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  • Fixed compatibility with the kilt mod, meaning you can (in theory) play on fabric
  • FIxed a bug where some modded flowers got converted into torchflowers
  • Fixed a crash when killing certain entities

Big update, backup your worlds!

  • Added corrupted Caulorflower: Patternflower
  • Added Block Patterns: new placable block overlays
  • Added Beroot Cauldron: a new giant crop drop, allows the player to combine different food flavors to get unique effects.
  • Added Beroot Cookbook: tracks nutrition of food from soups you've tasted
  • Added 10 new effects from soups (I'm not gonna type them out lol)
  • New plant: Saltemone - blows bubbles of salt, popping them drops its spice and some exp
  • Reworked Torchflower
  • Added corrupted Torchflowr: Torchewflower
  • Added Corrupted Grass, Tall Grass and Wart
  • Made Corrupted Grass Blocks more managable
  • Added multiple new configs
  • Reworked how multiblocks work internally, making them more stable, and also adding a new preview system for them
  • Vivicus blocks now drop with their color still applied
  • Various improvements and bugfixes people have suggested me
  • Added some configs to help server owners prevent griefing
  • Reworked Cropressor to be data-driven and generally more stable
  • Fixed a few visual bugs related to boblings

I forgot to put the previous updates here, here's the full changelog:

  • Fixed a crash on dedicated servers related to the corruption recipe

  • Updated some textures (vivicus leaves, dawnberry etc…)

  • Placing Dyespria in survival no longer deletes its dye

  • Cropressor can now suck in items from containers above and should be (in theory) less prone to getting stuck

  • Added Server Config for: Corrupted Grass spread speed, Corrupted Tree griefing

  • Converted most "cutout" models to "cutout mipped" - they look better from a distance

  • Added mising lang

  • (1.21.4+ exclusive) dawnberries are now emmisive

  • Fixed an exploit allowing you to rebrew potions indefinitely

  • Hopefully fixed incompatibility with Alex's caves
  • Structures are now ~50% rarer and generate better
  • Yung caves crash fix
  • Sniffer now supports digging up items from the arts and crafts mod when installed
  • (fabric) Sniffer digging drops are remade in a more compatible way, fixing datapacks and mods not manually added by us (this isn't possible on forge)
  • Vivicus saplings now use the correct color
  • updated simplified zn_cn translation
  • Added simplified chinese translation (Thanks ChuijkYahush)

  • Completed the czech translation

  • (fabric) Fixed Dyespria modes not swiching correctly

  • Added missing recipes

  • Added missing tags

  • Added missing translations

  • Nerfed the garnet loottable

  • Updated outdated translations

  • Vivicus sprout now has an accurate hitbox

  • Fixed cauldron interactions (again)

  • Bonmeel now doesn't get wasted when used wrong

  • Dyespria and Dyescrapia now work better with vanilla blocks

(neoforge) - fixed bobling crash

  • Fixed cauldron interactions
  • Fixed a few hand animations
  • using jar of bonmeel now returns a bottle
  • Bondripia now picks a random y cord to bonmeel, making it effectively 10x slower
  • Fixed corrupted sludge error when exploding (affected some mods like FTB ultimine)
  • Fixed errors when registering corruption recipes (affected kubejs)
  • Made cured grass spread faster
  • added a few translations
  • switched the drop from giant beetroot (press piece) to giant netherwart
  • fixed corruption chances in JEI

Details

Licensed MIT
Published 2 years ago
Updated 2 days ago