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3.0.1+2

  • Fix infinity arrow
  • Fix hotbar rendering

3.0.1+1

  • Add Twilight compat

3.0.0+8

  • Fix pickup upgrade crash

3.0.0+7

  • add TLM compat
  • Fix target filter cards

2.4.39

  • Fix crash when editing maid curios

TODO

  • BlazeGear
  • Cataclysm
  • Botania
  • Twilight
  • Create
  • CEI
  • Maid

2.4.38

  • Fix golem patrol when riding something
  • Increase golem shooting range
  • Add config for editing curios for other ownable mobs

2.4.37

  • Fix healing desync when golem healing is prevented
  • Fix config card crash when Curios is not installed

2.4.36

  • Allow Patrol Path in curios slot

2.4.35

  • Add botania golems
  • Nerf steeleaf attack

2.4.34

  • Allow humanoid golem to use TouhouLittleMaid skins
  • when range mode humanoid golem has empty/bow/arrow/shield in offhand, golem will not switch to melee mode

2.4.33

  • entity interact bypass tag
  • strict interact config
  • allow attribute page to be opened for dog golem
  • Fix equipment page description for non-humanoid
  • Fix Twilight Forest damage modifier
  • Allow humanoid golem to use custom texture skins using player head or piglin head
  • Fix compat with newest Cataclysm (requires Cataclysm 1.99+)

2.4.32

  • Fix create fuel feeding
  • Allow golems to use fuels from dimensional backpack on them or their captain

2.4.31

  • Damage cap modifier fix
  • Change create material stats, add new modifiers
  • Create material recipe using sequenced assembly only
  • Create generic material recipe switched from heated mixing to sequenced assembly
  • Allow deployer to put equipments and curios onto golems

2.4.30

  • Fix Patchouli Book for cataclysm
  • Add patrol patchouli entries

2.4.29

  • Add patrol mode
  • Fix humanoid golem player skin renderer not rendering outer layer
  • Mobs killed by golem with pickup upgrade will have drops spawned at the golem position
  • Add Leviathan, Ender Guardian, Netherite Monstrosity, and Ancient Remnant upgrade
  • Add Damage Cap modifier to Cataclysm materials
  • Ignis attack modifier can apply blazing brand up to 5 layers only
  • Fix selection conflict with backpack

2.4.28

  • Add Cataclysm compat
  • Make cyclic damage detection default off
  • Fix player immune upgrade to be only immune to owner and applies

2.4.27

  • Fix humanoid golems use player skin by default

2.4.26

  • Add player skin support for golems
  • Add config option to not make hostile mobs automatically hostile to golems
  • Touhou Little Maid compat: command wand can edit their curio

2.4.25

  • Fix enchantment damage bonus not working on Large Golem Weapons
  • Fix large golem weapon cannot be enchanted in enchanting table
  • Fix compatibility with newest L2Library attribute tab

2.4.24

  • Fix the bug that golem with corrupted data cannot be placed
  • Prevent future golem data corruption

2.4.23

  • Fix command wand attack config
  • Add upgrade slot config
  • Fix damage calculation
  • Greatly improved golem swimming speed with Swim upgrade
  • Allow golems to jump in water
  • When mounted, shift in water means sink down
  • Fix not able to attack player actively

2.4.22

  • fix compatibility with REI
  • add captain and squad mode
  • add free wander mode
  • make talented upgrade cheaper

2.4.21

  • fix riding flickering
  • target filter action show in message
  • fix datapack target filter removing
  • trim name on datapack target filter
  • target reset time changed from 5 sec to 3 sec
  • fix wand scrolling

2.4.20

  • fix filter tab

2.4.19

  • texture fix

2.4.18

  • Add hostility compat
  • Add target cards and target filter tab
  • Add metalgolem weapons
  • Now metalgolem will also tick equipments
  • Curios support slot modifiers

2.4.17

  • Omnipotent Wand
  • Curios support for backpack
  • Add secondary weapon slot and arrow slot
  • Add weapon switch delay of 10 ticks
  • Disable weapon switch when editing weapons

