crouch pose changing the first person hand
Fixed Elytra crouch pose having the default crouch pose
Fixed unloaded entities not saving when the autosave is disabled
Fixed manual save happening when exiting and save the game, which could cause chunk corruption in rare and specific situations
Fixed animal leash not being visible
Fixed Equip control tooltip appearing for body armors even when there is no equippable mob
Fixed keyboard opening on Edit Book screen when pressing Space key
Fixed keyboard layouts not working properly
Fixed incorrect ingredients being consumed when doing auto-crafting
Fixed some player options not requiring permissions on the server side to be changed
Fixed tutorial world conversion problems
Fixed autosave interval not working correctly Release 1.20.2-1.7.2
Horse screen background not being rendered Release 1.20.2-1.7.1
Fixed custom recipes advancements not being given to the player Release 1.20.2-1.7
Ported from 1.20.4-1.7
Added Integration with the World Host mod, having access to the friends list
Added Flying View Roll option in Game Settings section, and its function when fall flying
Added a multiplayer warning when selecting the Join tab
Added a Respawning screen, as in LE
Added Cursor Mode slider in Game Options section
Added Legacy Creative Block Placing function and its toggle in Game Options section
Added a fully functional Keyboard Interface, it'll generally appear when pressing edit boxes
Added PlayStation® Vita Edition Control Tooltip type
Added Display Gamma option in Graphics section
Re-Added Autosave Interval slider in Game Options section
Added LE Player Attack Weak sound when punching the air
Added possibility to open the LAN in the Host Options Interface
Added LE Info function to the Crafting Interface
Added LE "Not Enough Ingredients" hint to the Crafting Interface
Added Vertical Bobbing, to better match LE
Added ability to add/change control icons with resource packs. They are selectable even without a controller connected
The Autosave screen is now more accurate with LE
Completely reworked cursor system.
New Cursor modes: Auto (Default) | Always | Never
Now when a controller is connected, but the mouse is moved (and the cursor mode is set to Auto), the cursor is enabled again.
Changed Edit Box and Slider Button widgets to be more similar to LE
Reworked Animated Character, now the fall flying pose will work more similar to LE
Now packets won't be sent if the mod isn't present in the server
Elytra flying creative jump will now remove any vertical delta movement when stopping to jump
It's possible to "Pick Entity" when in survival mode (if you have the respective item)
Flying will allow to step up like in LE
Map coordinates are now be based on the player's eye height
Replaced libsdl4j by IsXander's libsdl4j, meaning natives will now be optionally downloaded if selected (needed to work), and with other improvements coming with SDL3
Now, Use and Attack actions will be more similar to LE
Interfaces will now move to the left when a hint appears, as in LE
Completely reworked the Control Icon system. Now using data-driven resources in namespace:control_tooltips/icons.json, meaning it's possible to change the icons used for keyboard/mouse and controller
The Interface Distance slider was re-added in User Interface Section and affects the Control Tooltips
The PlayStation® 4 Edition Control Tooltip type uses the 1080p version
Name Tag Border is more similar to LE.
Its color will fill the background if you move away from it
It is now visible behind blocks
Scoreboard is more similar to the LE style
Tweaked Experience bar number to be more similar to 1080p version of LE
Re-Worked the Merchant Interface to support scrolling between off-screen elements, with the mouse or arrow navigation
The size of the Main Menu Splash is more similar to the LE
Crafting, Stonecutter and Loom interfaces now support mouse scrolling between off-screen elements
Holding the Use key mapping when sprinting while flying will no longer have any effect
It's now possible to open the inventory when an advancement toast is on the screen
Enhanced Chat Screen
Now the chat is at the same position as when unfocused
It's bordered and have control tooltips
Enhanced Legacy Creative Flight, now its sprint speed is based on effective render distance, and some other minor changes
If Auto Resolution is active, the mod will try to match the closest standard resolution
Enhanced Death screen, now matches better with LE
Now the player's hand will be invisible when dying
Removed Architectury API dependency
Fixed selected advancement in Advancements screen being maintained even when changing tabs
Fixed inaccurate layout spacing and inability to scroll in the Leaderboards screen
Fixed /legacyTip custom <custom_tip> display <targets> command not working when there is no item defined
Fixed controllers not being disconnected when changing the selected controller
Fixed music stopping when changing dimensions
Fixed inventory item repair not working correctly
Fixed autosave being performed even with it disabled
Fixed mouse scrolling and page change not working in the Advancements screen
Fixed a vanilla bug in the animal love mode, where the love particles only appeared at the beginning, due to the inLove time not being synchronized with the client, causing the control tooltip to not work correctly
Fixed entities in icon holders with parts being rendered outside of it
Fixed being able to toggle the crouching when the player is in water
Fixed player crouching when exiting a vehicle
Fixed player making the crouch pose when in water
Fixed played data not being saved when exiting a server with auto saving disabled
Updated at 2024-09-04 17:13. Changelog Release 1.20.6-1.7.3
Added Resource Assorts system, which is basically groups of resource packs that have a customizable title, description, icon and background, which can be easily removed or removed using their selector (which replaces the Resource Packs selector)
Added sounds with random pitch, like in LE
Added some common colors: intro, title_text and stage_text
Added cyclic navigation to confirmation screens
Added LE-style textures to the High Contrast builtin resource pack
Added an activation animation when obtaining Hero of the Village or Voluntary Exile advancements, like in LE
Added Movable Block Entities, along with the legacy:pushable block tag, which determines what can be pushed
Added System Language option in Languages screen
Added Squid motion bubbles, like in LE
Added triggers menu navigation (done with Page Up and Page Down keys with kb/m)
Added force boolean argument (false by default) after the target argument in legacyTip command, to forcibly set the displayed tip, instead of "accumulating"
Added Search Creative Tab option in User Interface section
Added Show Armor Stand Arms Game Rule
Added TNT Explodes Game Rule
Added TNT Limit Game Rule, with 20 being its default value
Added Player vs Player Game Rule, replacing the property value in servers
Added a world cache system, replacing any changes to the world saving
Added an alphabetical sorting in Mods screen
Added the possibility to open the Pack Selection screen directory with the O key or the up button
Added the possibility to some game rules be changed even with host privileges disabled
Added Mojangles 11 font, being used in boss bars and icon holder tooltips in resolutions <=720p
Added top messages, with small and medium sizes, currently only used for the Autosave countdown
Re-Added Autosave When Paused option in Game Options section
Tweaked inventory_gray_text and chat_backgroundcommon colors to better match LE
Tweaked the tick box text position to better match LE
Tweaked the gamma to be more similar to LE
Enhanced Arrow Navigation, now all interfaces have cyclical navigation, which is according to the
Now the selected item tooltip height will depend on the amount of lines of hearts, like in the LE
Now the explosion will have smoke particles and is therefore more similar to LE
Now, huge explosion particles are darker and therefore more similar to LE
Now, smoke, gust and huge explosion particles have a smoother frame change
Now, it's possible to swim without being underwater
Now, the highlighted widgets will have textures more similar to the LE by default
Now, the slot highlight will be a texture, like in LE
Now, the menu background will be a texture, like in LE
Now, the crafting interface info and item tooltip will have a scroll function
Now, the mod settings will be saved in .minecraft/config/legacy_options.txt (don't worry you won't lose your settings when updating to this version)
Now, the Edit Box cursors will better match LE
Optimized Animal InLove client sync
Now, the Animated Character is more accurate with LE, whether in position, size and rotation
Now, the Animated Character will appear when exiting containers while using armors, like in LE
Now, the Vertical View Bobbing won't be applied when flying, like in LElast selected button
Now, hints won't move the interface if they are disabled
Now, the Not Enough Ingredients hint won't be displayed if hints are disabled
Now, looked block and entity hints won't "accumulate" anymore
Now, the Creative Interface panel will use a separated sprite
Now, maps won't show blocks outside the world border
Now, the saved hotbars tab will be shown when the Display Vanilla Tabs option is enabled
Now, armor stands will show arms when placed if Show Armor Stand Arms is enabled
Now, it's possible to change the pose of armor stands by interacting with them or using a redstone signal, just like in LE
Now, the hand sway is 50% slower to be similar to LE
Now, bone meal can be used in flowers, like in LE
Now, maps will snap in a LE-like grid
Now, the chat will have a safe zone like in LE, which will change its size according to the Interface Distance
Now, the chat edit box will have a safe zone
Now, the selected item name will appear every time an item is different from the last selected
Now, the selected item name will remains based on the amount of tooltip lines
Now, the healthbar is more similar to LE
Removed Force Yellow Text option
Fixed Invalid player data when joining a save with other gamemode selected
Fixed Autosave value being loaded incorrectly
Fixed Elytra crouch pose changing the first person hand
Fixed Elytra crouch pose having the default crouch pose
Fixed unloaded entities not saving when the autosave is disabled
Fixed manual save happening when exiting and save the game, which could cause chunk corruption in rare and specific situations
Fixed animal leash not being visible
Fixed Equip control tooltip appearing for body armors even when there is no equippable mob
Fixed keyboard opening on Edit Book screen when pressing Space key
Fixed keyboard layouts not working properly
Fixed incorrect ingredients being consumed when doing auto-crafting
Fixed some player options not requiring permissions on the server side to be changed
Fixed tutorial world conversion problems
Fixed autosave interval not working correctly Release 1.20.2-1.7.2
Horse screen background not being rendered Release 1.20.2-1.7.1
Fixed custom recipes advancements not being given to the player Release 1.20.2-1.7
Ported from 1.20.4-1.7
Added Integration with the World Host mod, having access to the friends list
Added Flying View Roll option in Game Settings section, and its function when fall flying
Added a multiplayer warning when selecting the Join tab
Added a Respawning screen, as in LE
Added Cursor Mode slider in Game Options section
Added Legacy Creative Block Placing function and its toggle in Game Options section
Added a fully functional Keyboard Interface, it'll generally appear when pressing edit boxes
Added PlayStation® Vita Edition Control Tooltip type
Added Display Gamma option in Graphics section
Re-Added Autosave Interval slider in Game Options section
Added LE Player Attack Weak sound when punching the air
Added possibility to open the LAN in the Host Options Interface
Added LE Info function to the Crafting Interface
Added LE "Not Enough Ingredients" hint to the Crafting Interface
Added Vertical Bobbing, to better match LE
Added ability to add/change control icons with resource packs. They are selectable even without a controller connected
The Autosave screen is now more accurate with LE
Completely reworked cursor system.
