MULTI SUMMON
A very simple and useful mod that adds a similar variant of the standard /summon command allowing for multiple mobs. Should work on client or server with permission level 1 minimum, and should be compatible with virtually any other forge mods. Feel free to use with any modpacks or servers. The command works exactly like a regular /summon command after the extra parameters, so it will work with any mod and specific options.
As of version 2.0, there is now an extra "spread" option added.
Includes a configuration file where you can choose the maximum amount of mobs you want to allow to be summoned at once by a multisummon. This could prevent overuse on servers. Or you could even use the mod for stress-testing, alternatively.
The command is: /multisummon
Syntax:
/multisummon <number of entities to summon> <entity> [<pos>] [<nbt>]
OR
Spread syntax:
/multisummon spread <spreadx> <spreadz> <spreadspacing> <entity> [<pos>] [<nbt>]
Example:
/multisummon 5 zombie
Spawns five zombies at your position.
Example 2:
/multisummon 5 arphex:spider_moth 5 5 5 {CustomName:'{"text":"Super Moth"}'}
Spawns five spider moths from my other mod, Arthropod Phobia Expansions (if installed), each with a name label "Super Moth". They all spawn at coordinates x=5, y=5, z=5.
Example 3:
/multisummon spread 3 3 4 zombie
This command would summon 9 zombies, spread out in a 3x3 grid centred around your approximate execution position, each spaced out 4 blocks away from each other. The number to spawn in spread mode is determined by the X value multiplied by the Z value.
Example 4:
/multisummon spread 50 2 2 wither ~ ~10 ~ {CustomName:'{"text":"Wither Lord"}'}
This command would summon 100 withers, spread out in a 50x2 line 10 blocks above and centred around your approximate execution position, each spaced out 2 blocks away from each other and given the name "Wither Lord". Perfect for creating an army of any mob.
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