2.4.16

  • Add metal golem armors
  • Fix rendering of decorative layers on golems with size upgrade
  • Make golem give up target after 5 seconds not approaching
  • Make player not picking up items when dead
  • Add CEI compat
  • Add Attribute tab
  • Add config cards:
    • configure default golem mode when summoned
    • configure summon location: old position or current location
    • limit wand targets
    • configure lock interaction
    • pickup upgrade item filter

2.4.15

  • Fix non-owner being able to change humanoid equipment
  • Add Create deployer automation for upgrades
  • Golem now will only access chest within <2 blocks, and only access them in standing mode

2.4.14

  • Golems will attack enemies touching it first
  • Fix shield block sound
  • Now humanoid can open doors
  • Fix grindstone remove upgrade

2.4.13

  • Fix advancement logspam
  • Add config for distances starting to go back (default 10 for following, 20 for wandering)
  • Add config for distances golem would be forced to teleport back (default 30)
  • Humanoid can now ride horse
  • Now humanoid golem riding dog golem will control dog golem
  • Add dog golem ridden speed factor to config
  • Golems ridden or riding other living entities as controller can also teleport to player
  • Golems summoned in creative will also consume stack

2.4.12

  • Fix golem not following player under water with swim upgrade
  • Increase golem speed under water
  • Fix golem always trying to float up even when player is deep under water
  • Now pickup upgrade will not destroy item when owner is present
  • Humanoid and dog golem are no longer knock back resistant
  • Add knockback resistance to materials
  • Fix custom Goals not added to golems when reloading world
  • Increase command wand target range
  • Improve command wand message when ordering entities to attack others

2.4.11

  • Fix golem not teleport to player when having an attack target
  • Fix dog chasing target even when in sit position, when commanded by wand
  • Fix dog riding one another
  • Fix golems being able to be picked up by other players under some circumstances
  • Allow command wand to target far away entities

2.4.10

  • Add BlazeGear compat
  • Fix golem weapon switching
  • Fix golem teleport when having swim upgrade

2.4.9

  • add mount upgrade and size upgrade
  • add dispenser behavior for golems
  • make wand activation range configurable
  • 2.4.20

    • fix filter tab
  • 2.4.19

    • texture fix
  • 2.4.18

    • Add hostility compat
    • Add target cards and target filter tab
    • Add metalgolem weapons
    • Now metalgolem will also tick equipments
    • Curios support slot modifiers
  • 2.4.17

    • Omnipotent Wand
    • Curios support for backpack
    • Add secondary weapon slot and arrow slot
    • Add weapon switch delay of 10 ticks
    • Disable weapon switch when editing weapons
  • 2.4.16

    • Add metal golem armors
    • Fix rendering of decorative layers on golems with size upgrade
    • Make golem give up target after 5 seconds not approaching
    • Make player not picking up items when dead
    • Add CEI compat
    • Add Attribute tab
    • Add config cards:
      • configure default golem mode when summoned
      • configure summon location: old position or current location
      • limit wand targets
      • configure lock interaction
      • pickup upgrade item filter
  • 2.4.15

    • Fix non-owner being able to change humanoid equipment
    • Add Create deployer automation for upgrades
    • Golem now will only access chest within <2 blocks, and only access them in standing mode
  • 2.4.14

    • Golems will attack enemies touching it first
    • Fix shield block sound
    • Now humanoid can open doors
    • Fix grindstone remove upgrade
  • 2.4.13

    • Fix advancement logspam
    • Add config for distances starting to go back (default 10 for following, 20 for wandering)
    • Add config for distances golem would be forced to teleport back (default 30)
    • Humanoid can now ride horse
    • Now humanoid golem riding dog golem will control dog golem
    • Add dog golem ridden speed factor to config
    • Golems ridden or riding other living entities as controller can also teleport to player
    • Golems summoned in creative will also consume stack
  • 2.4.12

    • Fix golem not following player under water with swim upgrade
    • Increase golem speed under water
    • Fix golem always trying to float up even when player is deep under water
    • Now pickup upgrade will not destroy item when owner is present
    • Humanoid and dog golem are no longer knock back resistant
    • Add knockback resistance to materials
    • Fix custom Goals not added to golems when reloading world
    • Increase command wand target range
    • Improve command wand message when ordering entities to attack others
  • 2.4.11