New Cursor modes: Auto (Default) | Always | Never
Now when a controller is connected, but the mouse is moved (and the cursor mode is set to Auto), the cursor is enabled again.
Changed Edit Box and Slider Button widgets to be more similar to LE
Reworked Animated Character, now the fall flying pose will work more similar to LE
Now packets won't be sent if the mod isn't present in the server
Elytra flying creative jump will now remove any vertical delta movement when stopping to jump
It's possible to "Pick Entity" when in survival mode (if you have the respective item)
Flying will allow to step up like in LE
Map coordinates are now be based on the player's eye height
Replaced libsdl4j by IsXander's libsdl4j, meaning natives will now be optionally downloaded if selected (needed to work), and with other improvements coming with SDL3
Now, Use and Attack actions will be more similar to LE
Interfaces will now move to the left when a hint appears, as in LE
Completely reworked the Control Icon system. Now using data-driven resources in namespace:control_tooltips/icons.json, meaning it's possible to change the icons used for keyboard/mouse and controller
The Interface Distance slider was re-added in User Interface Section and affects the Control Tooltips
The PlayStation® 4 Edition Control Tooltip type uses the 1080p version
Name Tag Border is more similar to LE.
Its color will fill the background if you move away from it
It is now visible behind blocks
Scoreboard is more similar to the LE style
Tweaked Experience bar number to be more similar to 1080p version of LE
Re-Worked the Merchant Interface to support scrolling between off-screen elements, with the mouse or arrow navigation
The size of the Main Menu Splash is more similar to the LE
Crafting, Stonecutter and Loom interfaces now support mouse scrolling between off-screen elements
Holding the Use key mapping when sprinting while flying will no longer have any effect
It's now possible to open the inventory when an advancement toast is on the screen
Enhanced Chat Screen
Now the chat is at the same position as when unfocused
It's bordered and have control tooltips
Enhanced Legacy Creative Flight, now its sprint speed is based on effective render distance, and some other minor changes
If Auto Resolution is active, the mod will try to match the closest standard resolution
Enhanced Death screen, now matches better with LE
Now the player's hand will be invisible when dying
Removed Architectury API dependency
Fixed selected advancement in Advancements screen being maintained even when changing tabs
Fixed inaccurate layout spacing and inability to scroll in the Leaderboards screen
Fixed /legacyTip custom <custom_tip> display <targets> command not working when there is no item defined
Fixed controllers not being disconnected when changing the selected controller
Fixed music stopping when changing dimensions
Fixed inventory item repair not working correctly
Fixed autosave being performed even with it disabled
Fixed mouse scrolling and page change not working in the Advancements screen
Fixed a vanilla bug in the animal love mode, where the love particles only appeared at the beginning, due to the inLove time not being synchronized with the client, causing the control tooltip to not work correctly
Fixed entities in icon holders with parts being rendered outside of it
Fixed being able to toggle the crouching when the player is in water
Fixed player crouching when exiting a vehicle
Fixed player making the crouch pose when in water
Fixed played data not being saved when exiting a server with auto saving disabled
Updated at 2024-09-04 17:12. Changelog Release 1.20.1-1.7.3
Added Resource Assorts system, which is basically groups of resource packs that have a customizable title, description, icon and background, which can be easily removed or removed using their selector (which replaces the Resource Packs selector)
Added sounds with random pitch, like in LE
Added some common colors: intro, title_text and stage_text
Added cyclic navigation to confirmation screens
Added LE-style textures to the High Contrast builtin resource pack
Added an activation animation when obtaining Hero of the Village or Voluntary Exile advancements, like in LE
Added Movable Block Entities, along with the legacy:pushable block tag, which determines what can be pushed
Added System Language option in Languages screen
Added Squid motion bubbles, like in LE
Added triggers menu navigation (done with Page Up and Page Down keys with kb/m)
Added force boolean argument (false by default) after the target argument in legacyTip command, to forcibly set the displayed tip, instead of "accumulating"
Added Search Creative Tab option in User Interface section
Added Show Armor Stand Arms Game Rule
Added TNT Explodes Game Rule
Added TNT Limit Game Rule, with 20 being its default value
Added Player vs Player Game Rule, replacing the property value in servers
Added a world cache system, replacing any changes to the world saving
Added an alphabetical sorting in Mods screen
Added the possibility to open the Pack Selection screen directory with the O key or the up button
Added the possibility to some game rules be changed even with host privileges disabled
Added Mojangles 11 font, being used in boss bars and icon holder tooltips in resolutions <=720p
Added top messages, with small and medium sizes, currently only used for the Autosave countdown
Re-Added Autosave When Paused option in Game Options section
Tweaked inventory_gray_text and chat_backgroundcommon colors to better match LE
Tweaked the tick box text position to better match LE
Tweaked the gamma to be more similar to LE
Enhanced Arrow Navigation, now all interfaces have cyclical navigation, which is according to the
Now the selected item tooltip height will depend on the amount of lines of hearts, like in the LE
Now the explosion will have smoke particles and is therefore more similar to LE
Now, huge explosion particles are darker and therefore more similar to LE
Now, smoke, gust and huge explosion particles have a smoother frame change
Now, it's possible to swim without being underwater
Now, the highlighted widgets will have textures more similar to the LE by default
Now, the slot highlight will be a texture, like in LE
Now, the menu background will be a texture, like in LE
Now, the crafting interface info and item tooltip will have a scroll function
Now, the mod settings will be saved in .minecraft/config/legacy_options.txt (don't worry you won't lose your settings when updating to this version)
Now, the Edit Box cursors will better match LE
Optimized Animal InLove client sync
Now, the Animated Character is more accurate with LE, whether in position, size and rotation
Now, the Animated Character will appear when exiting containers while using armors, like in LE
Now, the Vertical View Bobbing won't be applied when flying, like in LElast selected button
Now, hints won't move the interface if they are disabled
Now, the Not Enough Ingredients hint won't be displayed if hints are disabled
Now, looked block and entity hints won't "accumulate" anymore
Now, the Creative Interface panel will use a separated sprite
Now, maps won't show blocks outside the world border
Now, the saved hotbars tab will be shown when the Display Vanilla Tabs option is enabled
Now, armor stands will show arms when placed if Show Armor Stand Arms is enabled
Now, it's possible to change the pose of armor stands by interacting with them or using a redstone signal, just like in LE
Now, the hand sway is 50% slower to be similar to LE
Now, bone meal can be used in flowers, like in LE
Now, maps will snap in a LE-like grid
Now, the chat will have a safe zone like in LE, which will change its size according to the Interface Distance
Now, the chat edit box will have a safe zone
Now, the selected item name will appear every time an item is different from the last selected
Now, the selected item name will remains based on the amount of tooltip lines
Now, the healthbar is more similar to LE
Now, all the sprites extracted from vanilla will have the correct path, to improve resource pack compatibility
Removed Force Yellow Text option
Fixed Invalid player data when joining a save with other gamemode selected
Fixed Autosave value being loaded incorrectly
Fixed Elytra crouch pose changing the first person hand
Fixed Elytra crouch pose having the default crouch pose
Fixed unloaded entities not saving when the autosave is disabled
Fixed manual save happening when exiting and save the game, which could cause chunk corruption in rare and specific situations
Fixed animal leash not being visible
Fixed Equip control tooltip appearing for body armors even when there is no equippable mob
Fixed keyboard opening on Edit Book screen when pressing Space key
Fixed keyboard layouts not working properly
Fixed incorrect ingredients being consumed when doing auto-crafting
Fixed some player options not requiring permissions on the server side to be changed
Fixed tutorial world conversion problems
Fixed autosave interval not working correctly
Fixed enchantment screen missing textures
Fixed boss bar missing textures
Fixed Classic Merchant screen with the vanilla background being rendered Release 1.20.2-1.7.1
Fixed custom recipes advancements not being given to the player Release 1.20.4-1.7
Re-Ported from 1.20.6-1.7
Added Integration with the World Host mod, having access to the friends list
Added Flying View Roll option in Game Settings section, and its function when fall flying
Added a multiplayer warning when selecting the Join tab
Added a Respawning screen, as in LE
Added Cursor Mode slider in Game Options section
Added Legacy Creative Block Placing function and its toggle in Game Options section
Added a fully functional Keyboard Interface, it'll generally appear when pressing edit boxes
Added PlayStation® Vita Edition Control Tooltip type
Added Display Gamma option in Graphics section
Re-Added Autosave Interval slider in Game Options section
Added LE Player Attack Weak sound when punching the air
Added possibility to open the LAN in the Host Options Interface
Added LE Info function to the Crafting Interface
Added LE "Not Enough Ingredients" hint to the Crafting Interface
Added Vertical Bobbing, to better match LE
Added ability to add/change control icons with resource packs. They are selectable even without a controller connected
The Autosave screen is now more accurate with LE
Completely reworked cursor system.
New Cursor modes: Auto (Default) | Always | Never
Now when a controller is connected, but the mouse is moved (and the cursor mode is set to Auto), the cursor is enabled again.
Changed Edit Box and Slider Button widgets to be more similar to LE
Reworked Animated Character, now the fall flying pose will work more similar to LE
Now packets won't be sent if the mod isn't present in the server
Elytra flying creative jump will now remove any vertical delta movement when stopping to jump
It's possible to "Pick Entity" when in survival mode (if you have the respective item)
Flying will allow to step up like in LE
Map coordinates are now be based on the player's eye height
Replaced libsdl4j by IsXander's libsdl4j, meaning natives will now be optionally downloaded if selected (needed to work), and with other improvements coming with SDL3
Now, Use and Attack actions will be more similar to LE
Interfaces will now move to the left when a hint appears, as in LE
Completely reworked the Control Icon system. Now using data-driven resources in namespace:control_tooltips/icons.json, meaning it's possible to change the icons used for keyboard/mouse and controller
The Interface Distance slider was re-added in User Interface Section and affects the Control Tooltips
The PlayStation® 4 Edition Control Tooltip type uses the 1080p version
Name Tag Border is more similar to LE.
