Neko:End

Neko:End

Mod

Increase game difficulty

Client and server Cursed

308 downloads
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This mod is designed to increase the difficulty of Minecraft.

Neko End

Currently,it includes five main features:

  • Damage Limitation: This feature restricts the damage that creatures can inflict, ensuring it does not exceed a certain percentage of their maximum health.
  • Invasion System: At specific times, this feature allows creatures to invade your world. Most aspects are configurable, including the invasion creature list, minimum/maximum quantities, invasion probability, and more. Additional content is still in development.
  • Skill System: Added dozens of skills for hostile creatures.Skills can be adjusted via datapack.
  • Fighting Strength: The higher the Fighting Strength, the higher the base attribute, and the increased attribute can be configured.
  • Eternal Night: This feature locks the game time to darkness.

skill list

  • Solitary: Gradually increases movement speed, damage, and damage reduction when there are no similar creatures nearby.

  • Fire Blast: Periodically launches fireballs at the player, causing explosions and terrain destruction.

  • Chaos Move: Periodically adds a confusion effect to the player, causing uncontrolled movement.

  • Push Away: Pushes players away within a certain distance.

  • Death Bomb: Spawns a TNT upon death.

  • Ice Armor: Reduces damage from sources other than ice, and reduces the damage and attack speed of players who attack, while dealing damage to the player.

  • Blood Rage: Greatly increases attack and movement speed when health is below a certain value.

  • Lightning Strike: Summons lightning when attacked.

  • Wear Down: (Not implemented) Loses durability each time an item is switched, and reduces damage if there is no durability.

  • Damage Reflect: Returns damage to the player at a certain rate.

  • Single Immune: Can only take 1 point of damage at a time.

  • Stat Down: Reduces player movement speed, attack power, and damage reduction upon death.

  • Dark Poison: Reduces damage from sources other than poison, and reduces the damage and attack speed of players who attack, while dealing damage to the player.

  • Dark Boost: Reduces damage taken and deals normal damage when debuffed.

  • Blink Dodge: Periodically dodges one instance of damage and teleports randomly.

  • Invisibility: Disappears after a period of time.

  • Close Reduce: Reduces damage taken when the player is within a certain distance.

  • Magic Reduce: Reduces damage from sources other than magic, and reduces the damage and attack speed of players who attack, while dealing damage to the player.

  • Speed Up: Increases movement speed.

  • Far Reduce: Reduces damage taken when the player is outside a certain distance.

  • Imprison: Periodically adds a binding effect to the player, preventing movement while the effect is active.

  • Fire Ring: Periodically spawns flames around the player.

  • Ice Ring: Periodically spawns snow around the player.

  • Ice Slow: (Not implemented) Leaves frost behind while moving, reducing player damage, movement speed, defense, and increasing damage taken.

  • Combo Reflect: The higher the frequency of damage dealt by the player, the lower the damage reduction.

  • Cross Blast: Causes an explosion in a cross pattern centered on itself.

  • Invincible Area: (Not implemented) Only the user takes damage within a certain area.

  • Poison Spread: Periodically adds a poison effect to the player.

  • Stop Heal: (Not implemented) Prevents the player's health recovery and damage absorption recovery.

  • Single Defend: Can only take damage once for a period of time.

  • Threshold Reduce: Reduces damage exceeding a certain value.

  • Ally Boost: (Not implemented) Periodically increases damage, movement speed, and damage reduction of nearby creatures of the same type.

  • Self Boost: Periodically increases its own damage and movement speed.

  • Front Defend: Reduces damage from the front.

  • Life Steal: Heals itself when dealing damage.

  • Low Frequency Reflect: The lower the frequency of damage dealt by the player, the lower the damage reduction.

  • Mirror Image: (Not implemented) Periodically generates a copy of itself.

  • Invincible: Cannot take damage, and disappears after a period of time.

  • Repeat Reduce: Records each type of damage taken, and reduces damage from repeated damage types.

  • Order Kill: (Not implemented) Can only be killed in a specific order, otherwise deals massive damage to the player.

  • Poison Throw: Periodically throws a poison potion at the player.

  • Poison Mist: (Not implemented) Periodically generates a potion effect cloud.

  • Attack Boost: Greatly increases damage.

  • Death Boost: Upon death, provides attack, movement speed, and damage reduction to nearby creatures of the same type.

  • Debuff Cleanse: Periodically removes its own debuff effects.

  • Resurrection: Fully restores health when near death, and only triggers once.

  • Self Heal: Periodically restores health.

  • Revive Ally: (Not implemented) Revives nearby creatures of the same type that have died.

  • Force Push: Increases knockback distance.

  • Damage Reduce: Reduces damage taken.

  • Heal Block: (Not implemented) Prevents the player's various forms of recovery.

  • Back Defend: Reduces damage from behind.

  • Fire Defend: Reduces damage from sources other than fire, and reduces the damage and attack speed of players who attack, while dealing damage to the player.

  • Speed Adjust: Provides movement speed and damage reduction based on the player's movement speed.

  • Void Defend: (Not implemented) Reduces damage from sources other than void, and reduces the damage and attack speed of players who attack, while dealing damage to the player.

  • Direct Defend: (Not implemented) Reduces damage from sources other than direct attacks, and reduces the damage and attack speed of players who attack, while dealing damage to the player.

  • Debuff Defend: (Not implemented) Reduces damage taken while debuffed.

  • Steal Durability: Reduces the durability of the player's items when hit.

  • Share Damage: Shares damage with creatures within range that have the same skill.

  • Summon Monster: (Not implemented) Periodically summons monsters.

  • Damage Aura: (Not implemented) Continuously deals damage to nearby players.

  • Ally Power: Increases its own attack and damage reduction based on the number of nearby creatures of the same type.

  • Teleport: (Not implemented) Periodically teleports to the player's location.

  • Pull: Pulls players within range towards itself.

  • Thunder Defend: Reduces damage from sources other than thunder, and reduces the damage and attack speed of players who attack, while dealing damage to the player.

  • Weapon Lock: Periodically locks the player's weapons, preventing their use.

  • Fire Trail: Immune to fire damage, and leaves fire behind while moving.

    Skill Render

skill text render

skill icon render

Have a pleasant gaming experience

Any questions can be asked in github or contacted as below:
telegram:https://t.me/Neko_Wish_Shop
discord:https://discord.gg/sr8g2JTxJZ


Project members

anmao

Member

Details

Licensed AM CC 0
Published a year ago
Updated 9 hours ago