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[1.20.5-rc1] Perspective 1.3.0-alpha.4

Changelog

Perspective 1.3.0-alpha.4 for 1.20.5-rc1

I hope everyone enjoyed the chaos that was April Fools', we're back at it with another alpha!

For those of you who tried out my April Fools' mod Mysterious Update, you'll be happy to see that the Mooblooms have made it into Perspective!

Changelog

Technical Changes

  • Perspective now requires Java 21 or higher.
    • Minecraft Snapshot 24w14a changed the included Java distribution to the Microsoft build of OpenJDK 21.0.2.
      • Perspective is now also built using the Microsoft build of OpenJDK 21.0.2.

Config Version 17

  • zoom_type is now stored as namespace:key string.
    • The default value is set to perspective:logarithmic.
  • Renamed dirt_title_screen to title_screen.
    • Updated to use string instead of boolean.
      • The valid values for this option are: dirt, default.
  • Added ui_background.
    • This sets the background blur to be default, gaussian, or legacy
      • gaussian replaces the blur shader with a nicer looking gaussian blur.
      • legacy removes the blur shader and renders a dirt/darkened background.
        • When in a world, the background is darkened.
        • When not in a world, the background uses the ui_background_texture texture.
  • Added ui_background_texture.
    • This sets the texture of Dirt Title Screen and Legacy UI Background.
    • This config option is stored as a namespace:key string
      • The key doesn't require "textures/" at the beginning or ".png" at the end as they are automatically added, but you can still add them if you want.
      • The default value is set to minecraft:blocks/dirt.

Feature Changes

Entity

  • Mooshrooms now have an overlay texture.
    • The texture is located at minecraft:textures/entity/mooshroom/mooshroom_overlay.png.

Textured Entity

  • Added entity_specific to Textured Entity dataloader.
    • This allows for textured entities to have data specific to some entities.
  • Mooshroom textured entities will now require an overlay texture, and a texture for each variant.
    • The overlay texture should be located at minecraft:textures/textured_entity/mooshroom/<name>_overlay.png.
    • The variant texture should be located at minecraft:textures/textured_entity/mooshroom/<variant>_<name>.png.
  • Mooshroom textured entities now can optionally change the mushroom blockstate, and optionally set textured entity enabled for a specific variant(s) of mooshroom.
    • Here's an example:
  {
    "entity": "minecraft:mooshroom",
    "name": "Herobrine",
    "entity_specific": {
      "variants": {
        "red": {
          "enabled": true,
          "mushroom": {
            "identifier": "minecraft:red_candle"
          }
        },
        "brown": {
          "enabled": true,
          "mushroom": {
            "identifier": "minecraft:brown_candle"
          }
        }
      }
    },
    "enabled": true
  }
  • Wolf textured entities will now require textures for each variant.
    • The variant textures should be located at:
      • <variant_namespace>:textures/textured_entity/wolf/<name>_<variant>_tame.png.
      • <variant_namespace>:textures/textured_entity/wolf/<name>_<variant>_angry.png.
      • <variant_namespace>:textures/textured_entity/wolf/<name>_<variant>.png.
  • Wolf textured entities now can optionally set textured entity enabled for a specific variant(s) of wolf.
    • Here's an example:
  {
    "entity": "minecraft:wolf",
    "name": "Herobrine",
    "entity_specific": {
      "variants": {
        "minecraft:ashen": {
          "enabled": true
        },
        "minecraft:black": {
          "enabled": true
        },
        "minecraft:chestnut": {
          "enabled": true
        },
        "minecraft:pale": {
          "enabled": true
        },
        "minecraft:rusty": {
          "enabled": true
        },
        "minecraft:snowy": {
          "enabled": true
        },
        "minecraft:spotted": {
          "enabled": true
        },
        "minecraft:striped": {
          "enabled": true
        },
        "minecraft:woods": {
          "enabled": true
        }
      }
    },
    "enabled": true
  }
  • Frog textured entities will now require textures for each variant.
    • The variant textures should be located at:
      • <variant_namespace>:textures/textured_entity/frog/<name>_<variant>.png.
  • Frog textured entities now can optionally set textured entity enabled for a specific variant(s) of frog.
    • Here's an example:
  {
    "entity": "minecraft:frog",
    "name": "Herobrine",
    "entity_specific": {
      "variants": {
        "minecraft:temperate": {
          "enabled": true
        },
        "minecraft:warm": {
          "enabled": true
        },
        "minecraft:cold": {
          "enabled": true
        }
      }
    },
    "enabled": true
  }
  • Cat textured entities will now require textures for each variant.
    • The variant textures should be located at:
      • <variant_namespace>:textures/textured_entity/cat/<name>_<variant>.png.
  • Cat textured entities now can optionally set textured entity enabled for a specific variant(s) of cat.
    • Here's an example:
  {
    "entity": "minecraft:cat",
    "name": "Herobrine",
    "entity_specific": {
      "variants": {
        "minecraft:tabby": {
          "enabled": true
        },
        "minecraft:black": {
          "enabled": true
        },
        "minecraft:red": {
          "enabled": true
        },
        "minecraft:siamese": {
          "enabled": true
        },
        "minecraft:british_shorthair": {
          "enabled": true
        },
        "minecraft:calico": {
          "enabled": true
        },
        "minecraft:persian": {
          "enabled": true
        },
        "minecraft:ragdoll": {
          "enabled": true
        },
        "minecraft:white": {
          "enabled": true
        },
        "minecraft:jellie": {
          "enabled": true
        },
        "minecraft:all_black": {
          "enabled": true
        }
      }
    },
    "enabled": true
  }
  • Axolotl textured entities will now require textures for each variant.
    • The variant textures should be located at:
      • <variant_namespace>:textures/textured_entity/axolotl/<name>_<variant>.png.
  • Axolotl textured entities now can optionally set textured entity enabled for a specific variant(s) of axolotl.
    • Here's an example:
  {
    "entity": "minecraft:axolotl",
    "name": "Herobrine",
    "entity_specific": {
      "variants": {
        "lucy": {
          "enabled": true
        },
        "wild": {
          "enabled": true
        },
        "gold": {
          "enabled": true
        },
        "cyan": {
          "enabled": true
        },
        "blue": {
          "enabled": true
        }
      }
    },
    "enabled": true
  }
  • Fox textured entities will now require textures for each variant.
    • The variant textures should be located at:
      • <variant_namespace>:textures/textured_entity/fox/<name>_<variant>.png.
  • Fox textured entities now can optionally set textured entity enabled for a specific variant(s) of axolotl.
    • Here's an example:
  {
    "entity": "minecraft:fox",
    "name": "Herobrine",
    "entity_specific": {
      "variants": {
        "red": {
          "enabled": true
        },
        "snow": {
          "enabled": true
        }
      }
    },
    "enabled": true
  }

