90% of ad revenue goes to creators. Go ad-free while supporting creators with Modrinth Plus. Subscribe today!
A mod that dynamically converts mob attributes into a range using tabletop RPG dice mechanics. The conversion uses the mob's existing/current attribute values and the resultant average values remain the same (or very close) to the vanilla values.
Ex. Vanilla Zombie = 20 health (10 hearts) on spawn.
Convert using D6 dice, calculated formula:
3d6+10 = range from 13-28, average = 20
It is configurable with which dice type to use, range factor, bonus amount and which mobs to apply to.
Details
Licensed LGPL-3.0-or-later
Published 2 years ago
Updated 2 years ago