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1.1.3+1.21.1

Bug Fixes

  • Fixed clientTick existing on the server side and crashing
  • Fixed Tweakeruler sending undo/redo debug information to the chat

1.1.2+1.21.1

Bug Fixes

  • Fix mod-publish-plugin using the wrong archive file
    • It was using the dev build, which does not have anything JiJ'ed, causing a crash due to Regolith classes being missing.

1.1.1+1.21.1

Changes

  • Heavily rework controls for Tweakeruler

Bug Fixes

  • Fixed pumps not filling their tanks properly

Manually Written Release Notes

Additions

  • Meat processing!
    • Slaughterhouse machine
    • Liquid Meat
    • Raw/Cooked Meat "Ingots"
    • Meat Packer machine
  • Ruler item for measuring distance
  • Tweakeruler item to function as a fast and simple "mini world-edit"
  • Planter machine
  • Harvester machine
  • Hopping Conveyor
  • Add a tooltip explanation to Conveyors and Ejectors (Hopping Conveyors also have one!)
  • Item Router
  • Add compatibility with Cable Facades
  • Add connected textures for decor blocks
    • Requires Fusion for the connected textures to be applied

Changes

  • Machines no longer auto-eject by default
  • Conveyors no longer push players that are flying

Bug Fixes

  • Fixed wrench not updating a machine's work zone when rotating
  • Fixed pump and mob grinder allowing fluid inserts in the output slots

Generated Release Notes

Full Changelog: https://github.com/EmmaTheMartian/minefactorial/compare/1.0.2+1.21.1...1.1.0+1.21.1

Manually Written Release Notes

Bug Fixes

  • Fixed straws from turning waterlogged blocks into air.

Generated Release Notes

Full Changelog: https://github.com/EmmaTheMartian/minefactorial/compare/1.0.1+1.21.1...1.0.2+1.21.1

Manually Written Release Notes

Bug Fixes

  • Fixed straws from turning waterlogged blocks into air.

Generated Release Notes

Full Changelog: https://github.com/EmmaTheMartian/minefactorial/compare/0.1.1-modfest...0.1.2-modfest

Manually Written Release Notes

Additions

  • Add min and max to Redstone Clock
  • Add new fluids: Beetroot Soup, Mushroom Stew, Suspicious Stew, Rabbit Stew and Honey

Changes

  • Lock Redstone Clocks when given a direct signal
  • Removed instabreak from Conveyors

Bug Fixes

  • Fixed Macerator animation not starting
  • Fixed tree overpopulation
  • Fixed backwards conveyor animations
  • Fixed Mob Grinder not properly skipping drops for hostile mobs
  • Fixed machines that have a changing ("dynamic") work/idle time not reflecting that in its menu
  • Fixed Rubber Wood's textures on horizontal models

Generated Release Notes

Full Changelog: https://github.com/EmmaTheMartian/minefactorial/compare/1.0.0+1.21.1...1.0.1+1.21.1

Manually Written Release Notes

Additions

  • Placer
  • Rubber Trees
  • Macerator
  • Smasher
  • EMI Support
  • Recipes for almost everything! The mod should be survival playable now.

Changes

  • Many textures updated (Thepigcat76)
  • Gave the Breaker an inventory
  • Changed Breaker to use a FakePlayer to better simulate drops

Generated Release Notes

What's Changed

New Contributors

Full Changelog: https://github.com/EmmaTheMartian/minefactorial/compare/0.1.1-modfest...1.0.0+1.21.1

  • Add compat with Legacy Landscape. Mega Straws can be crafted by throwing a normal Straw into Liquid Void.
  • Fix item group having no name

The very first release of MineFactorial, made for ModFest 1.21.1. This build is in a very alpha state and does not contain nearly everything planned for MineFactorial.

Added (Initial Content):

  • Conveyors
  • Ejectors
  • Fluid Extractors
  • Energy Cables
  • Fluid Pipes
  • Breaker
  • Fountain
  • Mob Grinder
  • Pump
  • Steam Boiler
  • Steam Turbine
  • Capacitor (+creative variant)
  • Plastic Tank (+creative variant)
  • Straw (+mega straw)
  • Wrench (i feel like this one was obvious considering this is a tech mod...)

Project members

EmmaTheMartian

Member

Details

Licensed MIT
Published 3 months ago
Updated a month ago