Natural Progression

Natural Progression

Mod

Realistic Early-Game, Preventing Tree Punching and More!

Client and server AdventureWorld Generation

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NatProg 1.19.2 2.3.6

Changelog

Natural Progression Changelog (1.19.x)

2.3.6

Added:

  • New config option for the "Incorrect Tool" damage - thank you Saereth!
  • Config option to control the Knapping mechanic entirely

Fixed:

  • Some of the Create Pebbles having a Missing Texture

2.3.5

Added:

  • New Item Tags for ignoring tool types:

    "Wooden" and "Stone" tools are determined by the tier of block they can break, not the material they're made of, so these tags should hopefully help:

    • natprog:allowed_wooden_tools is a list of tools which have the same tier as Wood that can still be used when toolNeutering is enabled
    • natprog:allowed_stone_tools is a list of tools which have the same tier as Stone that can still be used when toolNeutering is enabled
  • New Block Tags for blacklisting which blocks twigs and pebbles can be placed on:

    • natprog:wont_support_pebble
    • natprog:wont_support_twig

Changed:

  • Renamed tag natprog:override_axes to natprog:considered_as_axe for clarity
  • Renamed tag natprog:override_pickaxes to natprog:considered_as_pickaxe for clarity
  • Config entry pebblePlacementBlacklist has been removed in favor of natprog:wont_support_pebble
  • Config entry twigPlacementBlacklist has been removed in favor of natprog:wont_support_twig
  • Internal refactor to match new dev style (Thanks UnrealEngine!). Should see no practical change.

Files

NaturalProgression-1.19.2-2.3.6.jar(367.07 KiB) Primary Download

Project members

oitsjustjose

Owner

Details

Licensed GPL-3.0-only
Published 2 years ago
Updated 5 months ago