Release 1.20.1-1.7.6
Updated at 2024-12-28 17:20.
Changelog
Release 1.7.6
- Fixed Legacy options being loaded before the game starts, causing crashes
- Updated License in mod file
GitHub Update - Fixed 1.21.4-fabric being selected as the main version
License Update - Now, we are using PolyForm Shield License 1.0.0
Release 1.7.5 - Added
Show Advanced Options
in almost all the options screen, and reorganized the options in a similar way to LE - Added
Display Legacy Drowned Animation
option in Graphics section - Added
Display Inverted Crosshair
option in User Interface section - Added
Display Trading Indicator
option in Graphics section - Added
Display Held Item Lighting
option in Graphics section - Added
Display Loyalty Effect
option in Graphics section - Added
Selected Item Tooltip Lines
slider in User Interface section - Added
Selected Item Tooltip Ellipsis
option in User Interface section - Added Player Identifiers, which are a data-driven way to change the color, options map sprite, map decoration sprite for each player index (based on player join order, defined as in Legacy Edition)
- Added the remaining 8 player colors from new-gen LE
- Added a way to add glow overlays to entities by adding the
_glow
suffix to the desired texture for the glow overlay - Added Shooting Ghast and Drowned glow overlays similar to LE
- Added Common Colors:
experience_text
,insufficient_experience_text
,anvil_error_text
,enchanting_text
andhighlighted_enchantment_text
- Added missing
Immediate Respawn
from non-op gamerules - Added
displayPack
optional string in Resource Assorts, to define which pack will be used for the background and icon, if sprites are not defined - Added
isLocked
option in World Templates, to block changing the selected resource assort and seed view (enabled by default) - Added
Move Ingredient
andMove Fuel
tooltips to the Furnace Interface - Added
Lock Control Type Changes
toAdvanced Game Options
section - Added Vehicle Camera Rotation slider in
Graphics
section, withNONE
,All Entities
,Only Non-Living Entities
andOnly Living Entities
options - Added
Selected Item Tooltip Spacing
inUser Interface
section - Added
Legacy Tooltip Scaling
option inUser Interface
section - Added Default Particle Physics option in
Graphics
section - Added
Starter Map
,Starter Bundle
,Default Map Size
andLegacy Map Grid
gamerules - Added
Place One
,Drop
,Drop All
andDrop One
control tooltips - Added
Pick Up
,Place
andDrop
control tooltips to Bundle - Added Suspicious Stew recipes to Crafting Interface
- Added Factory API dependency (the Legacy4J GUI API)
- Added 1.21.3 and 1.21.4 versions support
- Added Banner Creating in Crafting Interface Banner recipe type
- Added Common Values, working like Common Colors, but in
<namespace>:common_values
location, and accepts any number and boolean values - Added
widget_text_shadow
(boolean) andlegacy_font_dim_factor
(number/float [0,1] range) common values - Completely reworked the mod to work with the least amount of changes between modloaders and game versions
- Now, World Templates will only support an array to define its elements, the old syntax will be kept for a limited time so as not to break resource packs, check here for more information
- Now, the priority order of the bed error message
You can only sleep at night or during thunderstorms
has been swapped withYou may not rest now; there are monsters nearby
- Now, the splash position will adjust when using a custom Minecraft LE style logo
- Now, witches will render their hat like in LE
- Now, stars are smaller like in LE
- Now, Allium Rooms will generate in Woodland Mansions like in LE
- Now, baby villagers will follow Iron Golems carrying flowers
- Now, the
RenderableVList
scroll position and the amount of elements on the screen will be more similar to LE - Now, the Numpad Enter key will be used for showing the keyboard when using kb/m, to avoid conflicts and make the gameplay more similar to vanilla
- Now, the Auto Control Type will detect any input from kb/m and controllers
- Separated
Toggle Sneak
,Toggle Sprint
andSensitivity
between Controller and Key Binds sections - Re-Worked Legacy4J Options system, now it'll be easier to add options
- Renamed option
Control Icons
toControl Type
, and moved toAdvanced Game Options
section - Re-Worked Legacy Tooltip Scaling, now it'll be more accurate to LE
- Now, Minecarts have a doubled acceleration, like in LE
- Now, Furnace Minecarts have a doubled speed, like in LE
- Now, Minecarts won't have normal speed in some rail shapes, like in LE
- Now, the view frustum will be bigger, to avoid render issues when falling down, thanks to ABU008 for noticing this and providing the code
- Now, the Water Translucency from Biome Overrides is compatible with Sodium
- Now, the Legacy Waters won't be disabled when Sodium is present
- Now, the movements of carried items and tooltips will be smoother
- Now, Minecarts won't slow down when in water
- Now, option sections won't be hardcoded anymore, mods will be able to change them without workarounding
- Now, Sodium will have its own option section when present (with the Shaders button, if Iris is present too)
- Now, Sodium options will be reset when pressing
Reset Defaults
button - Now, when moving the cursor with a controller, it'll always be virtually
- Removed
Virtual Cursor
option - Improved Creative world-relative movement, now it'll work properly with controller sticks
- Now, Minecart player movement will be more similar to LE, and versions prior 1.14
- Now, the Loyalty Effect will be more similar to LE
- Updated
SDL3 (isXander's libsdl4j)
to3.preview-3.1.3-46
, its natives will need to be re-downloaded - Now, the default selected item tooltip spacing will be more similar to LE
- Now, the Keyboard will have a higher compatibility with edit boxes and will position itself to ensure greater visibility
- Enhanced Legacy Tooltip Scaling, now it'll be more similar to LE
- Now, the top texts in the Leaderboards Interface will be better positioned
- Now, the Spectator Gui will have a LE-style
- Enhanced Creative Mode Tabs: reorganized some items and added Dragon Egg and Farmland
- Enhanced Control Tooltips: now, icons won't repeat anymore, and they support hovering widget actions
- Changed Creative Tab Listing syntax (like the World Templates, the old syntax will still load, but it's deprecated and will be removed)
- Now, World Templates will support URL downloading and using non-resource paths
- Now, the Inventory Interface player won't have fall flying pose anymore
- Now, the animated character fall flying pose will be positioned more similar to LE
- Now, the Crafting Interface will allow descriptions for recipes, such as Tipped Arrow
- Now, there will be a message when trying to spawn an enemy with a spawn egg in peaceful mode, like in LE
- Now, the stairs model will be more similar to LE (no colliding texture when translucent)
- Now, enemies won't even appear when trying to spawn them in peaceful mode, fixing a vanilla bug
- Now, when opening an Advancement Toast it'll automatically select its advancement in the Advancements Interface
- Now, the Beacon Confirm Button will be similar to LE
- Improved Recipe Info Filters (formerly known as Recipe Values), now they will be managed by codecs and support filtering by recipe results (if using the new syntax)
- Changed Crafting and Loom tab listings syntax (the old syntax will still load, but it's deprecated and will be removed)
- Now, the text stats in the Leaderboards screen will have the mojangles 11 font in resolutions below 720p and a larger separation to improve the readability
- Now, the Loom Interface will be similar to LE: removed the
craft_fail
sound when pressing theSelect Banner
button; removed theChange Group
control tooltip when a banner is not selected; the ingredients preview will be organized as a 2x2 recipe - Now, the paintings will allow translucency
- Now, the Lectern screen will allow taking off its book
- 1.20.2 and 1.20.6 versions won't be supported anymore
- Fixed Edit Book screen allowing long titles, which could cause server crashes
- Fixed
Can Fly
player option overriding any other abilities changes, causing conflicts - Fixed Resource Assorts not being applied when joining a world directly
- Fixed
Smooth Movement
not working correctly - Fixed Vivecraft gui render mixin conflict
- Fixed player movement mixin conflict with Vivecraft
- Fixed Crafting Interface not using the items from inventory to assemble the result, causing wrong results
- Fixed save directories being modified without being closed its lock
- Fixed Key Binds and Setting interfaces
Reset to Defaults
button not updating the key mappings - Fixed map scaling not having proper center position
- Fixed World Host 0.5.0+ compatibility
- Fixed pistons erasing data from block entities
- Fixed page control tooltip appearing briefly in Leaderboards screen when changing stat boards
- Fixed Polytone compatibility
Click here for complete changelog
Release 1.20.4-1.7.6
Updated at 2024-12-28 17:20.