Its color will fill the background if you move away from it
It is now visible behind blocks
Scoreboard is more similar to the LE style
Tweaked Experience bar number to be more similar to 1080p version of LE
Re-Worked the Merchant Interface to support scrolling between off-screen elements, with the mouse or arrow navigation
The size of the Main Menu Splash is more similar to the LE
Crafting, Stonecutter and Loom interfaces now support mouse scrolling between off-screen elements
Holding the Use key mapping when sprinting while flying will no longer have any effect
It's now possible to open the inventory when an advancement toast is on the screen
Enhanced Chat Screen
Now the chat is at the same position as when unfocused
It's bordered and have control tooltips
Enhanced Legacy Creative Flight, now its sprint speed is based on effective render distance, and some other minor changes
If Auto Resolution is active, the mod will try to match the closest standard resolution
Enhanced Death screen, now matches better with LE
Now the player's hand will be invisible when dying
Removed Architectury API dependency
Fixed selected advancement in Advancements screen being maintained even when changing tabs
Fixed inaccurate layout spacing and inability to scroll in the Leaderboards screen
Fixed /legacyTip custom <custom_tip> display <targets> command not working when there is no item defined
Fixed controllers not being disconnected when changing the selected controller
Fixed music stopping when changing dimensions
Fixed inventory item repair not working correctly
Fixed autosave being performed even with it disabled
Fixed mouse scrolling and page change not working in the Advancements screen
Fixed a vanilla bug in the animal love mode, where the love particles only appeared at the beginning, due to the inLove time not being synchronized with the client, causing the control tooltip to not work correctly
Fixed entities in icon holders with parts being rendered outside of it
Fixed being able to toggle the crouching when the player is in water
Fixed player crouching when exiting a vehicle
Fixed player making the crouch pose when in water
Fixed played data not being saved when exiting a server with auto saving disabled
Fixed any incompatibilities related to the main menu screen not being the one from the vanilla Release 1.20.2-1.5.1a
Added some missing portuguese translations
Added some missing controller tooltips in Crafting Interface
Removed shulker boxes crafting from default Crafting Interface type
Updated at 2024-09-04 17:10. Changelog Release 1.20.1-1.7.3
Added Resource Assorts system, which is basically groups of resource packs that have a customizable title, description, icon and background, which can be easily removed or removed using their selector (which replaces the Resource Packs selector)
Added sounds with random pitch, like in LE
Added some common colors: intro, title_text and stage_text
Added cyclic navigation to confirmation screens
Added LE-style textures to the High Contrast builtin resource pack
Added an activation animation when obtaining Hero of the Village or Voluntary Exile advancements, like in LE
Added Movable Block Entities, along with the legacy:pushable block tag, which determines what can be pushed
Added System Language option in Languages screen
Added Squid motion bubbles, like in LE
Added triggers menu navigation (done with Page Up and Page Down keys with kb/m)
Added force boolean argument (false by default) after the target argument in legacyTip command, to forcibly set the displayed tip, instead of "accumulating"
Added Search Creative Tab option in User Interface section
Added Show Armor Stand Arms Game Rule
Added TNT Explodes Game Rule
Added TNT Limit Game Rule, with 20 being its default value
Added Player vs Player Game Rule, replacing the property value in servers
Added a world cache system, replacing any changes to the world saving
Added an alphabetical sorting in Mods screen
Added the possibility to open the Pack Selection screen directory with the O key or the up button
Added the possibility to some game rules be changed even with host privileges disabled
Added Mojangles 11 font, being used in boss bars and icon holder tooltips in resolutions <=720p
Added top messages, with small and medium sizes, currently only used for the Autosave countdown
Re-Added Autosave When Paused option in Game Options section
Tweaked inventory_gray_text and chat_backgroundcommon colors to better match LE
Tweaked the tick box text position to better match LE
Tweaked the gamma to be more similar to LE
Enhanced Arrow Navigation, now all interfaces have cyclical navigation, which is according to the
Now the selected item tooltip height will depend on the amount of lines of hearts, like in the LE
Now the explosion will have smoke particles and is therefore more similar to LE
Now, huge explosion particles are darker and therefore more similar to LE
Now, smoke, gust and huge explosion particles have a smoother frame change
Now, it's possible to swim without being underwater
Now, the highlighted widgets will have textures more similar to the LE by default
Now, the slot highlight will be a texture, like in LE
Now, the menu background will be a texture, like in LE
Now, the crafting interface info and item tooltip will have a scroll function
Now, the mod settings will be saved in .minecraft/config/legacy_options.txt (don't worry you won't lose your settings when updating to this version)
Now, the Edit Box cursors will better match LE
Optimized Animal InLove client sync
Now, the Animated Character is more accurate with LE, whether in position, size and rotation
Now, the Animated Character will appear when exiting containers while using armors, like in LE
Now, the Vertical View Bobbing won't be applied when flying, like in LElast selected button
Now, hints won't move the interface if they are disabled
Now, the Not Enough Ingredients hint won't be displayed if hints are disabled
Now, looked block and entity hints won't "accumulate" anymore
Now, the Creative Interface panel will use a separated sprite
Now, maps won't show blocks outside the world border
Now, the saved hotbars tab will be shown when the Display Vanilla Tabs option is enabled
Now, armor stands will show arms when placed if Show Armor Stand Arms is enabled
Now, it's possible to change the pose of armor stands by interacting with them or using a redstone signal, just like in LE
Now, the hand sway is 50% slower to be similar to LE
Now, bone meal can be used in flowers, like in LE
Now, maps will snap in a LE-like grid
Now, the chat will have a safe zone like in LE, which will change its size according to the Interface Distance
Now, the chat edit box will have a safe zone
Now, the selected item name will appear every time an item is different from the last selected
Now, the selected item name will remains based on the amount of tooltip lines
Now, the healthbar is more similar to LE
Now, all the sprites extracted from vanilla will have the correct path, to improve resource pack compatibility
Removed Force Yellow Text option
Fixed Invalid player data when joining a save with other gamemode selected
Fixed Autosave value being loaded incorrectly
Fixed Elytra crouch pose changing the first person hand
Fixed Elytra crouch pose having the default crouch pose
Fixed unloaded entities not saving when the autosave is disabled
Fixed manual save happening when exiting and save the game, which could cause chunk corruption in rare and specific situations
Fixed animal leash not being visible
Fixed Equip control tooltip appearing for body armors even when there is no equippable mob
Fixed keyboard opening on Edit Book screen when pressing Space key
Fixed keyboard layouts not working properly
Fixed incorrect ingredients being consumed when doing auto-crafting
Fixed some player options not requiring permissions on the server side to be changed
Fixed tutorial world conversion problems
Fixed autosave interval not working correctly
Fixed enchantment screen missing textures
Fixed boss bar missing textures
Fixed Classic Merchant screen with the vanilla background being rendered Release 1.20.2-1.7.1
Fixed custom recipes advancements not being given to the player Release 1.20.4-1.7
Re-Ported from 1.20.6-1.7
Added Integration with the World Host mod, having access to the friends list
Added Flying View Roll option in Game Settings section, and its function when fall flying
Added a multiplayer warning when selecting the Join tab
Added a Respawning screen, as in LE
Added Cursor Mode slider in Game Options section
Added Legacy Creative Block Placing function and its toggle in Game Options section
Added a fully functional Keyboard Interface, it'll generally appear when pressing edit boxes
Added PlayStation® Vita Edition Control Tooltip type
Added Display Gamma option in Graphics section
Re-Added Autosave Interval slider in Game Options section
Added LE Player Attack Weak sound when punching the air
Added possibility to open the LAN in the Host Options Interface
Added LE Info function to the Crafting Interface
Added LE "Not Enough Ingredients" hint to the Crafting Interface
Added Vertical Bobbing, to better match LE
Added ability to add/change control icons with resource packs. They are selectable even without a controller connected
The Autosave screen is now more accurate with LE
Completely reworked cursor system.
New Cursor modes: Auto (Default) | Always | Never
Now when a controller is connected, but the mouse is moved (and the cursor mode is set to Auto), the cursor is enabled again.
Changed Edit Box and Slider Button widgets to be more similar to LE
Reworked Animated Character, now the fall flying pose will work more similar to LE
Now packets won't be sent if the mod isn't present in the server
Elytra flying creative jump will now remove any vertical delta movement when stopping to jump
It's possible to "Pick Entity" when in survival mode (if you have the respective item)
Flying will allow to step up like in LE
Map coordinates are now be based on the player's eye height
Replaced libsdl4j by IsXander's libsdl4j, meaning natives will now be optionally downloaded if selected (needed to work), and with other improvements coming with SDL3
Now, Use and Attack actions will be more similar to LE
Interfaces will now move to the left when a hint appears, as in LE
Completely reworked the Control Icon system. Now using data-driven resources in namespace:control_tooltips/icons.json, meaning it's possible to change the icons used for keyboard/mouse and controller
The Interface Distance slider was re-added in User Interface Section and affects the Control Tooltips
The PlayStation® 4 Edition Control Tooltip type uses the 1080p version
Name Tag Border is more similar to LE.
