Honestly, I made this mainly because I was bored.
This mod adds 6 more potion effects and 4 new enchantments, two of which are specific to one of the 3 new items.
Items
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Fang
Is used to make venomous potions. Can be bought from the new alchemist villager (which is employed with a soul lantern)
Lighning Charm
Is used to make thundering potions. Can be bought from the alchemist villager
Hookshot
Can hook onto any wooden block within range and pull the player to that block. Can be enchanted with two of the new enchantments and is bought from the alchemist villager.
Potion Effects
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Combustion
Sets mobs on fire and deals a small amount of fire damage. Made by putting crimson roots in a brewing stand with an awkward potion.
Flaming
When applied, any mobs that attack you will be set on fire and take a small amount of fire damage. Made by putting a fermented spider eye in a brewing stand with a potion of combustion
Hovering
Lets effected entities walk on the air for a short amount of time. Made by putting end stone in a brewing stand with an awkward potion.
Paralysis
Stops players from moving, placing blocks, breaking blocks, and attacking. Due to difficulties in coding, it only stops other entities from moving. Made by putting warped roots in a brewing stand with an awkward potion.
Thundering
Deals a small amount of lighning damage and adds a chance for lightning to strike any mobs attacked by the entity with the effect. Made by putting a lightning charm in a brewing stand with awkward potions.
Venomous
Inflicts poison to entities attacked by the effected entity. Made by putting a fang in a brewing stand with an awkward potion.
Enchantments
All of the following should be possible to get from villagers and enchantment tables unless otherwie stated.
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Chain Length - applied to the Hookshot
Increases the range for the Hookshot.
Cling - Hookshot
Makes the player stay on the wall after using the Hookshot, allowing for the hookshot to be used repeatedly before touching the ground.
Fire Ward - Armor
Causes enimies to catch fire and take a small amount of damage after attacking the wearer
Hover - Boots
Causes the wearer to float for a short amount of time when using
Lightning Aspect - Weapon
Adds a chance for the attacked mob to be struck by lightning
Venom Aspect - Weapon
Inflicts poison on attacked enemies, as well as giving the user a small amount of regeneration at 3rd level