- Adjusted slime spawnrates
- Changed how game decides what size a slime should be
Release 3
- Friendly fire reworked (if the mob is at or below 25% of their max health, and the damage would kill them, it still applies)
- Witch flee speed nerfed a bit
- Guardians now create water when damaged instead of on death
- Ocean monster spawnrates buffed
- New config for slimes spawning naturally
- Fixes a mixin inject issue at startup!
- Lingering debug messages removed!
1.18 LEGACY RELEASE
- Backported to 1.18 (Thanks @FluffyBumblebees!)
- Removed old debug messages
I MAKE EM SHUT UP
- Drowned spawns buffed
- Guardians no longer make that stupid beam noise unless their target is a Player
Nox 2.0!
- Updated to 1.19.X!
- New config using MidnightConfig! (Pretty barebones rn, create an issue if ya need something)
- Slime spawn adjusted
- Witch spawnrate increased
- Creeper breaching less sporadic
- Shield bait timing more forgiving
- Attribute changes are now temporary and are removed when Nox is removed
- Zombies no longer lunge, no longer resist knockback, and are instead faster
- Pouncing less aggressive
- Iron Golem sweep hitbox more consistent
- Projectiles no longer go through hostile allies
- Block mining goal requires mob to have seen the target at least once
- Witches are heavily buffed and aim more consistently
- Slime poison cloud windup increased
- Strays and Cave Spiders inflict Slowness III instead of II
- Endermen inflict Darkness instead of Blindness
- Creepers no longer lunge
- Mobs like Skeletons & Zombies have better equipment based on the equipment of the closest player
- Fixes #9
- Fixes #7
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Add basic configuration
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Nerf slime spawns (again)
- I blame
DinnerbonePyrofab ~ Refactor ally-check code ~ Fixes issue #3
- Fix swinging with null hand when pouncing
- Fix invalid class cast exception with skeletons
- Slimes.. ~ Nerf follow range ~ Nerf spawnrate ~ Nerf Poison II cloud windup
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Finishing touches on fabric.mod.json
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Add new icon
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CurseForge upload