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  • fixed long sword not being able to be enchanted
  • neoforge only in 1.20.1
  • fixed TwoHanded weapons having infinite fatigue effect
  • renamed mace to flail
  • fixed flail, dagger, war hammer and saber abilities on servers
  • halberd -0.5 damage
  • Wooden knife +0.5 damage
  • fixed TwoHanded weapons having infinite fatigue effect
  • fixed mace, dagger, war hammer and saber abilities on servers
  • neoforge only compatible with 1.20.1
  • fixed TwoHanded weapons having infinite fatigue effect
  • fixed mace, dagger, war hammer and saber abilities on servers

Changes:

  • Long swords -0.5 damage
  • Halberd -0.5 damage, -0.1 speed
  • Spade +1 damage -0.1 speed
  • Dagger 4x crit
  • Mace Damage -0.5
  • Mace 2.5 crit -> 3x crit
  • Knife retextured
  • tiered Bows retextured
  • Bow Charge time fixed
  • Crossbow no longer charges faster
  • fixed glaive recipes
  • changed some trading values

neoforge only compatible with 1.20.1

Changes:

  • Long swords -0.5 damage
  • Halberd -0.1 speed
  • Spade +1 damage -0.1 speed
  • Dagger 4x crit
  • Mace Damage -0.5
  • Mace 2.5 crit -> 3x crit
  • Knife retextured
  • tiered Bows retextured
  • Bow Charge time fixed
  • Crossbow no longer charges faster

Why this is a beta:

  • Scythe splash damage not compatible with enchants
  • Mvw Mace will get retextured and renamed later
  • Spade now applies stun even when not fully charged
  • fixed server crashing
  • neoforge only compatible with 1.20.1
  • Fixed scythe doing more damage than it should with sharpness
  • Bows now zoom in like the default bow
  • Fixed crafting recipes
  • Fixed scythe doing more damage than it should with sharpness
  • Bows now zoom in like the default bow

New Stuff

  • Mobs can't see when stun effect is applied
  • Stun effect now makes entities stay completely still
  • Scythe splash damage no longer hits teams

Bugs

  • Fixed crossbows recipes missing

2.3.2

  • Fixed scythe doing more damage than it should with sharpness

New Stuff

  • Mobs can't see when stun effect is applied
  • Stun effect now makes entities stay completely still
  • Scythe splash damage no longer hits teams

Bugs

  • Fixed crossbows recipes missing

New Stuff

  • Mobs can't see when stun effect is applied
  • Stun effect now makes entities stay completely still
  • Scythe splash damage no longer hits teams

Bugs

  • Fixed crossbow recipes missing

New Stuff- Glaive

Diamond Glaive stats:5 Damage, 1.4 Speed, +1 Reach Stun effect: stops the target from moving and jumping Katana Retextured Slightly Retextured Saber Slightly Retextured Double axe

Balance- Made Double axe Damage scaling consistent with axes(Stone and wooden deals more damage)

Scythe: Speed 2.2 -> 2, Attack radius damage 75% -> 100%

Scythe splash damage is now compatible with: Knockback, Bane of Arthropods and Smite enchantments

Spade: Now applies stun effect, Effect Duration 30 -> 15

Spade: speed 1.2 -> 1.1

Lance: -0.5 Damage

War Hammer: Recoded armor piercing

War Hammer: +1 damage

Dagger: crit multiplier 2 -> 4, cooldown 60 -> 80

Katana: +0.5 damage, Two handed

Halberd: +0.5 damage, +0.1 speed

Bugs- Fixed Katana, Spade, Saber not getting the right enchantments in the enchanting table

Dev Note- Feedback on these changes and balance in the mod as a whole are apreciated

New Stuff -added dagger -added saber

Balance -made katanas more expensive


Project members

Just_Alex_

Member

Details

Licensed ARR
Published 9 months ago
Updated 5 months ago