Changelog
Release 1.7.6
- Fixed Legacy options being loaded before the game starts, causing crashes
- Updated License in mod file
GitHub Update - Fixed 1.21.4-fabric being selected as the main version
License Update - Now, we are using PolyForm Shield License 1.0.0
Release 1.7.5 - Added
Show Advanced Options
in almost all the options screen, and reorganized the options in a similar way to LE - Added
Display Legacy Drowned Animation
option in Graphics section - Added
Display Inverted Crosshair
option in User Interface section - Added
Display Trading Indicator
option in Graphics section - Added
Display Held Item Lighting
option in Graphics section - Added
Display Loyalty Effect
option in Graphics section - Added
Selected Item Tooltip Lines
slider in User Interface section - Added
Selected Item Tooltip Ellipsis
option in User Interface section - Added Player Identifiers, which are a data-driven way to change the color, options map sprite, map decoration sprite for each player index (based on player join order, defined as in Legacy Edition)
- Added the remaining 8 player colors from new-gen LE
- Added a way to add glow overlays to entities by adding the
_glow
suffix to the desired texture for the glow overlay - Added Shooting Ghast and Drowned glow overlays similar to LE
- Added Common Colors:
experience_text
,insufficient_experience_text
,anvil_error_text
,enchanting_text
andhighlighted_enchantment_text
- Added missing
Immediate Respawn
from non-op gamerules - Added
displayPack
optional string in Resource Assorts, to define which pack will be used for the background and icon, if sprites are not defined - Added
isLocked
option in World Templates, to block changing the selected resource assort and seed view (enabled by default) - Added
Move Ingredient
andMove Fuel
tooltips to the Furnace Interface - Added
Lock Control Type Changes
toAdvanced Game Options
section - Added Vehicle Camera Rotation slider in
Graphics
section, withNONE
,All Entities
,Only Non-Living Entities
andOnly Living Entities
options - Added
Selected Item Tooltip Spacing
inUser Interface
section - Added
Legacy Tooltip Scaling
option inUser Interface
section - Added Default Particle Physics option in
Graphics
section - Added
Starter Map
,Starter Bundle
,Default Map Size
andLegacy Map Grid
gamerules - Added
Place One
,Drop
,Drop All
andDrop One
control tooltips - Added
Pick Up
,Place
andDrop
control tooltips to Bundle - Added Suspicious Stew recipes to Crafting Interface
- Added Factory API dependency (the Legacy4J GUI API)
- Added 1.21.3 and 1.21.4 versions support
- Added Banner Creating in Crafting Interface Banner recipe type
- Added Common Values, working like Common Colors, but in
<namespace>:common_values
location, and accepts any number and boolean values - Added
widget_text_shadow
(boolean) andlegacy_font_dim_factor
(number/float [0,1] range) common values - Completely reworked the mod to work with the least amount of changes between modloaders and game versions
- Now, World Templates will only support an array to define its elements, the old syntax will be kept for a limited time so as not to break resource packs, check here for more information
- Now, the priority order of the bed error message
You can only sleep at night or during thunderstorms
has been swapped withYou may not rest now; there are monsters nearby
- Now, the splash position will adjust when using a custom Minecraft LE style logo
- Now, witches will render their hat like in LE
- Now, stars are smaller like in LE
- Now, Allium Rooms will generate in Woodland Mansions like in LE
- Now, baby villagers will follow Iron Golems carrying flowers
- Now, the
RenderableVList
scroll position and the amount of elements on the screen will be more similar to LE - Now, the Numpad Enter key will be used for showing the keyboard when using kb/m, to avoid conflicts and make the gameplay more similar to vanilla
- Now, the Auto Control Type will detect any input from kb/m and controllers
- Separated
Toggle Sneak
,Toggle Sprint
andSensitivity
between Controller and Key Binds sections - Re-Worked Legacy4J Options system, now it'll be easier to add options
- Renamed option
Control Icons
toControl Type
, and moved toAdvanced Game Options
section - Re-Worked Legacy Tooltip Scaling, now it'll be more accurate to LE
- Now, Minecarts have a doubled acceleration, like in LE
- Now, Furnace Minecarts have a doubled speed, like in LE
- Now, Minecarts won't have normal speed in some rail shapes, like in LE
- Now, the view frustum will be bigger, to avoid render issues when falling down, thanks to ABU008 for noticing this and providing the code
- Now, the Water Translucency from Biome Overrides is compatible with Sodium
- Now, the Legacy Waters won't be disabled when Sodium is present
- Now, the movements of carried items and tooltips will be smoother
- Now, Minecarts won't slow down when in water
- Now, option sections won't be hardcoded anymore, mods will be able to change them without workarounding
- Now, Sodium will have its own option section when present (with the Shaders button, if Iris is present too)
- Now, Sodium options will be reset when pressing
Reset Defaults
button - Now, when moving the cursor with a controller, it'll always be virtually
- Removed
Virtual Cursor
option - Improved Creative world-relative movement, now it'll work properly with controller sticks
- Now, Minecart player movement will be more similar to LE, and versions prior 1.14
- Now, the Loyalty Effect will be more similar to LE
- Updated
SDL3 (isXander's libsdl4j)
to3.preview-3.1.3-46
, its natives will need to be re-downloaded - Now, the default selected item tooltip spacing will be more similar to LE
- Now, the Keyboard will have a higher compatibility with edit boxes and will position itself to ensure greater visibility
- Enhanced Legacy Tooltip Scaling, now it'll be more similar to LE
- Now, the top texts in the Leaderboards Interface will be better positioned
- Now, the Spectator Gui will have a LE-style
- Enhanced Creative Mode Tabs: reorganized some items and added Dragon Egg and Farmland
- Enhanced Control Tooltips: now, icons won't repeat anymore, and they support hovering widget actions
- Changed Creative Tab Listing syntax (like the World Templates, the old syntax will still load, but it's deprecated and will be removed)
- Now, World Templates will support URL downloading and using non-resource paths
- Now, the Inventory Interface player won't have fall flying pose anymore
- Now, the animated character fall flying pose will be positioned more similar to LE
- Now, the Crafting Interface will allow descriptions for recipes, such as Tipped Arrow
- Now, there will be a message when trying to spawn an enemy with a spawn egg in peaceful mode, like in LE
- Now, the stairs model will be more similar to LE (no colliding texture when translucent)
- Now, enemies won't even appear when trying to spawn them in peaceful mode, fixing a vanilla bug
- Now, when opening an Advancement Toast it'll automatically select its advancement in the Advancements Interface
- Now, the Beacon Confirm Button will be similar to LE
