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This mod adds some extra behaviors for mobs that make them smarter, the goal is to increase the difficulty of the game by making entities stand more of a chance against the player rather than simply increasing stats.
This mod is highly configurable and allows to disable / enable nearly all features as well as extend them to other entities that arent from the mod all using a config file.
Also check this mod out in Curseforge!
Feature list
- Zombies will now break blocks in their way to the player
- Zombies will place blocks under them if the player is above a pillar or a high platform
Note: Blocks placed by zombies will automatically remove themselves after there are no zombies nearby to use them, no need to clean them up manually!
- Spiders will shoot webs to players that are too far for them to reach, slowing them down
- Endermen will attempt to avoid fighting players who are under a 2 block high ceeling
- Skeletons will attempt to flee from a player whos too close.
- Skeletons will attempt to dodge arrows
- (DISABLED BY DEFAULT) Creepers will explode against walls
- Creepers have a chance to become "Stalkers". There are two methods of stalking Normal Stalkers and Reverse Stalkers
- Normal stalkers will become invisible and stand still & become invisible when the player is looking at them and advance forward when not being looked at.
- Reverse Stalkers will rapidly sprint towards the player when looked at, but otherwise remain invisible and still awaiting their oportunity.
Extra behaviors
- Iron golems will attempt to jump to reach their target
- Wither skeletons can break blocks at a slower rate than zombies
- Villagers may run towards iron golems and call them for aid when hurt
All behaviors can be disabled and enabled in the config
Special Thanks
Special thanks to the team over at MCreator for making this all possible.
Future ideas / to-do list
- ????
Details
Licensed MIT
Published 9 months ago
Updated a month ago