- Fixed compatibility with the kilt mod, meaning you can (in theory) play on fabric
- FIxed a bug where some modded flowers got converted into torchflowers
- Fixed a crash when killing certain entities
Big update, backup your worlds!
- Added corrupted Caulorflower: Patternflower
- Added Block Patterns: new placable block overlays
- Added Beroot Cauldron: a new giant crop drop, allows the player to combine different food flavors to get unique effects.
- Added Beroot Cookbook: tracks nutrition of food from soups you've tasted
- Added 10 new effects from soups (I'm not gonna type them out lol)
- New plant: Saltemone - blows bubbles of salt, popping them drops its spice and some exp
- Reworked Torchflower
- Added corrupted Torchflowr: Torchewflower
- Added Corrupted Grass, Tall Grass and Wart
- Made Corrupted Grass Blocks more managable
- Added multiple new configs
- Reworked how multiblocks work internally, making them more stable, and also adding a new preview system for them
- Vivicus blocks now drop with their color still applied
- Various improvements and bugfixes people have suggested me
- Added some configs to help server owners prevent griefing
- Reworked Cropressor to be data-driven and generally more stable
- Fixed a few visual bugs related to boblings
I forgot to put the previous updates here, here's the full changelog:
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Fixed a crash on dedicated servers related to the corruption recipe
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Updated some textures (vivicus leaves, dawnberry etc…)
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Placing Dyespria in survival no longer deletes its dye
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Cropressor can now suck in items from containers above and should be (in theory) less prone to getting stuck
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Added Server Config for: Corrupted Grass spread speed, Corrupted Tree griefing
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Converted most "cutout" models to "cutout mipped" - they look better from a distance
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Added mising lang
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(1.21.4+ exclusive) dawnberries are now emmisive
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Fixed an exploit allowing you to rebrew potions indefinitely
- Hopefully fixed incompatibility with Alex's caves
- Structures are now ~50% rarer and generate better
- Yung caves crash fix
- Sniffer now supports digging up items from the arts and crafts mod when installed
- (fabric) Sniffer digging drops are remade in a more compatible way, fixing datapacks and mods not manually added by us (this isn't possible on forge)
- Vivicus saplings now use the correct color
- updated simplified zn_cn translation
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Added simplified chinese translation (Thanks ChuijkYahush)
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Completed the czech translation
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(fabric) Fixed Dyespria modes not swiching correctly
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Added missing recipes
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Added missing tags
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Added missing translations
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Nerfed the garnet loottable
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Updated outdated translations
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Vivicus sprout now has an accurate hitbox
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Fixed cauldron interactions (again)
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Bonmeel now doesn't get wasted when used wrong
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Dyespria and Dyescrapia now work better with vanilla blocks
(neoforge) - fixed bobling crash
- Fixed cauldron interactions
- Fixed a few hand animations
- using jar of bonmeel now returns a bottle
- Bondripia now picks a random y cord to bonmeel, making it effectively 10x slower
- Fixed corrupted sludge error when exploding (affected some mods like FTB ultimine)
- Fixed errors when registering corruption recipes (affected kubejs)
- Made cured grass spread faster
- added a few translations
- switched the drop from giant beetroot (press piece) to giant netherwart
- fixed corruption chances in JEI