- Improved Recipe Info Filters (formerly known as Recipe Values), now they will be managed by codecs and support filtering by recipe results (if using the new syntax)
- Changed Crafting and Loom tab listings syntax (the old syntax will still load, but it's deprecated and will be removed)
- Now, the text stats in the Leaderboards screen will have the mojangles 11 font in resolutions below 720p and a larger separation to improve the readability
- Now, the Loom Interface will be similar to LE: removed the
craft_fail
sound when pressing theSelect Banner
button; removed theChange Group
control tooltip when a banner is not selected; the ingredients preview will be organized as a 2x2 recipe - Now, the paintings will allow translucency
- Now, the Lectern screen will allow taking off its book
- 1.20.2 and 1.20.6 versions won't be supported anymore
- Fixed Edit Book screen allowing long titles, which could cause server crashes
- Fixed
Can Fly
player option overriding any other abilities changes, causing conflicts - Fixed Resource Assorts not being applied when joining a world directly
- Fixed
Smooth Movement
not working correctly - Fixed Vivecraft gui render mixin conflict
- Fixed player movement mixin conflict with Vivecraft
- Fixed Crafting Interface not using the items from inventory to assemble the result, causing wrong results
- Fixed save directories being modified without being closed its lock
- Fixed Key Binds and Setting interfaces
Reset to Defaults
button not updating the key mappings - Fixed map scaling not having proper center position
- Fixed World Host 0.5.0+ compatibility
- Fixed pistons erasing data from block entities
- Fixed page control tooltip appearing briefly in Leaderboards screen when changing stat boards
- Fixed Polytone compatibility
Click here for complete changelog
Release 1.21.1-1.7.6
Updated at 2024-12-28 17:20.
Changelog
Release 1.7.6
- Fixed Legacy options being loaded before the game starts, causing crashes
- Updated License in mod file
GitHub Update - Fixed 1.21.4-fabric being selected as the main version
License Update - Now, we are using PolyForm Shield License 1.0.0
Release 1.7.5 - Added
Show Advanced Options
in almost all the options screen, and reorganized the options in a similar way to LE - Added
Display Legacy Drowned Animation
option in Graphics section - Added
Display Inverted Crosshair
option in User Interface section - Added
Display Trading Indicator
option in Graphics section - Added
Display Held Item Lighting
option in Graphics section - Added
Display Loyalty Effect
option in Graphics section - Added
Selected Item Tooltip Lines
slider in User Interface section - Added
Selected Item Tooltip Ellipsis
option in User Interface section - Added Player Identifiers, which are a data-driven way to change the color, options map sprite, map decoration sprite for each player index (based on player join order, defined as in Legacy Edition)
- Added the remaining 8 player colors from new-gen LE
- Added a way to add glow overlays to entities by adding the
_glow
suffix to the desired texture for the glow overlay - Added Shooting Ghast and Drowned glow overlays similar to LE
- Added Common Colors:
experience_text
,insufficient_experience_text
,anvil_error_text
,enchanting_text
andhighlighted_enchantment_text
- Added missing
Immediate Respawn
from non-op gamerules - Added
displayPack
optional string in Resource Assorts, to define which pack will be used for the background and icon, if sprites are not defined - Added
isLocked
option in World Templates, to block changing the selected resource assort and seed view (enabled by default) - Added
Move Ingredient
andMove Fuel
tooltips to the Furnace Interface - Added
Lock Control Type Changes
toAdvanced Game Options
section - Added Vehicle Camera Rotation slider in
Graphics
section, withNONE
,All Entities
,Only Non-Living Entities
andOnly Living Entities
options - Added
Selected Item Tooltip Spacing
inUser Interface
section - Added
Legacy Tooltip Scaling
option inUser Interface
section - Added Default Particle Physics option in
Graphics
section - Added
Starter Map
,Starter Bundle
,Default Map Size
andLegacy Map Grid
gamerules - Added
Place One
,Drop
,Drop All
andDrop One
control tooltips - Added
Pick Up
,Place
andDrop
control tooltips to Bundle - Added Suspicious Stew recipes to Crafting Interface
- Added Factory API dependency (the Legacy4J GUI API)
- Added 1.21.3 and 1.21.4 versions support
- Added Banner Creating in Crafting Interface Banner recipe type
- Added Common Values, working like Common Colors, but in
<namespace>:common_values
location, and accepts any number and boolean values - Added
widget_text_shadow
(boolean) andlegacy_font_dim_factor
(number/float [0,1] range) common values - Completely reworked the mod to work with the least amount of changes between modloaders and game versions
- Now, World Templates will only support an array to define its elements, the old syntax will be kept for a limited time so as not to break resource packs, check here for more information
- Now, the priority order of the bed error message
You can only sleep at night or during thunderstorms
has been swapped withYou may not rest now; there are monsters nearby
- Now, the splash position will adjust when using a custom Minecraft LE style logo
- Now, witches will render their hat like in LE
- Now, stars are smaller like in LE
- Now, Allium Rooms will generate in Woodland Mansions like in LE
- Now, baby villagers will follow Iron Golems carrying flowers
- Now, the
RenderableVList
scroll position and the amount of elements on the screen will be more similar to LE - Now, the Numpad Enter key will be used for showing the keyboard when using kb/m, to avoid conflicts and make the gameplay more similar to vanilla
- Now, the Auto Control Type will detect any input from kb/m and controllers
- Separated
Toggle Sneak
,Toggle Sprint
andSensitivity
between Controller and Key Binds sections - Re-Worked Legacy4J Options system, now it'll be easier to add options
- Renamed option
Control Icons
toControl Type
, and moved toAdvanced Game Options
section - Re-Worked Legacy Tooltip Scaling, now it'll be more accurate to LE
- Now, Minecarts have a doubled acceleration, like in LE
- Now, Furnace Minecarts have a doubled speed, like in LE
- Now, Minecarts won't have normal speed in some rail shapes, like in LE
- Now, the view frustum will be bigger, to avoid render issues when falling down, thanks to ABU008 for noticing this and providing the code
- Now, the Water Translucency from Biome Overrides is compatible with Sodium
- Now, the Legacy Waters won't be disabled when Sodium is present
- Now, the movements of carried items and tooltips will be smoother
- Now, Minecarts won't slow down when in water
- Now, option sections won't be hardcoded anymore, mods will be able to change them without workarounding
- Now, Sodium will have its own option section when present (with the Shaders button, if Iris is present too)
- Now, Sodium options will be reset when pressing
Reset Defaults
button - Now, when moving the cursor with a controller, it'll always be virtually
- Removed
Virtual Cursor
option - Improved Creative world-relative movement, now it'll work properly with controller sticks
