LucraftCore

LucraftCore

Mod

[DISCONTINUED] Core Mods for <=1.12 ThreeTAG Mods

Client and server Library

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Made game not crash anymore when extractor or boiler recipes are broken

Fixed error with ProjectEx

Fixed bugs with attribute modifiers

- Fixed Tinkers Construct crash again

- Fixed crash with other mods using Galacticraft's Tab API

- Renamed radiation config entry and made it false by default, so everyone gets this stupid setting set to false now

- Fixed some effects creating new model every render tick and therefore causing lag

- Invalid recipe jsons in addonpacks no longer cause crashes

- Experimental fixes for: Mekanism crash, TinkersConstruct crash, conditions issue. Feedback appreciated!

- Potential fix for suit stand lags

- Added config option for addonpacks-folder

- Another ugly fix for condition issues

- Fixed crash with command_on_gain and command_on_lose abilities

- Ugly fix to make sure client gets notified about unlocked-state of abilities

- Experimental change to how conditions are checked, hopefully fixing the issue with the scoreboard_tag condition

- Added "use_key" setting to the "ability_enabled" effect condition, making them able to use ability key instead of just types

- Added "ability_unlocked" effect condition

- Fixed entity_data setting in the energy_blast ability breaking it completely

- Added new available options for energy blasts inside the entity_data: "Invisible" and "Lifetime" AND a "play_sound" setting for the ability

- New abilities: command_on_gain & command_on_lose (executes commands when superpower is gained/lost)

- New condition: scoreboard_tag (makes ability active when entity has specified scoreboard tag)

- Connected LucraftCore to SquirrelControl

 

Version 1.12.2-2.4.10:

Fixed tough lungs not working

Fixed recipes with hammer not accepting ore dictionary items

Version 1.12.2-2.4.9:

Removed GC compatibility due to crashes

Version 1.12.2-2.4.8:

Fixed energy blast problem

Version 1.12.2-2.4.6:

Added command_loop, command_toggle & command_held abilities

Added "set_punch" ability

Added option to energy blast ability to give it custom nbt tags

Version 1.12.2-2.4.6:

  • Ugly fix for MMDLib TiCon crash
  • Improved command ability, can now execute multiple commands except /kick & /ban

 

<p><span style="text-decoration: underline;"><strong>Version 1.12.2-2.4.5:</strong></span></p> <ul> <li>Fixed Quark animation incompatibility</li> <li>Added command ability which executes MC commands</li> </ul>

Version 1.12.2-2.4.4:

  • Fixed DimensionalDoors crash
  • Added ImmersiveEngineering support for Infinity Gauntlet cast
  • Added config option to disable suit set enchanting
  • 2D Infinity Gauntlet model now shows its stones
  • Added ability "color" option
  • Added beam to Infinity Generator
  • Improved 3rd person view when being small
  • Fixed suit set rotations on entities
  • Disabled flight ability on non-player entities since they dont use it properly anyway
  • Changed how living entities use their abilities
  • Hopefully fixed the CTM Vibranium block issue
  • Fixed entities being scaled to 0 (noticeable in spawners & JurassicCraft)
  • Added json setting to define ability bar colors for openable suit sets
  • Minor internal changes

Version 1.12.2-2.4.3:

  • Hopefully fixed white screen when going into ReplayMod replays
  • Added config option to disable fingers on Infinity Gauntlet model
  • Added "opacity" setting to glow effect
  • Prevented armor stand entities from using abilities
  • Fixed abilities still appearing in ability bar when "show_in_bar" setting is false
  • Fixed "rotate_arms" setting not working for flight ability
  • Fixed strength for TiCon uru tools
  • Hopefully fixed possibility to duplicate indestructible items
  • Indestructible items cant be thrown into the void anymore

Version 1.12.2-2.4.2

  • Fixed bug where non-saveable ability data entries reset to their default value

Version 1.12.2-2.4.1:

  • Fixed some ability data syncing every tick
  • Fixed ability icon value not syncing at all

Version 1.12.2-2.4.0:

  • Every living entity can have superpowers now
  • Overhauled ability system (more info down below)
  • Fixed crafted injection losing their NBT data
  • Removed custom JEI information category, use JEI's one instead
  • Added mouse scrolling in ability & karma GUI
  • Added sound for equipping infinity stones in gauntlet
  • Hopefully fixed CustomNPC hitbox this time
  • Fixed harvest levels for material blocks
  • Fixed vibranium block models

Information for addonpack makers:

Your addonpacks should still work and load, BUT you might need to fix some minor problems. The toggle power ability no longer defines its abilities anymore, you need to set the dependent abilities of each to the toggle power one. Additionally, the way of adding abilities in json files should no longer be done with an array anymore, but it can still work until we update to 1.13/1.14. There is also a new way of adding conditions to abilities (with a handful of new ones) but the old ones (for required abilities, superpowers, etc.) will also work (I'll update a NEH or an example pack soon to let you see the changes)

On the bright side, you no longer need to wait for us to update the wiki anymore. The new system allows us to auto-generate a html-file in the addonpacks folder, which holds all the information you need for EVERY ability loaded ingame. You should also keep in mind that the settings of abilities are no longer mandatory, they have a fallback value and you dont need to set the title or icon in every case.

After all, this new system might have some bugs, so we would appreciate if you sent them in #bugs. Because of that we won't put the new updates on Craftfall yet.

Version 1.12.2-2.3.5:

  • Fixed recolor recipe glitch
  • Replaced steel block texture
  • The player's size now gets reset to 1 after respawn
  • Added "hud" effect for addonpacks
  • Added config option to disable name change effect

Version 1.12.2-2.3.4:

  • Optimized suit rendering

Project members

ThreeTAG Legacy

ThreeTAG Legacy

Organization

Details

Licensed ARR
Published 7 months ago
Updated 7 months ago