    • Fix golem not teleport to player when having an attack target
    • Fix dog chasing target even when in sit position, when commanded by wand
    • Fix dog riding one another
    • Fix golems being able to be picked up by other players under some circumstances
    • Allow command wand to target far away entities
  • 2.4.10

    • Add BlazeGear compat
    • Fix golem weapon switching
    • Fix golem teleport when having swim upgrade
  • 2.4.9

    • add mount upgrade and size upgrade
    • add dispenser behavior for golems
    • make wand activation range configurable
  • 2.4.18

    • Add hostility compat
    • Add target cards and target filter tab
    • Add metalgolem weapons
    • Now metalgolem will also tick equipments
    • Curios support slot modifiers
  • 2.4.17

    • Omnipotent Wand
    • Curios support for backpack
    • Add secondary weapon slot and arrow slot
    • Add weapon switch delay of 10 ticks
    • Disable weapon switch when editing weapons
  • 2.4.16

    • Add metal golem armors
    • Fix rendering of decorative layers on golems with size upgrade
    • Make golem give up target after 5 seconds not approaching
    • Make player not picking up items when dead
    • Add CEI compat
    • Add Attribute tab
    • Add config cards:
      • configure default golem mode when summoned
      • configure summon location: old position or current location
      • limit wand targets
      • configure lock interaction
      • pickup upgrade item filter
  • 2.4.15

    • Fix non-owner being able to change humanoid equipment
    • Add Create deployer automation for upgrades
    • Golem now will only access chest within <2 blocks, and only access them in standing mode
  • 2.4.14

    • Golems will attack enemies touching it first
    • Fix shield block sound
    • Now humanoid can open doors
    • Fix grindstone remove upgrade
  • 2.4.13

    • Fix advancement logspam
    • Add config for distances starting to go back (default 10 for following, 20 for wandering)
    • Add config for distances golem would be forced to teleport back (default 30)
    • Humanoid can now ride horse
    • Now humanoid golem riding dog golem will control dog golem
    • Add dog golem ridden speed factor to config
    • Golems ridden or riding other living entities as controller can also teleport to player
    • Golems summoned in creative will also consume stack
  • 2.4.12

    • Fix golem not following player under water with swim upgrade
    • Increase golem speed under water
    • Fix golem always trying to float up even when player is deep under water
    • Now pickup upgrade will not destroy item when owner is present
    • Humanoid and dog golem are no longer knock back resistant
    • Add knockback resistance to materials
    • Fix custom Goals not added to golems when reloading world
    • Increase command wand target range
    • Improve command wand message when ordering entities to attack others
  • 2.4.11

    • Fix golem not teleport to player when having an attack target
    • Fix dog chasing target even when in sit position, when commanded by wand
    • Fix dog riding one another
    • Fix golems being able to be picked up by other players under some circumstances
    • Allow command wand to target far away entities
  • 2.4.10

    • Add BlazeGear compat
    • Fix golem weapon switching
    • Fix golem teleport when having swim upgrade
  • 2.4.9

    • add mount upgrade and size upgrade
    • add dispenser behavior for golems
    • make wand activation range configurable
  • Fix golem not following player under water with swim upgrade
  • Increase golem speed under water
  • Fix golem always trying to float up even when player is deep under water
  • Now pickup upgrade will not destroy item when owner is present
  • Humanoid and dog golem are no longer knock back resistant
  • Add knockback resistance to materials
  • Fix custom Goals not added to golems when reloading world
  • Increase command wand target range
  • Improve command wand message when ordering entities to attack others

-Linkage with L2 Complements has been improved. (Added 4 types of new golems, 4 new upgrade components)

-Added L2 Weaponry Linkage, where humanoid golems can use shields and weapons from all L2 weapons.

-The original version added three new upgrades of Bell, Perspective and Friendly Immunity.

-Commands the cane to add a new stake behavior, the Golems will no longer move, but will only stand in place.

-Fixed some textures and bugs.

-New linkage of Blaze Gear. (Thanks to Discord's Fr_z_n for the posting contribution)

-Added a new long-range attack method for the golem.

-Added new golem appearance rendering.


Project members

LightLand

LightLand

Organization

MCHuangTao

Member

victorwen614

Member

Details

Licensed LGPL-2.1-only
Published 2 years ago
Updated a day ago