- Now, Minecart player movement will be more similar to LE, and versions prior 1.14
- Now, the Loyalty Effect will be more similar to LE
- Updated
SDL3 (isXander's libsdl4j)
to3.preview-3.1.3-46
, its natives will need to be re-downloaded - Now, the default selected item tooltip spacing will be more similar to LE
- Now, the Keyboard will have a higher compatibility with edit boxes and will position itself to ensure greater visibility
- Enhanced Legacy Tooltip Scaling, now it'll be more similar to LE
- Now, the top texts in the Leaderboards Interface will be better positioned
- Now, the Spectator Gui will have a LE-style
- Enhanced Creative Mode Tabs: reorganized some items and added Dragon Egg and Farmland
- Enhanced Control Tooltips: now, icons won't repeat anymore, and they support hovering widget actions
- Changed Creative Tab Listing syntax (like the World Templates, the old syntax will still load, but it's deprecated and will be removed)
- Now, World Templates will support URL downloading and using non-resource paths
- Now, the Inventory Interface player won't have fall flying pose anymore
- Now, the animated character fall flying pose will be positioned more similar to LE
- Now, the Crafting Interface will allow descriptions for recipes, such as Tipped Arrow
- Now, there will be a message when trying to spawn an enemy with a spawn egg in peaceful mode, like in LE
- Now, the stairs model will be more similar to LE (no colliding texture when translucent)
- Now, enemies won't even appear when trying to spawn them in peaceful mode, fixing a vanilla bug
- Now, when opening an Advancement Toast it'll automatically select its advancement in the Advancements Interface
- Now, the Beacon Confirm Button will be similar to LE
- Improved Recipe Info Filters (formerly known as Recipe Values), now they will be managed by codecs and support filtering by recipe results (if using the new syntax)
- Changed Crafting and Loom tab listings syntax (the old syntax will still load, but it's deprecated and will be removed)
- Now, the text stats in the Leaderboards screen will have the mojangles 11 font in resolutions below 720p and a larger separation to improve the readability
- Now, the Loom Interface will be similar to LE: removed the
craft_fail
sound when pressing theSelect Banner
button; removed theChange Group
control tooltip when a banner is not selected; the ingredients preview will be organized as a 2x2 recipe - Now, the paintings will allow translucency
- Now, the Lectern screen will allow taking off its book
- 1.20.2 and 1.20.6 versions won't be supported anymore
- Fixed Edit Book screen allowing long titles, which could cause server crashes
- Fixed
Can Fly
player option overriding any other abilities changes, causing conflicts - Fixed Resource Assorts not being applied when joining a world directly
- Fixed
Smooth Movement
not working correctly - Fixed Vivecraft gui render mixin conflict
- Fixed player movement mixin conflict with Vivecraft
- Fixed Crafting Interface not using the items from inventory to assemble the result, causing wrong results
- Fixed save directories being modified without being closed its lock
- Fixed Key Binds and Setting interfaces
Reset to Defaults
button not updating the key mappings - Fixed map scaling not having proper center position
- Fixed World Host 0.5.0+ compatibility
- Fixed pistons erasing data from block entities
- Fixed page control tooltip appearing briefly in Leaderboards screen when changing stat boards
- Fixed Polytone compatibility
Click here for complete changelog
Release 1.21.3-1.7.6
Updated at 2024-12-28 17:20.
Changelog
Release 1.7.6
- Fixed Legacy options being loaded before the game starts, causing crashes
- Updated License in mod file
GitHub Update - Fixed 1.21.4-fabric being selected as the main version
License Update - Now, we are using PolyForm Shield License 1.0.0
Release 1.7.5 - Added
Show Advanced Options
in almost all the options screen, and reorganized the options in a similar way to LE - Added
Display Legacy Drowned Animation
option in Graphics section - Added
Display Inverted Crosshair
option in User Interface section - Added
Display Trading Indicator
option in Graphics section - Added
Display Held Item Lighting
option in Graphics section - Added
Display Loyalty Effect
option in Graphics section - Added
Selected Item Tooltip Lines
slider in User Interface section - Added
Selected Item Tooltip Ellipsis
option in User Interface section - Added Player Identifiers, which are a data-driven way to change the color, options map sprite, map decoration sprite for each player index (based on player join order, defined as in Legacy Edition)
- Added the remaining 8 player colors from new-gen LE
- Added a way to add glow overlays to entities by adding the
_glow
suffix to the desired texture for the glow overlay - Added Shooting Ghast and Drowned glow overlays similar to LE
- Added Common Colors:
experience_text
,insufficient_experience_text
,anvil_error_text
,enchanting_text
andhighlighted_enchantment_text
- Added missing
Immediate Respawn
from non-op gamerules - Added
displayPack
optional string in Resource Assorts, to define which pack will be used for the background and icon, if sprites are not defined - Added
isLocked
option in World Templates, to block changing the selected resource assort and seed view (enabled by default) - Added
Move Ingredient
andMove Fuel
tooltips to the Furnace Interface - Added
Lock Control Type Changes
toAdvanced Game Options
section - Added Vehicle Camera Rotation slider in
Graphics
section, withNONE
,All Entities
,Only Non-Living Entities
andOnly Living Entities
options - Added
Selected Item Tooltip Spacing
inUser Interface
section - Added
Legacy Tooltip Scaling
option inUser Interface
section - Added Default Particle Physics option in
Graphics
section - Added
Starter Map
,Starter Bundle
,Default Map Size
andLegacy Map Grid
gamerules - Added
Place One
,Drop
,Drop All
andDrop One
control tooltips - Added
Pick Up
,Place
andDrop
control tooltips to Bundle - Added Suspicious Stew recipes to Crafting Interface
- Added Factory API dependency (the Legacy4J GUI API)
- Added 1.21.3 and 1.21.4 versions support
- Added Banner Creating in Crafting Interface Banner recipe type
- Added Common Values, working like Common Colors, but in
<namespace>:common_values
location, and accepts any number and boolean values - Added
widget_text_shadow
(boolean) andlegacy_font_dim_factor
(number/float [0,1] range) common values - Completely reworked the mod to work with the least amount of changes between modloaders and game versions
- Now, World Templates will only support an array to define its elements, the old syntax will be kept for a limited time so as not to break resource packs, check here for more information
- Now, the priority order of the bed error message
You can only sleep at night or during thunderstorms
has been swapped withYou may not rest now; there are monsters nearby
- Now, the splash position will adjust when using a custom Minecraft LE style logo
- Now, witches will render their hat like in LE
- Now, stars are smaller like in LE
- Now, Allium Rooms will generate in Woodland Mansions like in LE
