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Changed:

  • Normalized volume of the sounds for spell reading
  • Improved how spell effects are handled internally
    • All spells now spawn particle effects at targeted blocks (i.e., Dispel Magic, Glyphic Ignition, Conflagrate, Cold Snap now spawn particles, and so should all future spells)
    • Changed max_range in spell data files to just range

Added:

  • Magic Barrier
    New spell, creates an unbreakable wall that can only by removed by Dispel Magic spell.
  • Blaze and Wind Runes
    Items that can be used in fire and wind/cold spells (currently that's just Conflagrate and Cold Snap) and which recharge over 1 minute instead of being consumed like Blaze and Breeze Rods.

Update the mod to 1.21.2

  • ModFest-specific features were removed (the enableMagisteriumPlaygrounds game rule, /magisterium playgrounds ... commands, and magisterium:data_driven_page item)
  • due to the recipe changes in 1.21.2, spells use custom data loader (once again) instead of being recipes, but they are still server-sided and sent to client on joining the server
    • now the synced data lives in data/<namespace>/magisterium/pages/ and the server-only in data/<namespace>/magisterium/effects/
    • many spell effect properties are now read from their json files

Wasn't tested on Connector/NeoForge as it's not available yet

  • Added particles to the affected blocks on Awaken/Quench the Flame, Illusory Wall, Glyphic Ignition spells
  • fixed Arcane Lift particles velocity being biased to positive X/Z
  • changed the chanting sounds
  • move some previously hard-coded constants to data files
  • added magisterium:data_driven_page which can show any text when added to the book with magisterium:elements and magisterium:effects components, like so: /give @p magisterium:data_driven_page[magisterium:elements=[{type:"magisterium:heading",text:"ɪ'ᴍ ᴀ ʜᴇᴀᴅɪɴɢ!"},{type:"magisterium:paragraph",text:"Quick brown fox jumps over the lazy dog"}]]
  • a new magisterium:command spell effect was added, which can be used for custom spells, e.g. using custom page: /give @p magisterium:data_driven_page[magisterium:elements=[{type:"magisterium:utterance",id:"example:id",duration:5,text:"I'm a dangerous little five second utterance!"}],magisterium:effects=[{type:"magisterium:command",utterance:"example:id",duration:5,command:"tp {player} 0 1000 0"}]]

Spell data is now defined on server and sent to clients. Data pack files were heavily modified, but game play shouldn't be affected.

  • Changed Arcane Lift to use Bottle o' Enchanting as input

Numerous fixes and improvements:

  • Cold Snap and Conflagrate now take Breeze Rods/Wind Charge and Blaze Rods/Blaze Dust to increase their range, the default range was reduced
  • Arcane Table now breaks faster with axes
  • Added sounds to the spell reading process
  • other miscelaneous fixes

Added spells:

  • Arcane Lift
    Creates an upwards stream of energy that lifts creatures inside
  • Dispel Magic
    Breaks the closest magical spell (currently, Illusory Wall or Arcane Lift)

First public build!

Contains just 6 spells, a few of which are still work in progress:

  • Awaken the Flame
    Lights candles and campfires nearby, more blocks can be added through datapack
  • Quench the Flame
    Extinguishes candles and campfires nearby
  • Glyphic Ignition
    Sets all Arcane Glyphs in range on fire
  • Conflagrate
    Sets all blocks nearby on fire. Consuming ingredients not yet implemented.
  • Cold Snap
    Freezes blocks neaby and covers them with snow. Consuming ingredients not yet implemented.
  • Illusory Wall
    Creates illusory wall, shape specified with Arcane Glyphs and the block should be placed inside the spell book.

Requires Fabric API. Should work on NeoForge with Synitra Connector and Forgified Fabric API.


Project members

Reoseah

Member

Details

Licensed MIT
Published 10 days ago
Updated 4 days ago