Its color will fill the background if you move away from it
It is now visible behind blocks
Scoreboard is more similar to the LE style
Tweaked Experience bar number to be more similar to 1080p version of LE
Re-Worked the Merchant Interface to support scrolling between off-screen elements, with the mouse or arrow navigation
The size of the Main Menu Splash is more similar to the LE
Crafting, Stonecutter and Loom interfaces now support mouse scrolling between off-screen elements
Holding the Use key mapping when sprinting while flying will no longer have any effect
It's now possible to open the inventory when an advancement toast is on the screen
Enhanced Chat Screen
Now the chat is at the same position as when unfocused
It's bordered and have control tooltips
Enhanced Legacy Creative Flight, now its sprint speed is based on effective render distance, and some other minor changes
If Auto Resolution is active, the mod will try to match the closest standard resolution
Enhanced Death screen, now matches better with LE
Now the player's hand will be invisible when dying
Removed Architectury API dependency
Fixed selected advancement in Advancements screen being maintained even when changing tabs
Fixed inaccurate layout spacing and inability to scroll in the Leaderboards screen
Fixed /legacyTip custom <custom_tip> display <targets> command not working when there is no item defined
Fixed controllers not being disconnected when changing the selected controller
Fixed music stopping when changing dimensions
Fixed inventory item repair not working correctly
Fixed autosave being performed even with it disabled
Fixed mouse scrolling and page change not working in the Advancements screen
Fixed a vanilla bug in the animal love mode, where the love particles only appeared at the beginning, due to the inLove time not being synchronized with the client, causing the control tooltip to not work correctly
Fixed entities in icon holders with parts being rendered outside of it
Fixed being able to toggle the crouching when the player is in water
Fixed player crouching when exiting a vehicle
Fixed player making the crouch pose when in water
Fixed played data not being saved when exiting a server with auto saving disabled
Fixed any incompatibilities related to the main menu screen not being the one from the vanilla Release 1.20.2-1.5.1a
Added some missing portuguese translations
Added some missing controller tooltips in Crafting Interface
Removed shulker boxes crafting from default Crafting Interface type
Updated at 2024-09-04 17:09. Changelog Release 1.20.4-1.7.3
Added Resource Assorts system, which is basically groups of resource packs that have a customizable title, description, icon and background, which can be easily removed or removed using their selector (which replaces the Resource Packs selector)
Added sounds with random pitch, like in LE
Added some common colors: intro, title_text and stage_text
Added cyclic navigation to confirmation screens
Added LE-style textures to the High Contrast builtin resource pack
Added an activation animation when obtaining Hero of the Village or Voluntary Exile advancements, like in LE
Added Movable Block Entities, along with the legacy:pushable block tag, which determines what can be pushed
Added System Language option in Languages screen
Added Squid motion bubbles, like in LE
Added triggers menu navigation (done with Page Up and Page Down keys with kb/m)
Added force boolean argument (false by default) after the target argument in legacyTip command, to forcibly set the displayed tip, instead of "accumulating"
Added Search Creative Tab option in User Interface section
Added Show Armor Stand Arms Game Rule
Added TNT Explodes Game Rule
Added TNT Limit Game Rule, with 20 being its default value
Added Player vs Player Game Rule, replacing the property value in servers
Added a world cache system, replacing any changes to the world saving
Added an alphabetical sorting in Mods screen
Added the possibility to open the Pack Selection screen directory with the O key or the up button
Added the possibility to some game rules be changed even with host privileges disabled
Added Mojangles 11 font, being used in boss bars and icon holder tooltips in resolutions <=720p
Added top messages, with small and medium sizes, currently only used for the Autosave countdown
Re-Added Autosave When Paused option in Game Options section
Tweaked inventory_gray_text and chat_backgroundcommon colors to better match LE
Tweaked the tick box text position to better match LE
Tweaked the gamma to be more similar to LE
Enhanced Arrow Navigation, now all interfaces have cyclical navigation, which is according to the
Now the selected item tooltip height will depend on the amount of lines of hearts, like in the LE
Now the explosion will have smoke particles and is therefore more similar to LE
Now, huge explosion particles are darker and therefore more similar to LE
Now, smoke, gust and huge explosion particles have a smoother frame change
Now, it's possible to swim without being underwater
Now, the highlighted widgets will have textures more similar to the LE by default
Now, the slot highlight will be a texture, like in LE
Now, the menu background will be a texture, like in LE
Now, the crafting interface info and item tooltip will have a scroll function
Now, the mod settings will be saved in .minecraft/config/legacy_options.txt (don't worry you won't lose your settings when updating to this version)
Now, the Edit Box cursors will better match LE
Optimized Animal InLove client sync
Now, the Animated Character is more accurate with LE, whether in position, size and rotation
Now, the Animated Character will appear when exiting containers while using armors, like in LE
Now, the Vertical View Bobbing won't be applied when flying, like in LElast selected button
Now, hints won't move the interface if they are disabled
Now, the Not Enough Ingredients hint won't be displayed if hints are disabled
Now, looked block and entity hints won't "accumulate" anymore
Now, the Creative Interface panel will use a separated sprite
Now, maps won't show blocks outside the world border
Now, the saved hotbars tab will be shown when the Display Vanilla Tabs option is enabled
Now, armor stands will show arms when placed if Show Armor Stand Arms is enabled
Now, it's possible to change the pose of armor stands by interacting with them or using a redstone signal, just like in LE
Now, the hand sway is 50% slower to be similar to LE
Now, bone meal can be used in flowers, like in LE
Now, maps will snap in a LE-like grid
Now, the chat will have a safe zone like in LE, which will change its size according to the Interface Distance
Now, the chat edit box will have a safe zone
Now, the selected item name will appear every time an item is different from the last selected
Now, the selected item name will remains based on the amount of tooltip lines
Now, the healthbar is more similar to LE
Removed Force Yellow Text option
Fixed Invalid player data when joining a save with other gamemode selected
Fixed Autosave value being loaded incorrectly
Fixed Elytra crouch pose changing the first person hand
Fixed Elytra crouch pose having the default crouch pose
Fixed unloaded entities not saving when the autosave is disabled
Fixed manual save happening when exiting and save the game, which could cause chunk corruption in rare and specific situations
Fixed animal leash not being visible
Fixed Equip control tooltip appearing for body armors even when there is no equippable mob
Fixed keyboard opening on Edit Book screen when pressing Space key
Fixed keyboard layouts not working properly
Fixed incorrect ingredients being consumed when doing auto-crafting
Fixed some player options not requiring permissions on the server side to be changed
Updated at 2024-09-04 17:08. Changelog Release 1.20.4-1.7.3
Added Resource Assorts system, which is basically groups of resource packs that have a customizable title, description, icon and background, which can be easily removed or removed using their selector (which replaces the Resource Packs selector)
Added sounds with random pitch, like in LE
Added some common colors: intro, title_text and stage_text
Added cyclic navigation to confirmation screens
Added LE-style textures to the High Contrast builtin resource pack
Added an activation animation when obtaining Hero of the Village or Voluntary Exile advancements, like in LE
Added Movable Block Entities, along with the legacy:pushable block tag, which determines what can be pushed
Added System Language option in Languages screen
Added Squid motion bubbles, like in LE
Added triggers menu navigation (done with Page Up and Page Down keys with kb/m)
Added force boolean argument (false by default) after the target argument in legacyTip command, to forcibly set the displayed tip, instead of "accumulating"
Added Search Creative Tab option in User Interface section
Added Show Armor Stand Arms Game Rule
Added TNT Explodes Game Rule
Added TNT Limit Game Rule, with 20 being its default value
Added Player vs Player Game Rule, replacing the property value in servers
Added a world cache system, replacing any changes to the world saving
Added an alphabetical sorting in Mods screen
Added the possibility to open the Pack Selection screen directory with the O key or the up button
Added the possibility to some game rules be changed even with host privileges disabled
Added Mojangles 11 font, being used in boss bars and icon holder tooltips in resolutions <=720p
Added top messages, with small and medium sizes, currently only used for the Autosave countdown
Re-Added Autosave When Paused option in Game Options section
Tweaked inventory_gray_text and chat_backgroundcommon colors to better match LE
Tweaked the tick box text position to better match LE
Tweaked the gamma to be more similar to LE
Enhanced Arrow Navigation, now all interfaces have cyclical navigation, which is according to the
Now the selected item tooltip height will depend on the amount of lines of hearts, like in the LE
Now the explosion will have smoke particles and is therefore more similar to LE
Now, huge explosion particles are darker and therefore more similar to LE
Now, smoke, gust and huge explosion particles have a smoother frame change
Now, it's possible to swim without being underwater
Now, the highlighted widgets will have textures more similar to the LE by default
Now, the slot highlight will be a texture, like in LE
Now, the menu background will be a texture, like in LE
Now, the crafting interface info and item tooltip will have a scroll function
Now, the mod settings will be saved in .minecraft/config/legacy_options.txt (don't worry you won't lose your settings when updating to this version)
Now, the Edit Box cursors will better match LE
Optimized Animal InLove client sync
Now, the Animated Character is more accurate with LE, whether in position, size and rotation
Now, the Animated Character will appear when exiting containers while using armors, like in LE
Now, the Vertical View Bobbing won't be applied when flying, like in LElast selected button
Now, hints won't move the interface if they are disabled
Now, the Not Enough Ingredients hint won't be displayed if hints are disabled
Now, looked block and entity hints won't "accumulate" anymore
Now, the Creative Interface panel will use a separated sprite
Now, maps won't show blocks outside the world border
Now, the saved hotbars tab will be shown when the Display Vanilla Tabs option is enabled
Now, armor stands will show arms when placed if Show Armor Stand Arms is enabled
Now, it's possible to change the pose of armor stands by interacting with them or using a redstone signal, just like in LE
Now, the hand sway is 50% slower to be similar to LE
Now, bone meal can be used in flowers, like in LE
Now, maps will snap in a LE-like grid
Now, the chat will have a safe zone like in LE, which will change its size according to the Interface Distance
Now, the chat edit box will have a safe zone
Now, the selected item name will appear every time an item is different from the last selected
Now, the selected item name will remains based on the amount of tooltip lines
Now, the healthbar is more similar to LE
Removed Force Yellow Text option
Fixed Invalid player data when joining a save with other gamemode selected
Fixed Autosave value being loaded incorrectly
Fixed Elytra crouch pose changing the first person hand
Fixed Elytra crouch pose having the default crouch pose
Fixed unloaded entities not saving when the autosave is disabled
Fixed manual save happening when exiting and save the game, which could cause chunk corruption in rare and specific situations
Fixed animal leash not being visible
Fixed Equip control tooltip appearing for body armors even when there is no equippable mob
Fixed keyboard opening on Edit Book screen when pressing Space key
Fixed keyboard layouts not working properly
Fixed incorrect ingredients being consumed when doing auto-crafting
Fixed some player options not requiring permissions on the server side to be changed
Updated at 2024-09-04 17:03. Changelog Release 1.21-1.7.3
Added Resource Assorts system, which is basically groups of resource packs that have a customizable title, description, icon and background, which can be easily removed or removed using their selector (which replaces the Resource Packs selector)
Added sounds with random pitch, like in LE
Added some common colors: intro, title_text and stage_text
Added cyclic navigation to confirmation screens
Added LE-style textures to the High Contrast builtin resource pack
Added an activation animation when obtaining Hero of the Village or Voluntary Exile advancements, like in LE
Added Movable Block Entities, along with the legacy:pushable block tag, which determines what can be pushed
Added System Language option in Languages screen
Added Squid motion bubbles, like in LE
Added triggers menu navigation (done with Page Up and Page Down keys with kb/m)
Added force boolean argument (false by default) after the target argument in legacyTip command, to forcibly set the displayed tip, instead of "accumulating"
Added Search Creative Tab option in User Interface section
Added Show Armor Stand Arms Game Rule
Added TNT Explodes Game Rule
Added TNT Limit Game Rule, with 20 being its default value
Added Player vs Player Game Rule, replacing the property value in servers
Added a world cache system, replacing any changes to the world saving
Added an alphabetical sorting in Mods screen
Added the possibility to open the Pack Selection screen directory with the O key or the up button
Added the possibility to some game rules be changed even with host privileges disabled
Added Mojangles 11 font, being used in boss bars and icon holder tooltips in resolutions <=720p
Added top messages, with small and medium sizes, currently only used for the Autosave countdown
Re-Added Autosave When Paused option in Game Options section
Tweaked inventory_gray_text and chat_backgroundcommon colors to better match LE
Tweaked the tick box text position to better match LE
Tweaked the gamma to be more similar to LE
