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A server-side mod that makes boss health and loot drops scales to player count.
Default behavior makes bosses drop Loot Bags per player
The current config option are as follows:
- Should Scale Boss Health*
- Should Scale Boss Drops
- Health Multiplier Per Player*
- Flat Health Multiplier* - Overides Health Multiplier if not 0
- Flat Drop Multiplier - Overides default player count scaling if not 0
- Should Use Forge Tags
- Should Drop Loot Bags
- Boss Entities - List of bosses to use
- Loot Bag Tints - Colors of dropped loot bags
Future Plans:
- Health and loot scaling based on players in configurable proximity
- Add config option for changing the scaling formula i.e log, exp, linear (currently only linear)
*Note: Vanilla minecraft health values cannot exceed 1024. To bypass this you can use this mod AttributeFix
Links
Details
Licensed GPL-3.0-only
Published 3 months ago
Updated 16 days ago