- fixed long sword not being able to be enchanted
- neoforge only in 1.20.1
- fixed TwoHanded weapons having infinite fatigue effect
- renamed mace to flail
- fixed flail, dagger, war hammer and saber abilities on servers
- halberd -0.5 damage
- Wooden knife +0.5 damage
- fixed TwoHanded weapons having infinite fatigue effect
- fixed mace, dagger, war hammer and saber abilities on servers
- neoforge only compatible with 1.20.1
- fixed TwoHanded weapons having infinite fatigue effect
- fixed mace, dagger, war hammer and saber abilities on servers
Changes:
- Long swords -0.5 damage
- Halberd -0.5 damage, -0.1 speed
- Spade +1 damage -0.1 speed
- Dagger 4x crit
- Mace Damage -0.5
- Mace 2.5 crit -> 3x crit
- Knife retextured
- tiered Bows retextured
- Bow Charge time fixed
- Crossbow no longer charges faster
- fixed glaive recipes
- changed some trading values
neoforge only compatible with 1.20.1
Changes:
- Long swords -0.5 damage
- Halberd -0.1 speed
- Spade +1 damage -0.1 speed
- Dagger 4x crit
- Mace Damage -0.5
- Mace 2.5 crit -> 3x crit
- Knife retextured
- tiered Bows retextured
- Bow Charge time fixed
- Crossbow no longer charges faster
Why this is a beta:
- Scythe splash damage not compatible with enchants
- Mvw Mace will get retextured and renamed later
- Spade now applies stun even when not fully charged
- fixed server crashing
- neoforge only compatible with 1.20.1
- Fixed scythe doing more damage than it should with sharpness
- Bows now zoom in like the default bow
- Fixed crafting recipes
- Fixed scythe doing more damage than it should with sharpness
- Bows now zoom in like the default bow
New Stuff
- Mobs can't see when stun effect is applied
- Stun effect now makes entities stay completely still
- Scythe splash damage no longer hits teams
Bugs
- Fixed crossbows recipes missing
2.3.2
- Fixed scythe doing more damage than it should with sharpness
New Stuff
- Mobs can't see when stun effect is applied
- Stun effect now makes entities stay completely still
- Scythe splash damage no longer hits teams
Bugs
- Fixed crossbows recipes missing
New Stuff
- Mobs can't see when stun effect is applied
- Stun effect now makes entities stay completely still
- Scythe splash damage no longer hits teams
Bugs
- Fixed crossbow recipes missing
New Stuff- Glaive
Diamond Glaive stats:5 Damage, 1.4 Speed, +1 Reach Stun effect: stops the target from moving and jumping Katana Retextured Slightly Retextured Saber Slightly Retextured Double axe
Balance- Made Double axe Damage scaling consistent with axes(Stone and wooden deals more damage)
Scythe: Speed 2.2 -> 2, Attack radius damage 75% -> 100%
Scythe splash damage is now compatible with: Knockback, Bane of Arthropods and Smite enchantments
Spade: Now applies stun effect, Effect Duration 30 -> 15
Spade: speed 1.2 -> 1.1
Lance: -0.5 Damage
War Hammer: Recoded armor piercing
War Hammer: +1 damage
Dagger: crit multiplier 2 -> 4, cooldown 60 -> 80
Katana: +0.5 damage, Two handed
Halberd: +0.5 damage, +0.1 speed
Bugs- Fixed Katana, Spade, Saber not getting the right enchantments in the enchanting table
Dev Note- Feedback on these changes and balance in the mod as a whole are apreciated
New Stuff -added dagger -added saber
Balance -made katanas more expensive