Enhanced Arrow Navigation, now all interfaces have cyclical navigation, which is according to the
Now the selected item tooltip height will depend on the amount of lines of hearts, like in the LE
Now the explosion will have smoke particles and is therefore more similar to LE
Now, huge explosion particles are darker and therefore more similar to LE
Now, smoke, gust and huge explosion particles have a smoother frame change
Now, it's possible to swim without being underwater
Now, the highlighted widgets will have textures more similar to the LE by default
Now, the slot highlight will be a texture, like in LE
Now, the menu background will be a texture, like in LE
Now, the crafting interface info and item tooltip will have a scroll function
Now, the mod settings will be saved in .minecraft/config/legacy_options.txt (don't worry you won't lose your settings when updating to this version)
Now, the Edit Box cursors will better match LE
Optimized Animal InLove client sync
Now, the Animated Character is more accurate with LE, whether in position, size and rotation
Now, the Animated Character will appear when exiting containers while using armors, like in LE
Now, the Vertical View Bobbing won't be applied when flying, like in LElast selected button
Now, hints won't move the interface if they are disabled
Now, the Not Enough Ingredients hint won't be displayed if hints are disabled
Now, looked block and entity hints won't "accumulate" anymore
Now, the Creative Interface panel will use a separated sprite
Now, maps won't show blocks outside the world border
Now, the saved hotbars tab will be shown when the Display Vanilla Tabs option is enabled
Now, armor stands will show arms when placed if Show Armor Stand Arms is enabled
Now, it's possible to change the pose of armor stands by interacting with them or using a redstone signal, just like in LE
Now, the hand sway is 50% slower to be similar to LE
Now, bone meal can be used in flowers, like in LE
Now, maps will snap in a LE-like grid
Now, the chat will have a safe zone like in LE, which will change its size according to the Interface Distance
Now, the chat edit box will have a safe zone
Now, the selected item name will appear every time an item is different from the last selected
Now, the selected item name will remains based on the amount of tooltip lines
Now, the healthbar is more similar to LE
Removed Force Yellow Text option
Fixed Invalid player data when joining a save with other gamemode selected
Fixed Autosave value being loaded incorrectly
Fixed Elytra crouch pose changing the first person hand
Fixed Elytra crouch pose having the default crouch pose
Fixed unloaded entities not saving when the autosave is disabled
Fixed manual save happening when exiting and save the game, which could cause chunk corruption in rare and specific situations
Fixed Enchanted Golden Apple and String recipes
Fixed animal leash not being visible
Fixed Equip control tooltip appearing for body armors even when there is no equippable mob
Fixed tags and recipes not being added, due to path changes
Fixed keyboard opening on Edit Book screen when pressing Space key
Fixed keyboard layouts not working properly
Fixed broken creative items search
Fixed incorrect ingredients being consumed when doing auto-crafting
Fixed some player options not requiring permissions on the server side to be changed
Fixed tutorial world conversion problems
Fixed autosave interval not working correctly Release 1.21-1.7.2
Horse screen background not being rendered Release 1.21-1.7.1
Fixed custom recipes advancements not being given to the player Release 1.21-1.7
Ported from 1.20.6-1.7
Added Integration with the World Host mod, having access to the friends list
Added Flying View Roll option in Game Settings section, and its function when fall flying
Added a multiplayer warning when selecting the Join tab
Added a Respawning screen, as in LE
Added Cursor Mode slider in Game Options section
Added Legacy Creative Block Placing function and its toggle in Game Options section
Added a fully functional Keyboard Interface, it'll generally appear when pressing edit boxes
Added PlayStation® Vita Edition Control Tooltip type
Added Display Gamma option in Graphics section
Re-Added Autosave Interval slider in Game Options section
Added LE Player Attack Weak sound when punching the air
Added possibility to open the LAN in the Host Options Interface
Added LE Info function to the Crafting Interface
Added LE "Not Enough Ingredients" hint to the Crafting Interface
Added Vertical Bobbing, to better match LE
Added ability to add/change control icons with resource packs. They are selectable even without a controller connected
The Autosave screen is now more accurate with LE
Completely reworked cursor system.
New Cursor modes: Auto (Default) | Always | Never
Now when a controller is connected, but the mouse is moved (and the cursor mode is set to Auto), the cursor is enabled again.
Changed Edit Box and Slider Button widgets to be more similar to LE
Reworked Animated Character, now the fall flying pose will work more similar to LE
Now packets won't be sent if the mod isn't present in the server
Elytra flying creative jump will now remove any vertical delta movement when stopping to jump
It's possible to "Pick Entity" when in survival mode (if you have the respective item)
Flying will allow to step up like in LE
Map coordinates are now be based on the player's eye height
Replaced libsdl4j by IsXander's libsdl4j, meaning natives will now be optionally downloaded if selected (needed to work), and with other improvements coming with SDL3
Now, Use and Attack actions will be more similar to LE
Interfaces will now move to the left when a hint appears, as in LE
Completely reworked the Control Icon system. Now using data-driven resources in namespace:control_tooltips/icons.json, meaning it's possible to change the icons used for keyboard/mouse and controller
The Interface Distance slider was re-added in User Interface Section and affects the Control Tooltips
The PlayStation® 4 Edition Control Tooltip type uses the 1080p version
Name Tag Border is more similar to LE.
Its color will fill the background if you move away from it
It is now visible behind blocks
Scoreboard is more similar to the LE style
Tweaked Experience bar number to be more similar to 1080p version of LE
Re-Worked the Merchant Interface to support scrolling between off-screen elements, with the mouse or arrow navigation
The size of the Main Menu Splash is more similar to the LE
Crafting, Stonecutter and Loom interfaces now support mouse scrolling between off-screen elements
Holding the Use key mapping when sprinting while flying will no longer have any effect
It's now possible to open the inventory when an advancement toast is on the screen
Enhanced Chat Screen
Now the chat is at the same position as when unfocused
It's bordered and have control tooltips
Enhanced Legacy Creative Flight, now its sprint speed is based on effective render distance, and some other minor changes
If Auto Resolution is active, the mod will try to match the closest standard resolution
Enhanced Death screen, now matches better with LE
Now the player's hand will be invisible when dying
Removed Architectury API dependency
Fixed selected advancement in Advancements screen being maintained even when changing tabs
Fixed inaccurate layout spacing and inability to scroll in the Leaderboards screen
Fixed /legacyTip custom <custom_tip> display <targets> command not working when there is no item defined
Fixed controllers not being disconnected when changing the selected controller
Fixed music stopping when changing dimensions
Fixed inventory item repair not working correctly
Fixed autosave being performed even with it disabled
Fixed mouse scrolling and page change not working in the Advancements screen
Fixed a vanilla bug in the animal love mode, where the love particles only appeared at the beginning, due to the inLove time not being synchronized with the client, causing the control tooltip to not work correctly
Fixed entities in icon holders with parts being rendered outside of it
Fixed being able to toggle the crouching when the player is in water
Fixed player crouching when exiting a vehicle
Fixed player making the crouch pose when in water
Fixed played data not being saved when exiting a server with auto saving disabled
Updated at 2024-09-04 17:01. Changelog Release 1.21-1.7.3
Added Resource Assorts system, which is basically groups of resource packs that have a customizable title, description, icon and background, which can be easily removed or removed using their selector (which replaces the Resource Packs selector)
Added sounds with random pitch, like in LE
Added some common colors: intro, title_text and stage_text
Added cyclic navigation to confirmation screens
Added LE-style textures to the High Contrast builtin resource pack
Added an activation animation when obtaining Hero of the Village or Voluntary Exile advancements, like in LE
Added Movable Block Entities, along with the legacy:pushable block tag, which determines what can be pushed
Added System Language option in Languages screen
Added Squid motion bubbles, like in LE
Added triggers menu navigation (done with Page Up and Page Down keys with kb/m)
Added force boolean argument (false by default) after the target argument in legacyTip command, to forcibly set the displayed tip, instead of "accumulating"
Added Search Creative Tab option in User Interface section
Added Show Armor Stand Arms Game Rule
Added TNT Explodes Game Rule
Added TNT Limit Game Rule, with 20 being its default value
Added Player vs Player Game Rule, replacing the property value in servers
Added a world cache system, replacing any changes to the world saving
Added an alphabetical sorting in Mods screen
Added the possibility to open the Pack Selection screen directory with the O key or the up button
Added the possibility to some game rules be changed even with host privileges disabled
Added Mojangles 11 font, being used in boss bars and icon holder tooltips in resolutions <=720p
Added top messages, with small and medium sizes, currently only used for the Autosave countdown
Re-Added Autosave When Paused option in Game Options section
Tweaked inventory_gray_text and chat_backgroundcommon colors to better match LE
Tweaked the tick box text position to better match LE
Tweaked the gamma to be more similar to LE
Enhanced Arrow Navigation, now all interfaces have cyclical navigation, which is according to the
Now the selected item tooltip height will depend on the amount of lines of hearts, like in the LE
Now the explosion will have smoke particles and is therefore more similar to LE
Now, huge explosion particles are darker and therefore more similar to LE
Now, smoke, gust and huge explosion particles have a smoother frame change
Now, it's possible to swim without being underwater
Now, the highlighted widgets will have textures more similar to the LE by default
Now, the slot highlight will be a texture, like in LE
Now, the menu background will be a texture, like in LE
Now, the crafting interface info and item tooltip will have a scroll function
Now, the mod settings will be saved in .minecraft/config/legacy_options.txt (don't worry you won't lose your settings when updating to this version)
Now, the Edit Box cursors will better match LE
Optimized Animal InLove client sync
Now, the Animated Character is more accurate with LE, whether in position, size and rotation
Now, the Animated Character will appear when exiting containers while using armors, like in LE
Now, the Vertical View Bobbing won't be applied when flying, like in LElast selected button
Now, hints won't move the interface if they are disabled
Now, the Not Enough Ingredients hint won't be displayed if hints are disabled
Now, looked block and entity hints won't "accumulate" anymore
Now, the Creative Interface panel will use a separated sprite
Now, maps won't show blocks outside the world border
Now, the saved hotbars tab will be shown when the Display Vanilla Tabs option is enabled
Now, armor stands will show arms when placed if Show Armor Stand Arms is enabled
Now, it's possible to change the pose of armor stands by interacting with them or using a redstone signal, just like in LE
Now, the hand sway is 50% slower to be similar to LE
Now, bone meal can be used in flowers, like in LE
Now, maps will snap in a LE-like grid
Now, the chat will have a safe zone like in LE, which will change its size according to the Interface Distance
Now, the chat edit box will have a safe zone
Now, the selected item name will appear every time an item is different from the last selected
Now, the selected item name will remains based on the amount of tooltip lines
Now, the healthbar is more similar to LE
Removed Force Yellow Text option
Fixed Invalid player data when joining a save with other gamemode selected
Fixed Autosave value being loaded incorrectly
Fixed Elytra crouch pose changing the first person hand
Fixed Elytra crouch pose having the default crouch pose
Fixed unloaded entities not saving when the autosave is disabled
Fixed manual save happening when exiting and save the game, which could cause chunk corruption in rare and specific situations
Fixed Enchanted Golden Apple and String recipes
Fixed animal leash not being visible
Fixed Equip control tooltip appearing for body armors even when there is no equippable mob
Fixed tags and recipes not being added, due to path changes
Fixed keyboard opening on Edit Book screen when pressing Space key
Fixed keyboard layouts not working properly
Fixed broken creative items search
Fixed incorrect ingredients being consumed when doing auto-crafting
Fixed some player options not requiring permissions on the server side to be changed
Fixed tutorial world conversion problems
Fixed autosave interval not working correctly Release 1.21-1.7.2
Horse screen background not being rendered Release 1.21-1.7.1
Fixed custom recipes advancements not being given to the player Release 1.21-1.7
Ported from 1.20.6-1.7
Added Integration with the World Host mod, having access to the friends list
Added Flying View Roll option in Game Settings section, and its function when fall flying
Added a multiplayer warning when selecting the Join tab
Added a Respawning screen, as in LE
Added Cursor Mode slider in Game Options section
Added Legacy Creative Block Placing function and its toggle in Game Options section
Added a fully functional Keyboard Interface, it'll generally appear when pressing edit boxes
Added PlayStation® Vita Edition Control Tooltip type
Added Display Gamma option in Graphics section
Re-Added Autosave Interval slider in Game Options section
Added LE Player Attack Weak sound when punching the air
Added possibility to open the LAN in the Host Options Interface
Added LE Info function to the Crafting Interface
Added LE "Not Enough Ingredients" hint to the Crafting Interface
Added Vertical Bobbing, to better match LE
Added ability to add/change control icons with resource packs. They are selectable even without a controller connected
The Autosave screen is now more accurate with LE
Completely reworked cursor system.
