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Changelog
MTR 版本要求: 3.1.12 以上 4.0.0 以下
MTR Version Required: Above 3.1.12 but below 4.0.0
This update contains some bugfixes.
Changelog:
- Change: Depth sorting is turned off for translucent faces by default (This should hopefully boost performance)
- Change: Prioritize processing rail rendering updates closer to the player
- Fix: Performance issue with very long rails (Rail sections outside view distance were still rendered)
- Fix: Train model parts with INTERIOR_TRANSLUCENT stage was not hidden beyond detail render distance (MTR hides them regardless of setting of skip_rendering_if_too_far, now it's changed to match the behavior of vanilla MTR)
- Fix: Crash in JavaScript handling code when the last platform isn't in station area
- Fix: Broken zh_hk translation
- Add: "/mtrnte hideriding" command, as a shortcut to toggle the "hide riding train" rendering setting
- Add: Scripting train members "id()", "siding()", "lastCarPosition", "lastCarRotation"
本次更新修复了一些 bug。 更改内容:
- 更改:默认情况下关闭半透明面的深度排序(应该可以提高性能)
- 更改:优先处理靠近玩家的轨道渲染更新
- 修复:非常长的轨道导致的性能问题(具体来说,之前仍然处理了可视范围外的铁轨分段)
- 修复:Stage 设为 INTERIOR_TRANSLUCENT 的列车模型部件在详细渲染距离之外没有隐藏(MTR 原版不管 skip_rendering_if_too_far 是否打开都会隐藏它们,所以现在已更改为与原版 MTR 的行为相匹配)
- 修复:对于有 JavaScript 的列车,当最后一个站台不在车站区域内时会崩溃
- 修复:香港繁体翻译无法加载
- 添加:"/mtrnte hideriding" 命令,作为切换 "不显示自己所乘坐的车辆" 渲染设置的快捷方式
- 添加:列车 JavaScript 成员 "id()"、"siding()"、"lastCarPosition"、"lastCarRotation"
Dependencies
Files
MTR-NTE-0.4.2+1.19.4.jar(20.81 MiB) Primary Download