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Changelog
- Updated to 1.21.2 & 1.21.3.
- Map overlay can now be configured to show up in the opposite corners. (#102)
- The beam color of end crystals can now also be tweaked using the beam color setting.
- Added a new entity rule to set beam color to a linear fade between two colors, this allows recreating the vanilla end crystal beam properly.
- Dropped old patches that edit the culling hitbox of armor stand models. Instead display entities should be used as they allow editing the culling hitbox already in vanilla.
- Map UI now renders even when the F3 screen is up. This does mean it renders on top, but this is unavoidable as vanilla renders chat above F3 and we want the map to go above chat.
- Updated French translations (#108) by @TheFox580
- Updated Russian translations by @pe3ep (#109)
Dependencies
Files
noxesium-2.4.1+5a456e0.jar(356.43 KiB) Primary Download
Links
Details
Licensed LGPL-3.0-only
Published 2 years ago
Updated 7 days ago