New Cursor modes: Auto (Default) | Always | Never
Now when a controller is connected, but the mouse is moved (and the cursor mode is set to Auto), the cursor is enabled again.
Changed Edit Box and Slider Button widgets to be more similar to LE
Reworked Animated Character, now the fall flying pose will work more similar to LE
Now packets won't be sent if the mod isn't present in the server
Elytra flying creative jump will now remove any vertical delta movement when stopping to jump
It's possible to "Pick Entity" when in survival mode (if you have the respective item)
Flying will allow to step up like in LE
Map coordinates are now be based on the player's eye height
Replaced libsdl4j by IsXander's libsdl4j, meaning natives will now be optionally downloaded if selected (needed to work), and with other improvements coming with SDL3
Now, Use and Attack actions will be more similar to LE
Interfaces will now move to the left when a hint appears, as in LE
Completely reworked the Control Icon system. Now using data-driven resources in namespace:control_tooltips/icons.json, meaning it's possible to change the icons used for keyboard/mouse and controller
The Interface Distance slider was re-added in User Interface Section and affects the Control Tooltips
The PlayStation® 4 Edition Control Tooltip type uses the 1080p version
Name Tag Border is more similar to LE.
Its color will fill the background if you move away from it
It is now visible behind blocks
Scoreboard is more similar to the LE style
Tweaked Experience bar number to be more similar to 1080p version of LE
Re-Worked the Merchant Interface to support scrolling between off-screen elements, with the mouse or arrow navigation
The size of the Main Menu Splash is more similar to the LE
Crafting, Stonecutter and Loom interfaces now support mouse scrolling between off-screen elements
Holding the Use key mapping when sprinting while flying will no longer have any effect
It's now possible to open the inventory when an advancement toast is on the screen
Enhanced Chat Screen
Now the chat is at the same position as when unfocused
It's bordered and have control tooltips
Enhanced Legacy Creative Flight, now its sprint speed is based on effective render distance, and some other minor changes
If Auto Resolution is active, the mod will try to match the closest standard resolution
Enhanced Death screen, now matches better with LE
Now the player's hand will be invisible when dying
Removed Architectury API dependency
Fixed selected advancement in Advancements screen being maintained even when changing tabs
Fixed inaccurate layout spacing and inability to scroll in the Leaderboards screen
Fixed /legacyTip custom <custom_tip> display <targets> command not working when there is no item defined
Fixed controllers not being disconnected when changing the selected controller
Fixed music stopping when changing dimensions
Fixed inventory item repair not working correctly
Fixed autosave being performed even with it disabled
Fixed mouse scrolling and page change not working in the Advancements screen
Fixed a vanilla bug in the animal love mode, where the love particles only appeared at the beginning, due to the inLove time not being synchronized with the client, causing the control tooltip to not work correctly
Fixed entities in icon holders with parts being rendered outside of it
Fixed being able to toggle the crouching when the player is in water
Fixed player crouching when exiting a vehicle
Fixed player making the crouch pose when in water
Fixed played data not being saved when exiting a server with auto saving disabled
Updated at 2024-07-10 07:59. Changelog Release 1.20.2-1.7.2
Horse screen background not being rendered Release 1.20.2-1.7.1
Fixed custom recipes advancements not being given to the player Release 1.20.2-1.7
Ported from 1.20.4-1.7
Added Integration with the World Host mod, having access to the friends list
Added Flying View Roll option in Game Settings section, and its function when fall flying
Added a multiplayer warning when selecting the Join tab
Added a Respawning screen, as in LE
Added Cursor Mode slider in Game Options section
Added Legacy Creative Block Placing function and its toggle in Game Options section
Added a fully functional Keyboard Interface, it'll generally appear when pressing edit boxes
Added PlayStation® Vita Edition Control Tooltip type
Added Display Gamma option in Graphics section
Re-Added Autosave Interval slider in Game Options section
Added LE Player Attack Weak sound when punching the air
Added possibility to open the LAN in the Host Options Interface
Added LE Info function to the Crafting Interface
Added LE "Not Enough Ingredients" hint to the Crafting Interface
Added Vertical Bobbing, to better match LE
Added ability to add/change control icons with resource packs. They are selectable even without a controller connected
The Autosave screen is now more accurate with LE
Completely reworked cursor system.
New Cursor modes: Auto (Default) | Always | Never
Now when a controller is connected, but the mouse is moved (and the cursor mode is set to Auto), the cursor is enabled again.
Changed Edit Box and Slider Button widgets to be more similar to LE
Reworked Animated Character, now the fall flying pose will work more similar to LE
Now packets won't be sent if the mod isn't present in the server
Elytra flying creative jump will now remove any vertical delta movement when stopping to jump
It's possible to "Pick Entity" when in survival mode (if you have the respective item)
Flying will allow to step up like in LE
Map coordinates are now be based on the player's eye height
Replaced libsdl4j by IsXander's libsdl4j, meaning natives will now be optionally downloaded if selected (needed to work), and with other improvements coming with SDL3
Now, Use and Attack actions will be more similar to LE
Interfaces will now move to the left when a hint appears, as in LE
Completely reworked the Control Icon system. Now using data-driven resources in namespace:control_tooltips/icons.json, meaning it's possible to change the icons used for keyboard/mouse and controller
The Interface Distance slider was re-added in User Interface Section and affects the Control Tooltips
The PlayStation® 4 Edition Control Tooltip type uses the 1080p version
Name Tag Border is more similar to LE.
Its color will fill the background if you move away from it
It is now visible behind blocks
Scoreboard is more similar to the LE style
Tweaked Experience bar number to be more similar to 1080p version of LE
Re-Worked the Merchant Interface to support scrolling between off-screen elements, with the mouse or arrow navigation
The size of the Main Menu Splash is more similar to the LE
Crafting, Stonecutter and Loom interfaces now support mouse scrolling between off-screen elements
Holding the Use key mapping when sprinting while flying will no longer have any effect
It's now possible to open the inventory when an advancement toast is on the screen
Enhanced Chat Screen
Now the chat is at the same position as when unfocused
It's bordered and have control tooltips
Enhanced Legacy Creative Flight, now its sprint speed is based on effective render distance, and some other minor changes
If Auto Resolution is active, the mod will try to match the closest standard resolution
Enhanced Death screen, now matches better with LE
Now the player's hand will be invisible when dying
Removed Architectury API dependency
Fixed selected advancement in Advancements screen being maintained even when changing tabs
Fixed inaccurate layout spacing and inability to scroll in the Leaderboards screen
Fixed /legacyTip custom <custom_tip> display <targets> command not working when there is no item defined
Fixed controllers not being disconnected when changing the selected controller
Fixed music stopping when changing dimensions
Fixed inventory item repair not working correctly
Fixed autosave being performed even with it disabled
Fixed mouse scrolling and page change not working in the Advancements screen
Fixed a vanilla bug in the animal love mode, where the love particles only appeared at the beginning, due to the inLove time not being synchronized with the client, causing the control tooltip to not work correctly
Fixed entities in icon holders with parts being rendered outside of it
Fixed being able to toggle the crouching when the player is in water
Fixed player crouching when exiting a vehicle
Fixed player making the crouch pose when in water
Fixed played data not being saved when exiting a server with auto saving disabled
Fixed any incompatibilities related to the main menu screen not being the one from the vanilla Release 1.20.2-1.5.1a
Added some missing portuguese translations
Added some missing controller tooltips in Crafting Interface
Removed shulker boxes crafting from default Crafting Interface type
Updated at 2024-07-10 07:58. Changelog Release 1.20.2-1.7.2
Horse screen background not being rendered Release 1.20.2-1.7.1
Fixed custom recipes advancements not being given to the player Release 1.20.2-1.7
Ported from 1.20.4-1.7
Added Integration with the World Host mod, having access to the friends list
Added Flying View Roll option in Game Settings section, and its function when fall flying
Added a multiplayer warning when selecting the Join tab
Added a Respawning screen, as in LE
Added Cursor Mode slider in Game Options section
Added Legacy Creative Block Placing function and its toggle in Game Options section
Added a fully functional Keyboard Interface, it'll generally appear when pressing edit boxes
Added PlayStation® Vita Edition Control Tooltip type
Added Display Gamma option in Graphics section
Re-Added Autosave Interval slider in Game Options section
Added LE Player Attack Weak sound when punching the air
Added possibility to open the LAN in the Host Options Interface
Added LE Info function to the Crafting Interface
Added LE "Not Enough Ingredients" hint to the Crafting Interface
Added Vertical Bobbing, to better match LE
Added ability to add/change control icons with resource packs. They are selectable even without a controller connected
The Autosave screen is now more accurate with LE
Completely reworked cursor system.
