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Farm&Charm 1.0.5-alpha

Fixed Issues

Changed / New Features

  • Removed DoAPI
  • Carts are now craft- and placeable
  • Crops will now grow faster during rain - can be toggled
  • Reworked Fertilizer - can be used multiple times now but doesn’t stack anymore.re
  • Added a Config

Notes for Playtesting

  • This is an alpha version intended for testing purposes.
  • Please report any new issues or unexpected behaviors on GitHub.
  • Focus areas for testing:
    • Verify functionality of fixes mentioned above.

Modrinth

Farm & Charm - Version 1.0.4

Fixed Issues

  • Issue #245: Resolved a crash caused by missing or invalid status effect data.
  • Issue #250: Fixed the feast effect not working properly.

Summary

  • Crash: Added a null check to ensure only valid status effects are processed, which resolved in a crash.
  • Effect: Corrected the functionality of the feast effect, ensuring everything works as intended.

Modrinth
 Curseforge

Farm & Charm - 1.0.3

  • Fixed a lot of tag entries (thanks to gisellevonbingen)
  • Fixed CookingPot not being heatable
  • Items that requires a bowl to craft will now also give a bowl back when eaten - if they don’t require a bowl to craft they wont give back a bowl

Farm&Charm - 1.0.2

  • Fixed Issue 192
  • Fixed Issue 208
  • Fixed Meadow stove not being a valid heat source for pans & pots
  • Fixed worlds won’t stuck at 100% anymore while loading a world when using Farm&Charm together with WorldEdit
  • Fixed CraftingBowl eating Buckets
  • Added pl_pl (thanks to awoolanche)
  • Added zh_cn (thanks to ik)

Farm&Charm 1.0.1

--- Initial Release ---


Project members

satisfyu

Member

Details

Licensed Custom
Published 9 months ago
Updated 8 days ago