Nature's Aura

Nature's Aura

Mod

Collecting, using and replenishing the Aura naturally present in the world to create useful devices and unique mechanics

Client and server EquipmentGame MechanicsMagicStorageTechnologyWorld Generation

15.9k downloads
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Improvements

  • Enabled the in-game config in the mods menu
  • Slightly rebalanced the swamp homi, hopper enhancement and imperceptible builder aura amounts

Fixes

  • Fixed the offering table not saving its contents when a recipe finishes
  • Fixed pink petals and azalea bushes being bone mealed by the plant boost effect
  • Fixed overlays from the mod still being displayed with F1 mode enabled
  • Fixed the mod's armor not having durability and not being enchantable
  • Fixed decayed leaves not decaying naturally
  • Fixed the mod's axes not breaking leaves at all, rather than very quickly

Fixes

  • Fixed a crash with the Armorer's Aid
  • Fixed a crash with the Eye of the Blaze
  • Fixed armor not having the proper tags

Fixes

  • Fixed breathless effect crashing servers
  • Fixed incomplete enchantment code causing a crash when sneaking with an aura cache
  • Fixed the book of natural aura not being craftable
  • Fixed an issue that caused EMI's JEI compatibility to throw an exception for effect powders

Fixed various recipes having missing tags

Fixed issues running the mod on dedicated servers

Initial port to 1.21.1

  • Fixed the gold fiber recipe requiring glass blocks
  • Fixed the mod crashing on startup if curios is not installed

Fixed the mod not working on servers

Initial port to 1.20.4

Fixes

  • Fixed tool area of effect breaking not applying tool enchantments
  • Fixed the book of natural aura failing to load entirely when a broken altar recipe is found
  • Fixed soulstrider armor effect applying to players between the current position and 0,0,0

Improvements

  • Made the staff of riches work with the Lootr mod's chests
  • Mention that enchanted tools also affect the aura field creator in the book
  • Made ingots of the depths much more reasonable to craft

Fixes

  • Fixed allied players being hit by the soulstrider's armor's effects
  • Fixed soulstrider's hoe enchantments not being taken into account for AOE leaf breaking
  • Fixed a crash on servers when executing the aura replenishing effect
  • Fixed a crash when an effect inhibitor entity is invalid
  • Fixed a crash when displaying the everlasting spring in a fake world
  • Fixed aura field creator not accepting item frames
  • Improved adept hopper interaction to not require sneaking
  • Use forge's step-up attribute to improve armor interaction with other mods
  • Fixed a typo in the manual
  • Fixed environmental eye working in the whole inventory

Initial port to 1.20.1

  • Documented Aura fizzling in the Book of Natural Aura
  • Added range argument to aura reset command
  • Allow seeing aura debug info in spectator mode as well
  • Added a maximum range for aura spreading, after which aura starts to fizzle out. If you're a server admin, it might be a good idea to lower this value slightly to avoid lag caused by players chunk-loading their bases for extended amounts of time without an Aura Detector present.
  • Fixed a concurrent modification crash when wearing armor sets
  • Fixed bucket of infinite color crashing on white wool
  • Fixed bucket of infinite color not working on stained glass panes
  • Added tools to their respective Forge tags

Additions

  • Added bottled vacuum
  • Added the aura imbalance ward
  • Added ingots of the depths
  • Added soulstrider's tools and armor

Improvements

  • Improved some textures
  • Integrate items from newer Minecraft versions into some recipes
  • Unlock the aura bottling chapter a bit sooner
  • Explicitly state that ritual recipes require specific sapling types
  • Switch to a mode toggle (rather than sneaking to disable) for some tool abilities

Removals

  • Removed the crimson altar. Natural altars will still work in the nether (using the crimson altar multiblock), but they are not a required part of progression anymore, and any materials can be made on any altar.
  • Fixed the aura spread effect and chunk loader visualizations not working for y < 0
  • Fixed a lot of underground blocks being affected by the plant boost effect when they shouldn't, including dripleaf and glow lichen
  • Added a config option to add additional blocks that should not be plant boosted
  • Made the plant boost effect and client particles also affect underground areas
  • Allow stopping the skyseeker's axe from chopping down trees by holding shift
  • Adjusted the swamp homi generation rate based on the new moss-based mossy cobblestone recipe
  • Fixed the ender crate and ocular having missing pixels on their screen
  • Fixed the staff of baldur setting entities on fire for 5 ticks rather than 5 seconds
  • Fixed aura bottles not dropping when the user's inventory is full
  • Fixed blocks not dropping their contents when broken
  • Fixed aura command disappearing on reload

Project members

Ellpeck

Owner

Details

Licensed MIT
Published 2 years ago
Updated 23 days ago