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LightWithin 1.0.3+1.20.1

Changelog

  • Added comaptibility with YetAnotherWorldProtector and Flan to disable light activating in your world! Check the wiki for information on how to set them up!
  • Updated to ColoredGlowLib 3.0.0/1
  • Team colors will now be overriden only while the light is active
  • Added custom color animations for each light type! They are now more or less subtly shifting in color while your light is active!
  • In the Trigger config you can now specify which blocks/items count as light conditions for some of the lights, like fire blocks for the Blazing Light and such! This config file is now version 2
  • New config options: LIGHT_DEFAULT_STATUS, to specify if a light is triggerable by default or not. Meant to work with world protection mods, to allow for the use of lights only in certain areas.
  • TRIGGER_BLOCK_RADIUS, while checking for light condition blocks this is how for the check will extend. High values mean lag!
  • Fixed Trigger and Balance config not reloading when using /light reload
  • Optimized png files (runes and icon mostly) to reduce file size!
  • If you find any problems, report them on github please!

Files

lightwithin-1.0.3+1.20.1.jar(1.33 MiB) Primary Download

Project members

Emafire003

Owner

Details

Licensed LGPL-3.0-only
Published 2 years ago
Updated 2 months ago