WilderNature - Version 1.0.4
Fixed Issues
- Issue #238: Bounty Board Contracts generating a lot of log spam
- Issue #273: Crash with C2ME
- Issue #278: Not possible to breed Hedgehogs
- Issue #322: Trinkets not marked as dependencies
Changed / New Features
- Added a sitting Pose for Red Wolfs
- Added a sitting Pose for Dogs
- Added a Delete Contract Button to the Bounty Board
- Blunderbuss won’t set hit enemies on Fire anymore
- Temporarily Removed the Manhunt Contract
- Slightly Changed BountyBoardGui Texture
- The release channel has been set back to Beta – the BountyBoard simply isn’t working as I would like, and it still needs several adjustments.
Summary
- New Features: Dogs and Red Wolves can now sit, and players have a new "Delete Contract" option for managing Bounty Board contracts.
- Adjustments: The Blunderbuss no longer sets enemies on fire upon impact, and the Manhunt Contract has been temporarily removed for balancing. Also a Texture change for the BountyBoardGui.
- Bug Fixes: Resolved issues with Bounty Board log spam, C2ME crashes, Hedgehog breeding, and Trinket dependency loading.
- Status Update: The release channel is set back to Beta while ongoing improvements are made to the Bounty Board.
1.0.3
- Fixed a compatibility Issue with Tetra
- Fixed a a rare issue with the raccoon animation leading to a crash.
WilderNature
- Fixed Issue #149
- Fixed Issue #150
- Fixed Issue #154
- Fixed Issue #160
WilderNature 1.0.1
- Fixed BountyBoardRecipe
--- Initial Release ---