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Changelog
In the "Demonic Era" update:
Demons:
- General:
- All demons are now identified as undead.
- Added "Battle Mode" mechanic:
- Allows demons with abilities to use them only when in battle.
- Turns on when the demon takes damage.
- Turns off 2 minutes after last damage was taken.
- 1 new demonic boss - Demon King:
- Has 1000 health, 20 armor, 36 attack damage.
- Lives in his castle in the Underworld.
- Has 4 active abilities:
- "Lord of Death" - Demon King summons demons and armored Wither Skeletons to fight for him.
- "Eternal Chaos" - Demon King buffs all demons in 27 block radius.
- "Heart of the Underworld" - Demon King calls out to the Underworld and heals himself and all demons in 30 block radius. Demon King doesn't use the ability outside of the Underworld.
- "Withering Horror" - Demon King summons the Wither.
- Has 3 stages which define what abilities he can use:
- 1st stage(800 and more health) - only "Lord of Death" ability.
- 2nd stage(300-800 health) - "Lord of Death" and "Eternal Chaos" abilities.
- 3rd stage(50-300 health) - "Withering Horror" and "Heart of the Underworld" abilities.
- Has passive Fear aura as well.
- Dark Wolf:
- Decreased minimum light level required for spawn from 9 to 7.
- Fallen King:
- Added missing spawn restrictions(Thanks Zhyrux).
- Hanged Man:
- Updated all animations.
- Decreased movement speed from 0.45 to 0.42.
- Imitator:
- Added missing spawn restrictions(Thanks Zhyrux).
- Reaper:
- Changed step height to 1.2 blocks.
- Skeleton King:
- Changed step height to 3 blocks.
- Decreased movement speed from 0.66 to 0.63.
- Added chat messages(can be disabled in config).
- Added new ability - "Call of the Skeleton King":
- Passive aura, applies new "Call of the Skeleton King" effect on all entities in 18 block radius.
- If a human being dies with this effect, a Skeleton(80%) or Wither Skeleton(20%) will spawn on its place.
- Updated "Champion's Subordinates" ability: now spawns 8 skeletons instead of 9, improved procedure.
- Underworld Guardian:
- Updated "Ground Shake" ability:
- Minimal possible damage changed to 6.
- Changed damage range to 25.
- Now deals 6 more damage every 5 blocks closer to the Underworld Guardian(6 damage at 25 block range, 12 at 20, 18 at 15 etc.).
- Changed step height to 2.4 blocks.
- Disabled attack animation(Underworld Guardian now stomps the target instead of punching).
- Updated "Ground Shake" ability:
- Underworld Horror:
- Changed step height to 1.6 blocks.
Structures:
- 1 new structure - Demon King's Castle:
- Spawns in the Underworld, Underworld Wastelands biome.
- Rare, 1 structure in 124 chunks.
- Contains spawners of demons and chests full of loot.
- Also contains a boss to fight - the Demon King himself!
- Often gets cut off on one side because of how MCreator and Minecraft work with large structures, I'm still trying to fix this.
- Arena:
- Structure removed.
- Necropolis:
- Removed unnecessary blocks inside the structure.
Items:
- Added 1 new Strange Note that will help the player to understand that the Demon King is tired of waiting.
- Added 1 new Necronomicon Page(Demonic Bosses, page 3).
- Horrifying/Dragon Souls are now immune to fire.
- Midnight Necronomicon:
- Added new information.
- Rewritten all Demonic Bosses' pages. The lore has slightly changed.
- Text fixes and corrections for some pages.
Armory & Tools:
- 1 new sword - Awakened Eternal Devourer:
- Has 32 damage, 6666 durability, 28 enchantability.
- Has 100% chance to extract soul from killed entity.
- Has active ability - "Soul Hunger": for 10 seconds Awakened Eternal Devourer consumes every soul it extracts and heals the owner with it. Cooldown: 60 seconds, health on kill: 20% of target's maximum health.
- Disables soul drop when the "Soul Hunger" is active.
- 1 new armor part - Awakened Dark Crown:
- Has a curse that previously belonged to the Dark Crown(Unchanged).
- Prevents souls from escaping the wearer's inventory.
- Makes wearer fearless as well.
- Rebalanced Cursed swords.
- 24 new Cursed tools: Netherite and Demonic Pickaxes, Axes, Shovels and Hoes cursed with all possible types of souls.
- 4 new Broken tools: Pickaxe, Axe, Shovel, Hoe. Can be obtained the same way as Broken Sword(by performing nonexistent ritual with Netherite tool).
- Dark Crown:
- No longer prevents souls from escaping the wearer's inventory.
- No longer curses the wearer.
- Increased durability.
- Changed enchantability.
- Increased Demonic Armor enchantability from 9 to 17.
- Changed amount of Souls needed to create Soul-Cursed tools from 13 to 9.
Advancements:
- 4 new advancements:
- The Revenge of Humanity(Defeat the Demon King).
- Grim Fate(Defeat the Skeleton King using Awakened Eternal Devourer).
- Horrifying Harvest(Curse the Demonic Hoe with Horrifying Soul).
- The One True King(Equip the Awakened Dark Crown and the Awakened Eternal Devourer at the same time).
Other:
- Improved soul drop system.
- Added config option to enable/disable full moon power-up for demons(Midnight Madness Configuration).
- Decreased the default chance of Souls leaving from 0,005 to 0,004(from 0,009 to 0,008 during Soul Harvest).
- Decreased the default chance of Dark Souls leaving during Soul Harvest from 0,007 to 0,006.
- Added new "Armory & Tools" creative tab.
- Fixed Cursed Altar consuming more souls than needed(Soul Energy mechanic).
- Updated JEI info for certain items.
- Updated ???'s chat messages, added new, cleared unused.
- Suspicious Stew made from Fearflower now gives Fear instead of Wither.
- Fearflower now works like Wither Rose: it applies Fear for 3 seconds to any entity that passes through it. And a lot of other small changes and fixes.
Enjoy the demonic era, mortals! I'll go back to my necronomicon...
Dependencies
Files
[1.19.4]MidnightMadness-1.7.jar(8.57 MiB) Primary Download
Links
Details
Licensed ARR
Published a year ago
Updated a month ago