- Now, baby villagers will follow Iron Golems carrying flowers
- Now, the
RenderableVList
scroll position and the amount of elements on the screen will be more similar to LE - Now, the Numpad Enter key will be used for showing the keyboard when using kb/m, to avoid conflicts and make the gameplay more similar to vanilla
- Now, the Auto Control Type will detect any input from kb/m and controllers
- Separated
Toggle Sneak
,Toggle Sprint
andSensitivity
between Controller and Key Binds sections - Re-Worked Legacy4J Options system, now it'll be easier to add options
- Renamed option
Control Icons
toControl Type
, and moved toAdvanced Game Options
section - Re-Worked Legacy Tooltip Scaling, now it'll be more accurate to LE
- Now, Minecarts have a doubled acceleration, like in LE
- Now, Furnace Minecarts have a doubled speed, like in LE
- Now, Minecarts won't have normal speed in some rail shapes, like in LE
- Now, the view frustum will be bigger, to avoid render issues when falling down, thanks to ABU008 for noticing this and providing the code
- Now, the Water Translucency from Biome Overrides is compatible with Sodium
- Now, the Legacy Waters won't be disabled when Sodium is present
- Now, the movements of carried items and tooltips will be smoother
- Now, Minecarts won't slow down when in water
- Now, option sections won't be hardcoded anymore, mods will be able to change them without workarounding
- Now, Sodium will have its own option section when present (with the Shaders button, if Iris is present too)
- Now, Sodium options will be reset when pressing
Reset Defaults
button - Now, when moving the cursor with a controller, it'll always be virtually
- Removed
Virtual Cursor
option - Improved Creative world-relative movement, now it'll work properly with controller sticks
- Now, Minecart player movement will be more similar to LE, and versions prior 1.14
- Now, the Loyalty Effect will be more similar to LE
- Updated
SDL3 (isXander's libsdl4j)
to3.preview-3.1.3-46
, its natives will need to be re-downloaded - Now, the default selected item tooltip spacing will be more similar to LE
- Now, the Keyboard will have a higher compatibility with edit boxes and will position itself to ensure greater visibility
- Enhanced Legacy Tooltip Scaling, now it'll be more similar to LE
- Now, the top texts in the Leaderboards Interface will be better positioned
- Now, the Spectator Gui will have a LE-style
- Enhanced Creative Mode Tabs: reorganized some items and added Dragon Egg and Farmland
- Enhanced Control Tooltips: now, icons won't repeat anymore, and they support hovering widget actions
- Changed Creative Tab Listing syntax (like the World Templates, the old syntax will still load, but it's deprecated and will be removed)
- Now, World Templates will support URL downloading and using non-resource paths
- Now, the Inventory Interface player won't have fall flying pose anymore
- Now, the animated character fall flying pose will be positioned more similar to LE
- Now, the Crafting Interface will allow descriptions for recipes, such as Tipped Arrow
- Now, there will be a message when trying to spawn an enemy with a spawn egg in peaceful mode, like in LE
- Now, the stairs model will be more similar to LE (no colliding texture when translucent)
- Now, enemies won't even appear when trying to spawn them in peaceful mode, fixing a vanilla bug
- Now, when opening an Advancement Toast it'll automatically select its advancement in the Advancements Interface
- Now, the Beacon Confirm Button will be similar to LE
- Improved Recipe Info Filters (formerly known as Recipe Values), now they will be managed by codecs and support filtering by recipe results (if using the new syntax)
- Changed Crafting and Loom tab listings syntax (the old syntax will still load, but it's deprecated and will be removed)
- Now, the text stats in the Leaderboards screen will have the mojangles 11 font in resolutions below 720p and a larger separation to improve the readability
- Now, the Loom Interface will be similar to LE: removed the
craft_fail
sound when pressing theSelect Banner
button; removed theChange Group
control tooltip when a banner is not selected; the ingredients preview will be organized as a 2x2 recipe - Now, the paintings will allow translucency
- Now, the Lectern screen will allow taking off its book
- 1.20.2 and 1.20.6 versions won't be supported anymore
- Fixed Edit Book screen allowing long titles, which could cause server crashes
- Fixed
Can Fly
player option overriding any other abilities changes, causing conflicts - Fixed Resource Assorts not being applied when joining a world directly
- Fixed
Smooth Movement
not working correctly - Fixed Vivecraft gui render mixin conflict
- Fixed player movement mixin conflict with Vivecraft
- Fixed Crafting Interface not using the items from inventory to assemble the result, causing wrong results
- Fixed save directories being modified without being closed its lock
- Fixed Key Binds and Setting interfaces
Reset to Defaults
button not updating the key mappings - Fixed map scaling not having proper center position
- Fixed World Host 0.5.0+ compatibility
- Fixed pistons erasing data from block entities
- Fixed page control tooltip appearing briefly in Leaderboards screen when changing stat boards
- Fixed Polytone compatibility
Click here for complete changelog
Release 1.21.4-1.7.6
Updated at 2024-12-28 17:20.
Changelog
Release 1.7.6
- Fixed Legacy options being loaded before the game starts, causing crashes
- Updated License in mod file
GitHub Update - Fixed 1.21.4-fabric being selected as the main version
License Update - Now, we are using PolyForm Shield License 1.0.0
Release 1.7.5 - Added
Show Advanced Options
in almost all the options screen, and reorganized the options in a similar way to LE - Added
Display Legacy Drowned Animation
option in Graphics section - Added
Display Inverted Crosshair
option in User Interface section - Added
Display Trading Indicator
option in Graphics section - Added
Display Held Item Lighting
option in Graphics section - Added
Display Loyalty Effect
option in Graphics section - Added
Selected Item Tooltip Lines
slider in User Interface section - Added
Selected Item Tooltip Ellipsis
option in User Interface section - Added Player Identifiers, which are a data-driven way to change the color, options map sprite, map decoration sprite for each player index (based on player join order, defined as in Legacy Edition)
- Added the remaining 8 player colors from new-gen LE
- Added a way to add glow overlays to entities by adding the
_glow
suffix to the desired texture for the glow overlay - Added Shooting Ghast and Drowned glow overlays similar to LE
- Added Common Colors:
experience_text
,insufficient_experience_text
,anvil_error_text
,enchanting_text
andhighlighted_enchantment_text
- Added missing
Immediate Respawn
from non-op gamerules - Added
displayPack
optional string in Resource Assorts, to define which pack will be used for the background and icon, if sprites are not defined - Added
isLocked
option in World Templates, to block changing the selected resource assort and seed view (enabled by default) - Added
Move Ingredient
andMove Fuel
