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  • Items now float on water correctly.
  • Legacy4J: Updated to use Legacy4J 1.8.4 LTS.
  • Fistfight: Added 2 maps: Supernova Laboratory by NicSonic, and Undersea Oasis by Jab125 and NicSonic.
  • Fistfight: Changed the items that drop in Trial Chamber to include pickaxes.
  • Fistfight: It is now possible to take drowning damage in Fistfight.
  • Fistfight: Trial Chamber has been modified to use a Plains biome instead of the Warm Ocean.
  • Fistfight: Added 2 maps: Skylines by Trip, and Trial Chamber by NicSonic and JacksTheGreat.
  • Fistfight: Fixed a bug where the "Victory!" text was sometimes not shown correctly.
  • Legacy4J: Updated to use Legacy4J 1.8.3 LTS.
  • When a match is set to be online, players that do not have their account linked are no longer allowed to join via direct IP.
  • Fixed a critical bug with 2.X.X versions of Moderner Beta.
  • When a match is set to be online, players will now have the same chat color as their role color in Discord.
  • Updated the message in the account linking screen to better clarify that the channel in which account linking is meant to be taking place is in #account-linking.
  • Glide: Elytra flight is no longer cancelled when flying into climbable blocks such as vines.
  • The host of a match now has a crown next to their name in chat.
  • Members of the Minimega dev team (consists of 1 person), now have a colored name in chat when in a minigame server.
  • Updated the included WaifUPnP source files to account for changes made in 0.0.1-alpha.17.2.
  • Fixed a mod compatibility bug with Fabric API. Fabric API 0.126.0 or above is now required.
  • Fixed max players logic:
    • 4 players: <586kiB -> <512MiB
    • 4-8 players: 586kiB to 1.9MiB -> 512MiB to 2GiB
    • 8-16 players: >1.9MiB -> >2GiB
  • Matches are properly filtered now: Trying to join a Glide game no longer sometimes puts you in a Fistfight game and vice versa.
  • Moved around most maps so that they are consistent with how the lobby's maps are stored.
  • The new matchmaking server is now used.
  • Made most Minimega strings translatable.
  • Non-UPnP setups now have their IP properly set.
  • The dimension id no longer appears to be randomly generated.
  • Glide: Collisions with walls and ceiling now properly damage the player.
  • Glide: A sound effect now plays when a checkpoint is passed through.
  • Glide: A sound effect now plays upon death.
  • Glide: Reduced packet sizes.
  • Glide: The "WRONG WAY!" text now pulses yellow.
  • Legacy4J & Fistfight: Fixed missingno when hovering over the "Select Maps" button.
  • Legacy4J: Now uses Legacy4J 1.8.2 instead of Legacy4J 1.8.1.
  • Fistfight: Added Crimson Fortress by Ahsumcrafter & NicSonic.
  • Fistfight: Enabled map selection screen.
  • Fistfight: Internal changes to make spawn position and dropper y position data driven.
  • Legacy4J & Fistfight: Added descriptions and preview images for all Fistfight maps.

0.0.1-alpha.17

by Jab125 on May 10, 2025
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  • Ported to 1.21.5.

0.0.1-alpha.16

by Jab125 on May 10, 2025
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0.0.1-alpha.16 proper:

  • Added a way to manually select a port to use when hosting a game. Check the new README.md file that Minimega generates in %minecraftfolder%/config/minimega for instructions on how to set it up.
  • Fixed a crash when authentication fails.
  • Fixed misleading error saying that L4J 1.8 was required instead of L4J 1.8.1.
  • Added new limits to the maximum amount of players:
    • If there is less than 2GB of RAM, the max player count is now 8.
    • If there is less than 600MB, the max player count is now 4.
  • Fistfight: Fixed active chunk areas not working in Fistfight.
  • Legacy4J: Added a Legacy Console styled version of the map selection screen.

0.0.1-alpha.16 development versions:

  • Fixed log spam.
  • Fixed a crash that occurred when clicking on the Discord button in the link screen.
  • Matchmaking connection timeout has been doubled.
  • World Host should no longer try to host minigame worlds.
  • The UPnP port is now closed when exiting the match.
  • Added Kryzor to contributors.
  • Glide: The Look Behind keybind is now fully functional.
  • Glide: Correctly use intentionally_empty.
  • Glide: Disabled clouds.
  • Fistfight: Added new minigame: Fistfight, as a proof-of-concept of having multiple minigames.
  • Lobby: The health, hunger, and experience bars are now hidden.
  • Lobby: The item tooltip and the overlay message is now offset downwards to account for the bare hotbar.
  • Lobby: The /ready [is-ready] command has been added. It has the same functionality as the Ready button.
  • Lobby: The wait time is now 60 seconds.
  • Lobby: The inventory is now smaller.
  • Legacy4J & Glide: Added a How-to-play screen for Glide.
  • Legacy4J & Glide: Added Legacy Console Edition styled minigame creation screen.
  • Legacy4J & Glide: Disabled crafting menu.
  • Legacy4J & Lobby: The keybind to open the crafting menu now opens the regular inventory menu.
  • Legacy4J & Lobby: The Ready button is now functional.
  • Legacy4J & Lobby: Implemented tooltips for the lobby.
  • Legacy4J: Added a Legacy Console styled version of the landing screen.
  • Legacy4J: Added the Mini Games button to the title screen.
  • Legacy4J: Legacy4J 1.8.1 is now properly enforced.
  • Fixed another game crash in Fistfight.
  • Fixed game crash at the end of Fistfight.
  • Fixed visual bug with chests when Small Inventory was off and Legacy4J was not installed.
  • Now uses Legacy4J 1.8.1 instead of Legacy4J 1.8.
  • Added new minigame: Fistfight, as a proof-of-concept of having multiple minigames.
  • Glide: Disabled clouds.
  • Increased priority of World Host mixin.
  • Legacy4J & Glide: Added Legacy Console Edition styled minigame creation screen.
  • Legacy4J: Legacy4J 1.8 is now properly enforced.
  • Legacy4J & Glide: Added a How-to-play screen for Glide.
  • Added Kryzor to contributors.
  • Legacy4J: Added support for the small inventory added in 0.0.1-alpha.15.4.
  • World Host should no longer try to host minigame worlds.
  • The UPnP port is now closed when exiting the match.
  • The Mini Games button is now much more reliable.

Matchmaking Server changes

  • The server has been updated to ping @Minigame Join Ping in #portal whenever a public game is created. This works in all versions of Minimega from 0.0.1-alpha.15 to 0.0.1-alpha.15.5.
  • Lobby: The inventory is now smaller. (Causes graphical issues with Legacy4J, will be fixed in the next build.)
  • Glide: Fixed Look Behind being a toggle for 3rd person back. It is now properly a hold button for 3rd person front.
  • Legacy4J & Lobby: The Ready button is now functional.
  • Legacy4J & Glide: Disabled crafting menu.
  • Lobby: The item tooltip is now rendered.
  • Lobby: The item tooltip and the overlay message is now offset downwards to account for the bare hotbar.
  • Lobby: The /ready [is-ready] command has been added. It has the same functionality as the Ready button.
  • Lobby: The wait time is now 60 seconds.
  • Moved all client mixins to the client section of the mixins.json file.
  • dev.jab125.minimega.client.study.LivingEntityRenderer has been removed from the mod files.
  • Glide: Correctly use intentionally_empty.
  • Matchmaking connection timeout has been doubled.
  • Lobby: The health, hunger, and experience bars are now hidden.
  • Glide: The Look Behind keybind is now fully functional.
  • Legacy4J & Lobby: Implemented tooltips for the lobby.
  • Legacy4J & Glide: The Look Behind tooltip now uses the same key as the keybind used open the inventory.
  • Legacy4J & Lobby: The keybind to open the crafting menu now opens the regular inventory menu.
  • Fixed log spam.
  • Fixed a crash that occured when clicking on the discord button in the link screen.
  • Legacy4J: Added a WIP LCE styled version of the landing screen.
  • Legacy4J: Added the Mini Games button to the title screen. Note that the method used to add the button is unreliable and sometimes does not work.

0.0.1-alpha.15

by Jab125 on Apr 18, 2025
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  • Replaced the Legacy4J central server with a custom matchmaking server.
  • Connections are now P2P. (using UPnP with a modified version of WaifUPnP (source code bundled inside the JAR file))
  • Changed the mod icon to match the icon uploaded to Modrinth.
  • Increased wait time from 5 seconds to 30 seconds.
  • Connecting manually to a minigame lobby via LAN now once again functions correctly.
  • LAN worlds can no longer have multiple minigames running at the same time.
  • Creating a lobby with a player cap of 8 or 16 players now correctly actually sets the player cap to 8 or 16.
  • Elytras can no longer be activated after passing the finish line in Glide.
  • Unlinked all Discord accounts (whoops!), they will need to be relinked.
  • Mod description has been changed.
  • Mod now correctly links to the Modrinth page.
  • The community-made Lighthouse map has been added.

Project members

Jab125

Member

Details

Licensed ARR
Published 5 months ago
Updated 7 days ago