Super Secret Settings

  • Added Entity Linked Shaders
    • You can set shaders to be linked to entities using the entity_links array in the shader dataloader.
      • This currently requires the Improved Shader Renderer experiment to be enabled.
      • Here's an example:
Perspective Layout:
  {
    "namespace": "perspective",
    "shader": "silhouette",
    "disable_screen_mode": true,
    "translatable": true,
    "disable_soup": false,
    "entity_links": [
      "entity.minecraft.warden"
    ],
    "custom": {},
    "enabled": true
  }
Soup Layout:
  {
      "namespaces": [
          {
              "replace": false,
              "namespace": "perspective",
              "translatable": true,
              "shaders": [
                  "silhouette"
              ],
              "disable_screen_mode": [
                  "silhouette"
              ],
              "disable_soup": [],
              "custom": {
                  "silhouette": {}
              }
          }
      ],
      "entity_links": {
          "entity.minecraft.warden": "perspective:silhouette"
      }
  }

If no namespace is given, the first instance of a shader with that name will be used.

Shaders

  • Added Dynamic Uniforms.
    • Please Note: These will be moved to a separate library mod (Luminance) in a future update, but will be included with Perspective.
      • lu_viewDistance
        • Float value.
        • Outputs your render distance.
      • lu_eyePosition
        • Vec3 value.
        • Outputs your camera eye position.
        • Defaults to vec3(0, 0, 0).
      • lu_pitch
        • Float value ranging from 0 to 360.
        • Outputs your player pitch.
        • Defaults to 0.
      • lu_yaw
        • Float value ranging from 0 to 360.
        • Outputs your player yaw.
        • Defaults to 0.
      • lu_currentHealth
        • Float value.
        • Outputs your current health.
        • Defaults to 20.
      • lu_maxHealth
        • Float value.
        • Outputs your maximum health.
        • Defaults to 20.
      • lu_currentAir
        • Float value.
        • Outputs your current air.
        • Defaults to 10.
      • lu_maxAir
        • Float value.
        • Outputs your maximum air.
        • Defaults to 10.
    • perspective_zoomMultiplier
      • Float value that ranges from 0.0 to 1.0.
      • Outputs Perspective's zoom multiplier.
  • Added Render Phases.
    • This should match the behaviour of the vanilla fabulous shader.
    • translucent_target
    • item_entity_target
    • particles_target
    • weather_target
    • clouds_target

Keybindings

  • The default values for Hold Perspective Front and Hold Zoom have been updated.
    • These changes were made so these keybindings wouldn't be conflicting by default.
      • Hold Perspective Front will now default to V.
      • Hold Zoom will now default to R.

Resource Packs

Perspective: Default

  • Added depth-based dither shader.
    • A dithering effect will render in the distance using depth.
  • Added light-based dither shader.
    • A dithering effect will render over the lightest parts of the screen.
  • Added Moobloom mooshroom textured entity.
    • Red Mooshrooms turn into regular Mooblooms.
    • Brown Mooshrooms turn into Ancient Mooblooms.

Super Secret Settings

  • Moved shaders that were used in previous versions of minecraft to this resource pack.
    • This resource pack will be moved to Luminance in the near future.

Experimental

  • Added Improved Shader Renderer experiment.
    • When enabled, Super Secret Settings will be rendered in the world renderer, the same place as fabulous graphics.
      • This also makes the depth shaders be rendered under the player's hand.
    • This experiment also enables Entity Linked shaders.
      • Entity Linked shaders render when the player is spectating the linked entity.
    • If there are no issues found with this experiment, it will be added to 1.3.0.

Development Build

Please help us improve by submitting bug reports if you encounter any issues.

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Files

perspective-1.3.0-alpha.4+1.20.5.jar(857.18 KiB) Primary Download

Project members

MCLegoMan

Lead Developer

Nettakrim

Contributor

Details

Licensed LGPL-3.0-or-later
Published a year ago
Updated a month ago