tooltips to the Furnace Interface - Added
Lock Control Type Changes
toAdvanced Game Options
section - Added Vehicle Camera Rotation slider in
Graphics
section, withNONE
,All Entities
,Only Non-Living Entities
andOnly Living Entities
options - Added
Selected Item Tooltip Spacing
inUser Interface
section - Added
Legacy Tooltip Scaling
option inUser Interface
section - Added Default Particle Physics option in
Graphics
section - Added
Starter Map
,Starter Bundle
,Default Map Size
andLegacy Map Grid
gamerules - Added
Place One
,Drop
,Drop All
andDrop One
control tooltips - Added
Pick Up
,Place
andDrop
control tooltips to Bundle - Added Suspicious Stew recipes to Crafting Interface
- Added Factory API dependency (the Legacy4J GUI API)
- Added 1.21.3 and 1.21.4 versions support
- Added Banner Creating in Crafting Interface Banner recipe type
- Added Common Values, working like Common Colors, but in
<namespace>:common_values
location, and accepts any number and boolean values - Added
widget_text_shadow
(boolean) andlegacy_font_dim_factor
(number/float [0,1] range) common values - Completely reworked the mod to work with the least amount of changes between modloaders and game versions
- Now, World Templates will only support an array to define its elements, the old syntax will be kept for a limited time so as not to break resource packs, check here for more information
- Now, the priority order of the bed error message
You can only sleep at night or during thunderstorms
has been swapped withYou may not rest now; there are monsters nearby
- Now, the splash position will adjust when using a custom Minecraft LE style logo
- Now, witches will render their hat like in LE
- Now, stars are smaller like in LE
- Now, Allium Rooms will generate in Woodland Mansions like in LE
- Now, baby villagers will follow Iron Golems carrying flowers
- Now, the
RenderableVList
scroll position and the amount of elements on the screen will be more similar to LE - Now, the Numpad Enter key will be used for showing the keyboard when using kb/m, to avoid conflicts and make the gameplay more similar to vanilla
- Now, the Auto Control Type will detect any input from kb/m and controllers
- Separated
Toggle Sneak
,Toggle Sprint
andSensitivity
between Controller and Key Binds sections - Re-Worked Legacy4J Options system, now it'll be easier to add options
- Renamed option
Control Icons
toControl Type
, and moved toAdvanced Game Options
section - Re-Worked Legacy Tooltip Scaling, now it'll be more accurate to LE
- Now, Minecarts have a doubled acceleration, like in LE
- Now, Furnace Minecarts have a doubled speed, like in LE
- Now, Minecarts won't have normal speed in some rail shapes, like in LE
- Now, the view frustum will be bigger, to avoid render issues when falling down, thanks to ABU008 for noticing this and providing the code
- Now, the Water Translucency from Biome Overrides is compatible with Sodium
- Now, the Legacy Waters won't be disabled when Sodium is present
- Now, the movements of carried items and tooltips will be smoother
- Now, Minecarts won't slow down when in water
- Now, option sections won't be hardcoded anymore, mods will be able to change them without workarounding
- Now, Sodium will have its own option section when present (with the Shaders button, if Iris is present too)
- Now, Sodium options will be reset when pressing
Reset Defaults
button - Now, when moving the cursor with a controller, it'll always be virtually
- Removed
Virtual Cursor
option - Improved Creative world-relative movement, now it'll work properly with controller sticks
- Now, Minecart player movement will be more similar to LE, and versions prior 1.14
- Now, the Loyalty Effect will be more similar to LE
- Updated
SDL3 (isXander's libsdl4j)
to3.preview-3.1.3-46
, its natives will need to be re-downloaded - Now, the default selected item tooltip spacing will be more similar to LE
- Now, the Keyboard will have a higher compatibility with edit boxes and will position itself to ensure greater visibility
- Enhanced Legacy Tooltip Scaling, now it'll be more similar to LE
- Now, the top texts in the Leaderboards Interface will be better positioned
- Now, the Spectator Gui will have a LE-style
- Enhanced Creative Mode Tabs: reorganized some items and added Dragon Egg and Farmland
- Enhanced Control Tooltips: now, icons won't repeat anymore, and they support hovering widget actions
- Changed Creative Tab Listing syntax (like the World Templates, the old syntax will still load, but it's deprecated and will be removed)
- Now, World Templates will support URL downloading and using non-resource paths
- Now, the Inventory Interface player won't have fall flying pose anymore
- Now, the animated character fall flying pose will be positioned more similar to LE
- Now, the Crafting Interface will allow descriptions for recipes, such as Tipped Arrow
- Now, there will be a message when trying to spawn an enemy with a spawn egg in peaceful mode, like in LE
- Now, the stairs model will be more similar to LE (no colliding texture when translucent)
- Now, enemies won't even appear when trying to spawn them in peaceful mode, fixing a vanilla bug
- Now, when opening an Advancement Toast it'll automatically select its advancement in the Advancements Interface
- Now, the Beacon Confirm Button will be similar to LE
- Improved Recipe Info Filters (formerly known as Recipe Values), now they will be managed by codecs and support filtering by recipe results (if using the new syntax)
- Changed Crafting and Loom tab listings syntax (the old syntax will still load, but it's deprecated and will be removed)
- Now, the text stats in the Leaderboards screen will have the mojangles 11 font in resolutions below 720p and a larger separation to improve the readability
- Now, the Loom Interface will be similar to LE: removed the
craft_fail
sound when pressing theSelect Banner
button; removed theChange Group
control tooltip when a banner is not selected; the ingredients preview will be organized as a 2x2 recipe - Now, the paintings will allow translucency
- Now, the Lectern screen will allow taking off its book
- 1.20.2 and 1.20.6 versions won't be supported anymore
- Fixed Edit Book screen allowing long titles, which could cause server crashes
- Fixed
Can Fly
player option overriding any other abilities changes, causing conflicts - Fixed Resource Assorts not being applied when joining a world directly
- Fixed
Smooth Movement
not working correctly - Fixed Vivecraft gui render mixin conflict
- Fixed player movement mixin conflict with Vivecraft
- Fixed Crafting Interface not using the items from inventory to assemble the result, causing wrong results
- Fixed save directories being modified without being closed its lock
- Fixed Key Binds and Setting interfaces
Reset to Defaults
button not updating the key mappings - Fixed map scaling not having proper center position
- Fixed World Host 0.5.0+ compatibility
- Fixed pistons erasing data from block entities
- Fixed page control tooltip appearing briefly in Leaderboards screen when changing stat boards
- Fixed Polytone compatibility
Click here for complete changelog
Release 1.20.1-1.7.5
Updated at 2024-12-28 15:57.