New Cursor modes: Auto (Default) | Always | Never
Now when a controller is connected, but the mouse is moved (and the cursor mode is set to Auto), the cursor is enabled again.
Changed Edit Box and Slider Button widgets to be more similar to LE
Reworked Animated Character, now the fall flying pose will work more similar to LE
Now packets won't be sent if the mod isn't present in the server
Elytra flying creative jump will now remove any vertical delta movement when stopping to jump
It's possible to "Pick Entity" when in survival mode (if you have the respective item)
Flying will allow to step up like in LE
Map coordinates are now be based on the player's eye height
Replaced libsdl4j by IsXander's libsdl4j, meaning natives will now be optionally downloaded if selected (needed to work), and with other improvements coming with SDL3
Now, Use and Attack actions will be more similar to LE
Interfaces will now move to the left when a hint appears, as in LE
Completely reworked the Control Icon system. Now using data-driven resources in namespace:control_tooltips/icons.json, meaning it's possible to change the icons used for keyboard/mouse and controller
The Interface Distance slider was re-added in User Interface Section and affects the Control Tooltips
The PlayStation® 4 Edition Control Tooltip type uses the 1080p version
Name Tag Border is more similar to LE.
Its color will fill the background if you move away from it
It is now visible behind blocks
Scoreboard is more similar to the LE style
Tweaked Experience bar number to be more similar to 1080p version of LE
Re-Worked the Merchant Interface to support scrolling between off-screen elements, with the mouse or arrow navigation
The size of the Main Menu Splash is more similar to the LE
Crafting, Stonecutter and Loom interfaces now support mouse scrolling between off-screen elements
Holding the Use key mapping when sprinting while flying will no longer have any effect
It's now possible to open the inventory when an advancement toast is on the screen
Enhanced Chat Screen
Now the chat is at the same position as when unfocused
It's bordered and have control tooltips
Enhanced Legacy Creative Flight, now its sprint speed is based on effective render distance, and some other minor changes
If Auto Resolution is active, the mod will try to match the closest standard resolution
Enhanced Death screen, now matches better with LE
Now the player's hand will be invisible when dying
Removed Architectury API dependency
Fixed selected advancement in Advancements screen being maintained even when changing tabs
Fixed inaccurate layout spacing and inability to scroll in the Leaderboards screen
Fixed /legacyTip custom <custom_tip> display <targets> command not working when there is no item defined
Fixed controllers not being disconnected when changing the selected controller
Fixed music stopping when changing dimensions
Fixed inventory item repair not working correctly
Fixed autosave being performed even with it disabled
Fixed mouse scrolling and page change not working in the Advancements screen
Fixed a vanilla bug in the animal love mode, where the love particles only appeared at the beginning, due to the inLove time not being synchronized with the client, causing the control tooltip to not work correctly
Fixed entities in icon holders with parts being rendered outside of it
Fixed being able to toggle the crouching when the player is in water
Fixed player crouching when exiting a vehicle
Fixed player making the crouch pose when in water
Fixed played data not being saved when exiting a server with auto saving disabled
Fixed any incompatibilities related to the main menu screen not being the one from the vanilla Release 1.20.2-1.5.1a
Added some missing portuguese translations
Added some missing controller tooltips in Crafting Interface
Removed shulker boxes crafting from default Crafting Interface type
Updated at 2024-07-10 07:49. Changelog Release 1.20.4-1.7.2
Horse screen background not being rendered Release 1.20.4-1.7.1
Fixed custom recipes advancements not being given to the player Release 1.20.4-1.7
Ported from 1.20.2-1.7
Added Integration with the World Host mod, having access to the friends list
Added Flying View Roll option in Game Settings section, and its function when fall flying
Added a multiplayer warning when selecting the Join tab
Added a Respawning screen, as in LE
Added Cursor Mode slider in Game Options section
Added Legacy Creative Block Placing function and its toggle in Game Options section
Added a fully functional Keyboard Interface, it'll generally appear when pressing edit boxes
Added PlayStation® Vita Edition Control Tooltip type
Added Display Gamma option in Graphics section
Re-Added Autosave Interval slider in Game Options section
Added LE Player Attack Weak sound when punching the air
Added possibility to open the LAN in the Host Options Interface
Added LE Info function to the Crafting Interface
Added LE "Not Enough Ingredients" hint to the Crafting Interface
Added Vertical Bobbing, to better match LE
Added ability to add/change control icons with resource packs. They are selectable even without a controller connected
The Autosave screen is now more accurate with LE
Completely reworked cursor system.
New Cursor modes: Auto (Default) | Always | Never
Now when a controller is connected, but the mouse is moved (and the cursor mode is set to Auto), the cursor is enabled again.
Changed Edit Box and Slider Button widgets to be more similar to LE
Reworked Animated Character, now the fall flying pose will work more similar to LE
Now packets won't be sent if the mod isn't present in the server
Elytra flying creative jump will now remove any vertical delta movement when stopping to jump
It's possible to "Pick Entity" when in survival mode (if you have the respective item)
Flying will allow to step up like in LE
Map coordinates are now be based on the player's eye height
Replaced libsdl4j by IsXander's libsdl4j, meaning natives will now be optionally downloaded if selected (needed to work), and with other improvements coming with SDL3
Now, Use and Attack actions will be more similar to LE
Interfaces will now move to the left when a hint appears, as in LE
Completely reworked the Control Icon system. Now using data-driven resources in namespace:control_tooltips/icons.json, meaning it's possible to change the icons used for keyboard/mouse and controller
The Interface Distance slider was re-added in User Interface Section and affects the Control Tooltips
The PlayStation® 4 Edition Control Tooltip type uses the 1080p version
Name Tag Border is more similar to LE.
Its color will fill the background if you move away from it
It is now visible behind blocks
Scoreboard is more similar to the LE style
Tweaked Experience bar number to be more similar to 1080p version of LE
Re-Worked the Merchant Interface to support scrolling between off-screen elements, with the mouse or arrow navigation
The size of the Main Menu Splash is more similar to the LE
Crafting, Stonecutter and Loom interfaces now support mouse scrolling between off-screen elements
Holding the Use key mapping when sprinting while flying will no longer have any effect
It's now possible to open the inventory when an advancement toast is on the screen
Enhanced Chat Screen
Now the chat is at the same position as when unfocused
It's bordered and have control tooltips
Enhanced Legacy Creative Flight, now its sprint speed is based on effective render distance, and some other minor changes
If Auto Resolution is active, the mod will try to match the closest standard resolution
Enhanced Death screen, now matches better with LE
Now the player's hand will be invisible when dying
Removed Architectury API dependency
Fixed selected advancement in Advancements screen being maintained even when changing tabs
Fixed inaccurate layout spacing and inability to scroll in the Leaderboards screen
Fixed /legacyTip custom <custom_tip> display <targets> command not working when there is no item defined
Fixed controllers not being disconnected when changing the selected controller
Fixed music stopping when changing dimensions
Fixed inventory item repair not working correctly
Fixed autosave being performed even with it disabled
Fixed mouse scrolling and page change not working in the Advancements screen
Fixed a vanilla bug in the animal love mode, where the love particles only appeared at the beginning, due to the inLove time not being synchronized with the client, causing the control tooltip to not work correctly
Fixed entities in icon holders with parts being rendered outside of it
Fixed being able to toggle the crouching when the player is in water
Fixed player crouching when exiting a vehicle
Fixed player making the crouch pose when in water
Fixed played data not being saved when exiting a server with auto saving disabled
Updated at 2024-07-10 07:48. Changelog Release 1.20.4-1.7.2
Horse screen background not being rendered Release 1.20.4-1.7.1
Fixed custom recipes advancements not being given to the player Release 1.20.4-1.7
Ported from 1.20.2-1.7
Added Integration with the World Host mod, having access to the friends list
Added Flying View Roll option in Game Settings section, and its function when fall flying
Added a multiplayer warning when selecting the Join tab
Added a Respawning screen, as in LE
Added Cursor Mode slider in Game Options section
Added Legacy Creative Block Placing function and its toggle in Game Options section
Added a fully functional Keyboard Interface, it'll generally appear when pressing edit boxes
Added PlayStation® Vita Edition Control Tooltip type
Added Display Gamma option in Graphics section
Re-Added Autosave Interval slider in Game Options section
Added LE Player Attack Weak sound when punching the air
Added possibility to open the LAN in the Host Options Interface
Added LE Info function to the Crafting Interface
Added LE "Not Enough Ingredients" hint to the Crafting Interface
Added Vertical Bobbing, to better match LE
Added ability to add/change control icons with resource packs. They are selectable even without a controller connected
The Autosave screen is now more accurate with LE
Completely reworked cursor system.
New Cursor modes: Auto (Default) | Always | Never
Now when a controller is connected, but the mouse is moved (and the cursor mode is set to Auto), the cursor is enabled again.
Changed Edit Box and Slider Button widgets to be more similar to LE
Reworked Animated Character, now the fall flying pose will work more similar to LE
Now packets won't be sent if the mod isn't present in the server
Elytra flying creative jump will now remove any vertical delta movement when stopping to jump
It's possible to "Pick Entity" when in survival mode (if you have the respective item)
Flying will allow to step up like in LE
Map coordinates are now be based on the player's eye height
Replaced libsdl4j by IsXander's libsdl4j, meaning natives will now be optionally downloaded if selected (needed to work), and with other improvements coming with SDL3
Now, Use and Attack actions will be more similar to LE
Interfaces will now move to the left when a hint appears, as in LE
Completely reworked the Control Icon system. Now using data-driven resources in namespace:control_tooltips/icons.json, meaning it's possible to change the icons used for keyboard/mouse and controller
The Interface Distance slider was re-added in User Interface Section and affects the Control Tooltips
The PlayStation® 4 Edition Control Tooltip type uses the 1080p version
Name Tag Border is more similar to LE.
