- Fixed an issue that caused all mobs to have the aspect of wind passive inestead of just aspects of wind.
- Fixed an issue where the shocking potion lasted longer than it should
- Fixed an issue where several effects showed up as beneficial in potions when they were not.
- Changed most particles emmited from mobs to be illuminated slightly for redeability
Major update!
- Added Essences! Essences can be collected by hitting an aspect with an empty bottle in your main hand. Collecting the appropiate essence
- Essences can be made into potions to replicate each aspects effects
- Reworked magical protection effect to make it function properly with certain aspect effects (Delayed teleport, Soul steal)
- Soul steal now heals all targets that attack the entity affected not just the aspect of soul However this effect is halved if the entity is not an aspect of soul
- Harmony effect proyectiles no longer have gravity to make them stronger
- Entities applied with dehydration will lose oxygen when attacked by any entity not just the aspect. However this effect is halved if the entity is not an aspect of water
- Terror effect reworked from increasing damage to preventing entities from moving when on light 5 or less
- Added aspect of null
- Added a small cooldown in between application of aspect effects to prevent the player from being overwhelmed
- Adjusted balance slightly
- Added /aspectassign command to allow players to choose their own aspect with cheats. the syntax is as follows
/aspectassign [ENTITY] [ASPECTID]
IDs range from 0-11 each one corresponding to an aspect
- 0 FIRE
- 1 ICE
- 2 LIGHTNING
- 3 WATER
- 4 EARTH
- 5 SOUL
- 6 ENDER
- 7 MUSIC
- 8 WIND
- 9 LIGHT
- 10 DARKNESS
- 11 BLOOD
- Added magical essence
- Added magical resistance potion
- Added aspect of blood
- Fixed a bug with aspect of music
- Fixed a bug that made the entity that controls the lightning strikes spawn naturally
- Added aspect of light
- Added aspect of darkness
- Nerfed Aspect of earth slightly (Reduced effect duration)
- Nerfed aspect of fire slightly (reduced effect duration)
- Buffed aspect of sound (no longer requires amplifier of 3 or higher to activate its effect) - Fixed a bug that made the aspect of soul's passive apply to the entity they killed inestead of them, making them incapable of killing entities.
- Removed a debug feature that caused the logs to be spammed.
Fixed the Dehydration effect not working as intended
- Renamed "Unharmonious Noise" to Uproar
- Renamed "Grounded" to Rooted
First release