Changelog
License Update
- Now, we are using PolyForm Shield License 1.0.0
Release 1.7.5 - Added
Show Advanced Options
in almost all the options screen, and reorganized the options in a similar way to LE - Added
Display Legacy Drowned Animation
option in Graphics section - Added
Display Inverted Crosshair
option in User Interface section - Added
Display Trading Indicator
option in Graphics section - Added
Display Held Item Lighting
option in Graphics section - Added
Display Loyalty Effect
option in Graphics section - Added
Selected Item Tooltip Lines
slider in User Interface section - Added
Selected Item Tooltip Ellipsis
option in User Interface section - Added Player Identifiers, which are a data-driven way to change the color, options map sprite, map decoration sprite for each player index (based on player join order, defined as in Legacy Edition)
- Added the remaining 8 player colors from new-gen LE
- Added a way to add glow overlays to entities by adding the
_glow
suffix to the desired texture for the glow overlay - Added Shooting Ghast and Drowned glow overlays similar to LE
- Added Common Colors:
experience_text
,insufficient_experience_text
,anvil_error_text
,enchanting_text
andhighlighted_enchantment_text
- Added missing
Immediate Respawn
from non-op gamerules - Added
displayPack
optional string in Resource Assorts, to define which pack will be used for the background and icon, if sprites are not defined - Added
isLocked
option in World Templates, to block changing the selected resource assort and seed view (enabled by default) - Added
Move Ingredient
andMove Fuel
tooltips to the Furnace Interface - Added
Lock Control Type Changes
toAdvanced Game Options
section - Added Vehicle Camera Rotation slider in
Graphics
section, withNONE
,All Entities
,Only Non-Living Entities
andOnly Living Entities
options - Added
Selected Item Tooltip Spacing
inUser Interface
section - Added
Legacy Tooltip Scaling
option inUser Interface
section - Added Default Particle Physics option in
Graphics
section - Added
Starter Map
,Starter Bundle
,Default Map Size
andLegacy Map Grid
gamerules - Added
Place One
,Drop
,Drop All
andDrop One
control tooltips - Added
Pick Up
,Place
andDrop
control tooltips to Bundle - Added Suspicious Stew recipes to Crafting Interface
- Added Factory API dependency (the Legacy4J GUI API)
- Added 1.21.3 and 1.21.4 versions support
- Added Banner Creating in Crafting Interface Banner recipe type
- Added Common Values, working like Common Colors, but in
<namespace>:common_values
location, and accepts any number and boolean values - Added
widget_text_shadow
(boolean) andlegacy_font_dim_factor
(number/float [0,1] range) common values - Completely reworked the mod to work with the least amount of changes between modloaders and game versions
- Now, World Templates will only support an array to define its elements, the old syntax will be kept for a limited time so as not to break resource packs, check here for more information
- Now, the priority order of the bed error message
You can only sleep at night or during thunderstorms
has been swapped withYou may not rest now; there are monsters nearby
- Now, the splash position will adjust when using a custom Minecraft LE style logo
- Now, witches will render their hat like in LE
- Now, stars are smaller like in LE
- Now, Allium Rooms will generate in Woodland Mansions like in LE
- Now, baby villagers will follow Iron Golems carrying flowers
- Now, the
RenderableVList
scroll position and the amount of elements on the screen will be more similar to LE - Now, the Numpad Enter key will be used for showing the keyboard when using kb/m, to avoid conflicts and make the gameplay more similar to vanilla
- Now, the Auto Control Type will detect any input from kb/m and controllers
- Separated
Toggle Sneak
,Toggle Sprint
andSensitivity
between Controller and Key Binds sections - Re-Worked Legacy4J Options system, now it'll be easier to add options
- Renamed option
Control Icons
toControl Type
, and moved toAdvanced Game Options
section - Re-Worked Legacy Tooltip Scaling, now it'll be more accurate to LE
- Now, Minecarts have a doubled acceleration, like in LE
- Now, Furnace Minecarts have a doubled speed, like in LE
- Now, Minecarts won't have normal speed in some rail shapes, like in LE
- Now, the view frustum will be bigger, to avoid render issues when falling down, thanks to ABU008 for noticing this and providing the code
- Now, the Water Translucency from Biome Overrides is compatible with Sodium
- Now, the Legacy Waters won't be disabled when Sodium is present
- Now, the movements of carried items and tooltips will be smoother
- Now, Minecarts won't slow down when in water
- Now, option sections won't be hardcoded anymore, mods will be able to change them without workarounding
- Now, Sodium will have its own option section when present (with the Shaders button, if Iris is present too)
- Now, Sodium options will be reset when pressing
Reset Defaults
button - Now, when moving the cursor with a controller, it'll always be virtually
- Removed
Virtual Cursor
option - Improved Creative world-relative movement, now it'll work properly with controller sticks
- Now, Minecart player movement will be more similar to LE, and versions prior 1.14
- Now, the Loyalty Effect will be more similar to LE
- Updated
SDL3 (isXander's libsdl4j)
to3.preview-3.1.3-46
, its natives will need to be re-downloaded - Now, the default selected item tooltip spacing will be more similar to LE
- Now, the Keyboard will have a higher compatibility with edit boxes and will position itself to ensure greater visibility
- Enhanced Legacy Tooltip Scaling, now it'll be more similar to LE
- Now, the top texts in the Leaderboards Interface will be better positioned
- Now, the Spectator Gui will have a LE-style
- Enhanced Creative Mode Tabs: reorganized some items and added Dragon Egg and Farmland
- Enhanced Control Tooltips: now, icons won't repeat anymore, and they support hovering widget actions
- Changed Creative Tab Listing syntax (like the World Templates, the old syntax will still load, but it's deprecated and will be removed)
- Now, World Templates will support URL downloading and using non-resource paths
- Now, the Inventory Interface player won't have fall flying pose anymore
- Now, the animated character fall flying pose will be positioned more similar to LE
- Now, the Crafting Interface will allow descriptions for recipes, such as Tipped Arrow
- Now, there will be a message when trying to spawn an enemy with a spawn egg in peaceful mode, like in LE
- Now, the stairs model will be more similar to LE (no colliding texture when translucent)
- Now, enemies won't even appear when trying to spawn them in peaceful mode, fixing a vanilla bug
- Now, when opening an Advancement Toast it'll automatically select its advancement in the Advancements Interface
- Now, the Beacon Confirm Button will be similar to LE
- Improved Recipe Info Filters (formerly known as Recipe Values), now they will be managed by codecs and support filtering by recipe results (if using the new syntax)
- Changed Crafting and Loom tab listings syntax (the old syntax will still load, but it's deprecated and will be removed)
- Now, the text stats in the Leaderboards screen will have the mojangles 11 font in resolutions below 720p and a larger separation to improve the readability
- Now, the Loom Interface will be similar to LE: removed the
craft_fail
sound when pressing theSelect Banner
button; removed theChange Group
control tooltip when a banner is not selected; the ingredients preview will be organized as a 2x2 recipe - Now, the paintings will allow translucency
- Now, the Lectern screen will allow taking off its book
- 1.20.2 and 1.20.6 versions won't be supported anymore
- Fixed Edit Book screen allowing long titles, which could cause server crashes
- Fixed
Can Fly
player option overriding any other abilities changes, causing conflicts - Fixed Resource Assorts not being applied when joining a world directly
- Fixed
Smooth Movement
not working correctly - Fixed Vivecraft gui render mixin conflict
- Fixed player movement mixin conflict with Vivecraft
- Fixed Crafting Interface not using the items from inventory to assemble the result, causing wrong results
- Fixed save directories being modified without being closed its lock
- Fixed Key Binds and Setting interfaces
Reset to Defaults
button not updating the key mappings - Fixed map scaling not having proper center position
- Fixed World Host 0.5.0+ compatibility
- Fixed pistons erasing data from block entities
- Fixed page control tooltip appearing briefly in Leaderboards screen when changing stat boards
- Fixed Polytone compatibility
Click here for complete changelog
Release 1.20.4-1.7.5
Updated at 2024-12-28 15:57.