Its color will fill the background if you move away from it
It is now visible behind blocks
Scoreboard is more similar to the LE style
Tweaked Experience bar number to be more similar to 1080p version of LE
Re-Worked the Merchant Interface to support scrolling between off-screen elements, with the mouse or arrow navigation
The size of the Main Menu Splash is more similar to the LE
Crafting, Stonecutter and Loom interfaces now support mouse scrolling between off-screen elements
Holding the Use key mapping when sprinting while flying will no longer have any effect
It's now possible to open the inventory when an advancement toast is on the screen
Enhanced Chat Screen
Now the chat is at the same position as when unfocused
It's bordered and have control tooltips
Enhanced Legacy Creative Flight, now its sprint speed is based on effective render distance, and some other minor changes
If Auto Resolution is active, the mod will try to match the closest standard resolution
Enhanced Death screen, now matches better with LE
Now the player's hand will be invisible when dying
Removed Architectury API dependency
Fixed selected advancement in Advancements screen being maintained even when changing tabs
Fixed inaccurate layout spacing and inability to scroll in the Leaderboards screen
Fixed /legacyTip custom <custom_tip> display <targets> command not working when there is no item defined
Fixed controllers not being disconnected when changing the selected controller
Fixed music stopping when changing dimensions
Fixed inventory item repair not working correctly
Fixed autosave being performed even with it disabled
Fixed mouse scrolling and page change not working in the Advancements screen
Fixed a vanilla bug in the animal love mode, where the love particles only appeared at the beginning, due to the inLove time not being synchronized with the client, causing the control tooltip to not work correctly
Fixed entities in icon holders with parts being rendered outside of it
Fixed being able to toggle the crouching when the player is in water
Fixed player crouching when exiting a vehicle
Fixed player making the crouch pose when in water
Fixed played data not being saved when exiting a server with auto saving disabled
Updated at 2024-07-10 07:45. Changelog Release 1.20.4-1.7.2
Horse screen background not being rendered Release 1.20.4-1.7.1
Fixed custom recipes advancements not being given to the player Release 1.20.4-1.7
Ported from 1.20.2-1.7
Added Integration with the World Host mod, having access to the friends list
Added Flying View Roll option in Game Settings section, and its function when fall flying
Added a multiplayer warning when selecting the Join tab
Added a Respawning screen, as in LE
Added Cursor Mode slider in Game Options section
Added Legacy Creative Block Placing function and its toggle in Game Options section
Added a fully functional Keyboard Interface, it'll generally appear when pressing edit boxes
Added PlayStation® Vita Edition Control Tooltip type
Added Display Gamma option in Graphics section
Re-Added Autosave Interval slider in Game Options section
Added LE Player Attack Weak sound when punching the air
Added possibility to open the LAN in the Host Options Interface
Added LE Info function to the Crafting Interface
Added LE "Not Enough Ingredients" hint to the Crafting Interface
Added Vertical Bobbing, to better match LE
Added ability to add/change control icons with resource packs. They are selectable even without a controller connected
The Autosave screen is now more accurate with LE
Completely reworked cursor system.
New Cursor modes: Auto (Default) | Always | Never
Now when a controller is connected, but the mouse is moved (and the cursor mode is set to Auto), the cursor is enabled again.
Changed Edit Box and Slider Button widgets to be more similar to LE
Reworked Animated Character, now the fall flying pose will work more similar to LE
Now packets won't be sent if the mod isn't present in the server
Elytra flying creative jump will now remove any vertical delta movement when stopping to jump
It's possible to "Pick Entity" when in survival mode (if you have the respective item)
Flying will allow to step up like in LE
Map coordinates are now be based on the player's eye height
Replaced libsdl4j by IsXander's libsdl4j, meaning natives will now be optionally downloaded if selected (needed to work), and with other improvements coming with SDL3
Now, Use and Attack actions will be more similar to LE
Interfaces will now move to the left when a hint appears, as in LE
Completely reworked the Control Icon system. Now using data-driven resources in namespace:control_tooltips/icons.json, meaning it's possible to change the icons used for keyboard/mouse and controller
The Interface Distance slider was re-added in User Interface Section and affects the Control Tooltips
The PlayStation® 4 Edition Control Tooltip type uses the 1080p version
Name Tag Border is more similar to LE.
Its color will fill the background if you move away from it
It is now visible behind blocks
Scoreboard is more similar to the LE style
Tweaked Experience bar number to be more similar to 1080p version of LE
Re-Worked the Merchant Interface to support scrolling between off-screen elements, with the mouse or arrow navigation
The size of the Main Menu Splash is more similar to the LE
Crafting, Stonecutter and Loom interfaces now support mouse scrolling between off-screen elements
Holding the Use key mapping when sprinting while flying will no longer have any effect
It's now possible to open the inventory when an advancement toast is on the screen
Enhanced Chat Screen
Now the chat is at the same position as when unfocused
It's bordered and have control tooltips
Enhanced Legacy Creative Flight, now its sprint speed is based on effective render distance, and some other minor changes
If Auto Resolution is active, the mod will try to match the closest standard resolution
Enhanced Death screen, now matches better with LE
Now the player's hand will be invisible when dying
Removed Architectury API dependency
Fixed selected advancement in Advancements screen being maintained even when changing tabs
Fixed inaccurate layout spacing and inability to scroll in the Leaderboards screen
Fixed /legacyTip custom <custom_tip> display <targets> command not working when there is no item defined
Fixed controllers not being disconnected when changing the selected controller
Fixed music stopping when changing dimensions
Fixed inventory item repair not working correctly
Fixed autosave being performed even with it disabled
Fixed mouse scrolling and page change not working in the Advancements screen
Fixed a vanilla bug in the animal love mode, where the love particles only appeared at the beginning, due to the inLove time not being synchronized with the client, causing the control tooltip to not work correctly
Fixed entities in icon holders with parts being rendered outside of it
Fixed being able to toggle the crouching when the player is in water
Fixed player crouching when exiting a vehicle
Fixed player making the crouch pose when in water
Fixed played data not being saved when exiting a server with auto saving disabled
Updated at 2024-07-10 07:43. Changelog Release 1.21-1.7.2
Horse screen background not being rendered Release 1.21-1.7.1
Fixed custom recipes advancements not being given to the player Release 1.21-1.7
Ported from 1.20.6-1.7
Added Integration with the World Host mod, having access to the friends list
Added Flying View Roll option in Game Settings section, and its function when fall flying
Added a multiplayer warning when selecting the Join tab
Added a Respawning screen, as in LE
Added Cursor Mode slider in Game Options section
Added Legacy Creative Block Placing function and its toggle in Game Options section
Added a fully functional Keyboard Interface, it'll generally appear when pressing edit boxes
Added PlayStation® Vita Edition Control Tooltip type
Added Display Gamma option in Graphics section
Re-Added Autosave Interval slider in Game Options section
Added LE Player Attack Weak sound when punching the air
Added possibility to open the LAN in the Host Options Interface
Added LE Info function to the Crafting Interface
Added LE "Not Enough Ingredients" hint to the Crafting Interface
Added Vertical Bobbing, to better match LE
Added ability to add/change control icons with resource packs. They are selectable even without a controller connected
The Autosave screen is now more accurate with LE
Completely reworked cursor system.
New Cursor modes: Auto (Default) | Always | Never
Now when a controller is connected, but the mouse is moved (and the cursor mode is set to Auto), the cursor is enabled again.
Changed Edit Box and Slider Button widgets to be more similar to LE
Reworked Animated Character, now the fall flying pose will work more similar to LE
Now packets won't be sent if the mod isn't present in the server
Elytra flying creative jump will now remove any vertical delta movement when stopping to jump
It's possible to "Pick Entity" when in survival mode (if you have the respective item)
Flying will allow to step up like in LE
Map coordinates are now be based on the player's eye height
Replaced libsdl4j by IsXander's libsdl4j, meaning natives will now be optionally downloaded if selected (needed to work), and with other improvements coming with SDL3
Now, Use and Attack actions will be more similar to LE
Interfaces will now move to the left when a hint appears, as in LE
Completely reworked the Control Icon system. Now using data-driven resources in namespace:control_tooltips/icons.json, meaning it's possible to change the icons used for keyboard/mouse and controller
The Interface Distance slider was re-added in User Interface Section and affects the Control Tooltips
The PlayStation® 4 Edition Control Tooltip type uses the 1080p version
Name Tag Border is more similar to LE.
Its color will fill the background if you move away from it
It is now visible behind blocks
Scoreboard is more similar to the LE style
Tweaked Experience bar number to be more similar to 1080p version of LE
Re-Worked the Merchant Interface to support scrolling between off-screen elements, with the mouse or arrow navigation
The size of the Main Menu Splash is more similar to the LE
Crafting, Stonecutter and Loom interfaces now support mouse scrolling between off-screen elements
Holding the Use key mapping when sprinting while flying will no longer have any effect
It's now possible to open the inventory when an advancement toast is on the screen
Enhanced Chat Screen
Now the chat is at the same position as when unfocused
It's bordered and have control tooltips
Enhanced Legacy Creative Flight, now its sprint speed is based on effective render distance, and some other minor changes
If Auto Resolution is active, the mod will try to match the closest standard resolution
Enhanced Death screen, now matches better with LE
Now the player's hand will be invisible when dying
Removed Architectury API dependency
Fixed selected advancement in Advancements screen being maintained even when changing tabs
Fixed inaccurate layout spacing and inability to scroll in the Leaderboards screen
Fixed /legacyTip custom <custom_tip> display <targets> command not working when there is no item defined
Fixed controllers not being disconnected when changing the selected controller
Fixed music stopping when changing dimensions
Fixed inventory item repair not working correctly
Fixed autosave being performed even with it disabled
Fixed mouse scrolling and page change not working in the Advancements screen
Fixed a vanilla bug in the animal love mode, where the love particles only appeared at the beginning, due to the inLove time not being synchronized with the client, causing the control tooltip to not work correctly
Fixed entities in icon holders with parts being rendered outside of it
Fixed being able to toggle the crouching when the player is in water
Fixed player crouching when exiting a vehicle
Fixed player making the crouch pose when in water
Fixed played data not being saved when exiting a server with auto saving disabled
Fixed any incompatibilities related to the main menu screen not being the one from the vanilla Release 1.20.6-1.6.6
For now, the Datapack Selection screen will set the Create World screen as a fix for selected datapacks not being loaded
Removed InBedChat screen when sleeping
Fixed component hover effect not appearing in Death screen