Mobs No Render

Mobs No Render

Mod

skip entity render of entities if they are out of range in X Y Z in function of the player coords to have more fps (configurable via config file)

Client Optimization

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mobsnorender

skip render of entities if they are out of range in X Y Z in function of the player coords to have more fps (configurable via config file)

motivation

Have more performance in my 1.7.10 modpacks

todo

dynamically change X Y Z coord if alot of mobs are rendered

add a config to completly disabling entities rendering

add togglable via keybind

fix tile entity renderer canceller doesn't work

Links to descriptions of my projects.

Modrinth

Github

Curseforge


Project members

quentin452

Owner

Details

Licensed LGPL-3.0-only
Published a year ago
Updated a year ago