Mystical

Mystical

Mod

A mystical force descends on the world. Watch your step - not everything is as it seems...

Server Game MechanicsMagic

1,657 downloads
24 followers
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  • Brought back spell display
  • Updated to 1.20.6
  • Updated to 1.20.5 - big thanks to @lukebemish
  • Temporarily disabled spell display - it broke bad with the update
  • Updated to 1.20.4
  • Updated to 1.20.2
  • Changed some advancement names
  • Fixed nighttime events happening at the wrong times
  • Fixed levitation spell not respecting havens
  • Added mysteryEggs spell
  • Internal changes
  • Added a spell HUD for players with the mod installed on the client
  • Added /mystical spell delete all
  • Added some translations
  • illusionersReplaceEvokers checks for havens now
  • Added /mystical credits
  • Added help commands
  • A lot of internal changes
  • Haven cost is now configurable
  • Added a bunch of new translations
  • Removed unused "chance" config for soundSwap
  • Added fishingRodSwap
  • Fixed my release system, I should stop publishing broken versions now
  • Fixed unbreakableLocation working in havens
  • Added criterion "mystical:spell_cured"
  • Added criterion "mystical:make_haven"
  • Added criterion "mystical:prevented_breaking"
  • Added seven advancements
  • Removed bell ringing cure
  • Fixed missing translations on the server-side
  • Fixed nighttime events happening twice (actually this time)
  • Added soundSwap spell
  • Updating from 4.x.x -> 5.x.x: Make sure to run and load your worlds with 4.1.12 before running 5.x.x or higher.
  • Difficulty of unbreakableLocation from 500 -> 200
  • Mod is now smaller in file size (removed GSON lol)
  • Fix boldSlimes being active only in havens
  • Fix boldSlimes always being active
  • Fix haven info command from thinking a chunk is never havened when run on the server side.
  • Fix messages when trying to haven an already-havened chunk
  • Fix boldSlimes always being active
  • #141: Added boldSlimes spell
  • Fixed some translation issues
  • Changed bigCreeperExplosion difficulty
  • Time commands are now accounted for when dealing with spell completion
  • Closed #41
  • Added seven new cures (co-author @SuperiorTabby)
  • #149: Fix double nighttime events
  • Added changingArmorHurts spell (@SuperiorTabby)
  • #151: Fixed a crash when joining servers.

Changes since 4.1.7:

  • Spells now decay over time
  • Fixed turboChickens being utterly broken
  • Added spell that causes explosions to infest blocks instead of breaking them
  • Added notifications for when spells are created or destroyed
  • Update Fabric Loader to 0.15.0
  • Updated to Gradle 8.5
  • Removed MixinExtras - it's in Fabric Loader now :D
  • Fixed evokers always being replaced by illusioners in raids.
    • Note that this spell is not affected by havens right now.
  • Random fallback block is now stone instead of a command block.

Project members

skycatminepokie

Owner

Details

Licensed MIT
Published a year ago
Updated 3 months ago