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Magnet Craft 1.5

Changelog

This update

New

  1. Circular Repeater (Function Block): Similar to Redstone Repeater, it cycles the output signal when charging, and the signal frequency is 141020 ticks.
  2. Electromagnetic Relay (functional block): When the redstone signal is input at the end and the side at the same time, the front end outputs the terminal redstone signal.
  3. Adsorption Magnet (magnet): an upgraded version of the biological magnet, right-click to select the creature, sneak right-click to bind the adsorption target, if the target is a block, it will be automatically lifted when the block does not exist; If the target is a creature, it is permanently bound. When the binding is not selected or the target is the organism itself, the adsorption is released. If you encounter a situation where you can't sneak the right button to unabsorb it, you can bind the creature to the block and then dig out the block. Durable 320, repaired with magnet blocks.
  4. Magnetic Sucker Core (base material): used to synthesize magnetic chuck cups.
  5. Small Magnetic Sucker (magnet): Press and hold the block to use, draw the block into the object after 2 seconds, and right-click to place the block again. Durable 100, repaired with magnet ingots.
  6. Large Magnetic Sucker (magnet): Same as small magnetic cup, but with more settings and larger range. Durable 300, repaired with magnet blocks.
  7. Magnetic Antenna (functional block): can only be placed on the magnet block lower boundary magnet block magnet, when the base block is charged or when the base block is a magnet and there are items included, the magnet wire is activated. When activated, when the base is a magnet block, the first magnetic antenna facing itself within 15 blocks of the magnetic antenna direction receives the redstone energy of the activated magnetic antenna and transmits it to the base; When the base is a nether magnet block, the distance is 30 tiles, and all magnetic antennas within range receive redstone energy at the same time; When the base is a magnet, like the magnet block, the redstone energy outputs energy to the comparator. The brightness is 15 when activated and 8 when receiving.
  8. Magnetic Wrench (pickaxe type tool): Used to change the permeability of maglev rails, right-click to modify a single rail, and sneak right-click to modify up to 15 connected rails of the same type in both directions. At the same time, it is also a pickaxe, the attribute is close to the magnet pickaxe, long press the right button to throw, the normal default damage is 4, the damage will be reduced if the charge time is too short, there is a 33% probability of critical hit, causing 1.5 times the damage. When the player or the wrench has an attraction effect, the thrown wrench automatically returns. Durable 512, repaired with magnet ingots.
  9. Accumulator (Enchantment): Magnetic wrench-exclusive enchantment, up to level 5, each level increases the magnetic wrench's damage limit by 25%, that is, up to 2.25 times damage, and can deal up to 3.375 times damage with critical hits.

Revise

  1. Maglev rails are impenetrable by default, modify the properties with a magnetic wrench.
  2. Magnet pressure plates also detect players riding creatures.
  3. Create inventory group modifications.

Repair

  1. Some blocks cannot be dropped or digged.

Files

MagnetCraft-1.5.jar(751.56 KiB) Primary Download

Project members

iMoonDay

Owner

Details

Licensed MIT
Published 2 years ago
Updated 2 years ago