Changelog
License Update
- Now, we are using PolyForm Shield License 1.0.0
Release 1.7.5 - Added
Show Advanced Options
in almost all the options screen, and reorganized the options in a similar way to LE - Added
Display Legacy Drowned Animation
option in Graphics section - Added
Display Inverted Crosshair
option in User Interface section - Added
Display Trading Indicator
option in Graphics section - Added
Display Held Item Lighting
option in Graphics section - Added
Display Loyalty Effect
option in Graphics section - Added
Selected Item Tooltip Lines
slider in User Interface section - Added
Selected Item Tooltip Ellipsis
option in User Interface section - Added Player Identifiers, which are a data-driven way to change the color, options map sprite, map decoration sprite for each player index (based on player join order, defined as in Legacy Edition)
- Added the remaining 8 player colors from new-gen LE
- Added a way to add glow overlays to entities by adding the
_glow
suffix to the desired texture for the glow overlay - Added Shooting Ghast and Drowned glow overlays similar to LE
- Added Common Colors:
experience_text
,insufficient_experience_text
,anvil_error_text
,enchanting_text
andhighlighted_enchantment_text
- Added missing
Immediate Respawn
from non-op gamerules - Added
displayPack
optional string in Resource Assorts, to define which pack will be used for the background and icon, if sprites are not defined - Added
isLocked
option in World Templates, to block changing the selected resource assort and seed view (enabled by default) - Added
Move Ingredient
andMove Fuel
tooltips to the Furnace Interface - Added
Lock Control Type Changes
toAdvanced Game Options
section - Added Vehicle Camera Rotation slider in
Graphics
section, withNONE
,All Entities
,Only Non-Living Entities
andOnly Living Entities
options - Added
Selected Item Tooltip Spacing
inUser Interface
section - Added
Legacy Tooltip Scaling
option inUser Interface
section - Added Default Particle Physics option in
Graphics
section - Added
Starter Map
,Starter Bundle
,Default Map Size
andLegacy Map Grid
gamerules - Added
Place One
,Drop
,Drop All
andDrop One
control tooltips - Added
Pick Up
,Place
andDrop
control tooltips to Bundle - Added Suspicious Stew recipes to Crafting Interface
- Added Factory API dependency (the Legacy4J GUI API)
- Added 1.21.3 and 1.21.4 versions support
- Added Banner Creating in Crafting Interface Banner recipe type
- Added Common Values, working like Common Colors, but in
<namespace>:common_values
location, and accepts any number and boolean values - Added
widget_text_shadow
(boolean) andlegacy_font_dim_factor
(number/float [0,1] range) common values - Completely reworked the mod to work with the least amount of changes between modloaders and game versions
- Now, World Templates will only support an array to define its elements, the old syntax will be kept for a limited time so as not to break resource packs, check here for more information
- Now, the priority order of the bed error message
You can only sleep at night or during thunderstorms
has been swapped withYou may not rest now; there are monsters nearby
- Now, the splash position will adjust when using a custom Minecraft LE style logo
- Now, witches will render their hat like in LE
- Now, stars are smaller like in LE
- Now, Allium Rooms will generate in Woodland Mansions like in LE
- Now, baby villagers will follow Iron Golems carrying flowers
- Now, the
RenderableVList
scroll position and the amount of elements on the screen will be more similar to LE - Now, the Numpad Enter key will be used for showing the keyboard when using kb/m, to avoid conflicts and make the gameplay more similar to vanilla
- Now, the Auto Control Type will detect any input from kb/m and controllers
- Separated
Toggle Sneak
,Toggle Sprint
andSensitivity
between Controller and Key Binds sections - Re-Worked Legacy4J Options system, now it'll be easier to add options
- Renamed option
Control Icons
toControl Type
, and moved toAdvanced Game Options
section - Re-Worked Legacy Tooltip Scaling, now it'll be more accurate to LE
- Now, Minecarts have a doubled acceleration, like in LE
- Now, Furnace Minecarts have a doubled speed, like in LE
- Now, Minecarts won't have normal speed in some rail shapes, like in LE
- Now, the view frustum will be bigger, to avoid render issues when falling down, thanks to ABU008 for noticing this and providing the code
- Now, the Water Translucency from Biome Overrides is compatible with Sodium
- Now, the Legacy Waters won't be disabled when Sodium is present
- Now, the movements of carried items and tooltips will be smoother
- Now, Minecarts won't slow down when in water
- Now, option sections won't be hardcoded anymore, mods will be able to change them without workarounding
- Now, Sodium will have its own option section when present (with the Shaders button, if Iris is present too)
- Now, Sodium options will be reset when pressing
Reset Defaults
button - Now, when moving the cursor with a controller, it'll always be virtually
- Removed
Virtual Cursor
option - Improved Creative world-relative movement, now it'll work properly with controller sticks
- Now, Minecart player movement will be more similar to LE, and versions prior 1.14
- Now, the Loyalty Effect will be more similar to LE
- Updated
SDL3 (isXander's libsdl4j)
to3.preview-3.1.3-46
, its natives will need to be re-downloaded - Now, the default selected item tooltip spacing will be more similar to LE
- Now, the Keyboard will have a higher compatibility with edit boxes and will position itself to ensure greater visibility
- Enhanced Legacy Tooltip Scaling, now it'll be more similar to LE
- Now, the top texts in the Leaderboards Interface will be better positioned
- Now, the Spectator Gui will have a LE-style
- Enhanced Creative Mode Tabs: reorganized some items and added Dragon Egg and Farmland
- Enhanced Control Tooltips: now, icons won't repeat anymore, and they support hovering widget actions
- Changed Creative Tab Listing syntax (like the World Templates, the old syntax will still load, but it's deprecated and will be removed)
- Now, World Templates will support URL downloading and using non-resource paths
- Now, the Inventory Interface player won't have fall flying pose anymore
- Now, the animated character fall flying pose will be positioned more similar to LE
- Now, the Crafting Interface will allow descriptions for recipes, such as Tipped Arrow
- Now, there will be a message when trying to spawn an enemy with a spawn egg in peaceful mode, like in LE
- Now, the stairs model will be more similar to LE (no colliding texture when translucent)
- Now, enemies won't even appear when trying to spawn them in peaceful mode, fixing a vanilla bug
- Now, when opening an Advancement Toast it'll automatically select its advancement in the Advancements Interface
- Now, the Beacon Confirm Button will be similar to LE
- Improved Recipe Info Filters (formerly known as Recipe Values), now they will be managed by codecs and support filtering by recipe results (if using the new syntax)
- Changed Crafting and Loom tab listings syntax (the old syntax will still load, but it's deprecated and will be removed)
- Now, the text stats in the Leaderboards screen will have the mojangles 11 font in resolutions below 720p and a larger separation to improve the readability
- Now, the Loom Interface will be similar to LE: removed the
craft_fail
sound when pressing theSelect Banner
button; removed theChange Group
control tooltip when a banner is not selected; the ingredients preview will be organized as a 2x2 recipe - Now, the paintings will allow translucency
- Now, the Lectern screen will allow taking off its book
- 1.20.2 and 1.20.6 versions won't be supported anymore
- Fixed Edit Book screen allowing long titles, which could cause server crashes
- Fixed
Can Fly
player option overriding any other abilities changes, causing conflicts - Fixed Resource Assorts not being applied when joining a world directly
- Fixed
Smooth Movement
not working correctly - Fixed Vivecraft gui render mixin conflict
- Fixed player movement mixin conflict with Vivecraft
- Fixed Crafting Interface not using the items from inventory to assemble the result, causing wrong results
- Fixed save directories being modified without being closed its lock
- Fixed Key Binds and Setting interfaces
Reset to Defaults
button not updating the key mappings - Fixed map scaling not having proper center position
- Fixed World Host 0.5.0+ compatibility
- Fixed pistons erasing data from block entities
- Fixed page control tooltip appearing briefly in Leaderboards screen when changing stat boards
- Fixed Polytone compatibility
Click here for complete changelog